DEPENDENCIES = \
dynamicFvMesh/dynamicFvMesh.dep\
dynamicFvMesh/dynamicFvMeshNew.dep\
staticFvMesh/staticFvMesh.dep\
dynamicMotionSolverFvMesh/dynamicMotionSolverFvMesh.dep\
dynamicInkJetFvMesh/dynamicInkJetFvMesh.dep\
dynamicRefineFvMesh/dynamicRefineFvMesh.dep\
solidBodyMotionFvMesh/solidBodyMotionFvMesh.dep\
solidBodyMotionFvMesh/multiSolidBodyMotionFvMesh.dep\
$(solidBodyMotionFunctions)/solidBodyMotionFunction/solidBodyMotionFunction.dep\
$(solidBodyMotionFunctions)/solidBodyMotionFunction/solidBodyMotionFunctionNew.dep\
$(solidBodyMotionFunctions)/SDA/SDA.dep\
$(solidBodyMotionFunctions)/tabulated6DoFMotion/tabulated6DoFMotion.dep\
$(solidBodyMotionFunctions)/linearMotion/linearMotion.dep\
$(solidBodyMotionFunctions)/rotatingMotion/rotatingMotion.dep\
$(solidBodyMotionFunctions)/axisRotationMotion/axisRotationMotion.dep\
$(solidBodyMotionFunctions)/multiMotion/multiMotion.dep\
$(solidBodyMotionFunctions)/oscillatingLinearMotion/oscillatingLinearMotion.dep\
$(solidBodyMotionFunctions)/oscillatingRotatingMotion/oscillatingRotatingMotion.dep
