OBJECTS = \
$(OBJECTS_DIR)/dynamicFvMesh.o\
$(OBJECTS_DIR)/dynamicFvMeshNew.o\
$(OBJECTS_DIR)/staticFvMesh.o\
$(OBJECTS_DIR)/dynamicMotionSolverFvMesh.o\
$(OBJECTS_DIR)/dynamicInkJetFvMesh.o\
$(OBJECTS_DIR)/dynamicRefineFvMesh.o\
$(OBJECTS_DIR)/solidBodyMotionFvMesh.o\
$(OBJECTS_DIR)/multiSolidBodyMotionFvMesh.o\
$(OBJECTS_DIR)/solidBodyMotionFunction.o\
$(OBJECTS_DIR)/solidBodyMotionFunctionNew.o\
$(OBJECTS_DIR)/SDA.o\
$(OBJECTS_DIR)/tabulated6DoFMotion.o\
$(OBJECTS_DIR)/linearMotion.o\
$(OBJECTS_DIR)/rotatingMotion.o\
$(OBJECTS_DIR)/axisRotationMotion.o\
$(OBJECTS_DIR)/multiMotion.o\
$(OBJECTS_DIR)/oscillatingLinearMotion.o\
$(OBJECTS_DIR)/oscillatingRotatingMotion.o
