OBJECTS = \
$(OBJECTS_DIR)/surfZone.o\
$(OBJECTS_DIR)/surfZoneIOList.o\
$(OBJECTS_DIR)/surfZoneIdentifier.o\
$(OBJECTS_DIR)/MeshedSurfaceIOAllocator.o\
$(OBJECTS_DIR)/MeshedSurfaceCore.o\
$(OBJECTS_DIR)/MeshedSurfaces.o\
$(OBJECTS_DIR)/UnsortedMeshedSurfaces.o\
$(OBJECTS_DIR)/MeshedSurfaceProxyCore.o\
$(OBJECTS_DIR)/surfaceRegistry.o\
$(OBJECTS_DIR)/surfMesh.o\
$(OBJECTS_DIR)/surfMeshClear.o\
$(OBJECTS_DIR)/surfMeshIO.o\
$(OBJECTS_DIR)/surfFields.o\
$(OBJECTS_DIR)/surfPointFields.o\
$(OBJECTS_DIR)/surfaceFormatsCore.o\
$(OBJECTS_DIR)/AC3DsurfaceFormatCore.o\
$(OBJECTS_DIR)/AC3DsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/FTRsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/GTSsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/NASsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/OBJsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/OFFsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/OFSsurfaceFormatCore.o\
$(OBJECTS_DIR)/OFSsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/SMESHsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/STARCDsurfaceFormatCore.o\
$(OBJECTS_DIR)/STARCDsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/STLsurfaceFormatCore.o\
$(OBJECTS_DIR)/STLsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/STLsurfaceFormatASCII.o\
$(OBJECTS_DIR)/TRIsurfaceFormatCore.o\
$(OBJECTS_DIR)/TRIsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/VTKsurfaceFormatCore.o\
$(OBJECTS_DIR)/VTKsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/WRLsurfaceFormatCore.o\
$(OBJECTS_DIR)/WRLsurfaceFormatRunTime.o\
$(OBJECTS_DIR)/X3DsurfaceFormatCore.o\
$(OBJECTS_DIR)/X3DsurfaceFormatRunTime.o
