Source: libsdl2
Section: libs
Priority: optional
Maintainer: linuxmangaka <linuxmangaka@gmail.com>
Rules-Requires-Root: no
Build-Depends: debhelper-compat (= 13),
 autotools-dev,
# ccache,
# clang,
# cmake,
 fcitx-libs-dev,
 g++,
 gcc,
 libasound2-dev [linux-any],
 libdbus-1-dev,
 libdecor-0-dev [linux-any],
 libdrm-dev [linux-any],
 libegl-dev [!hurd-any],
 libgbm-dev [linux-any],
 libgl-dev,
 libgles-dev [!hurd-any],
 libibus-1.0-dev,
 libpipewire-0.3-dev [linux-any] <!pkg.libsdl2.nopipewire>,
 libpulse-dev,
 libsamplerate0-dev,
 libsndio-dev <!pkg.libsdl2.nosndio>,
 libudev-dev [linux-any],
 libusb2-dev [kfreebsd-any],
 libusbhid-dev [kfreebsd-any],
 libvulkan-dev [linux-any],
 libwayland-dev [linux-any],
 libx11-dev,
 libxcursor-dev,
 libxext-dev,
 libxfixes-dev,
 libxi-dev,
 libxinerama-dev,
 libxkbcommon-dev,
 libxrandr-dev,
 libxss-dev,
 libxt-dev,
 libxv-dev,
 libxxf86vm-dev,
 pkgconf,
 pkg-config,
 wayland-protocols,
Build-Depends-Indep: graphviz <!nodoc>,
 doxygen <!nodoc>,
Standards-Version: 4.6.2
Homepage: https://www.libsdl.org/
Vcs-Browser: https://salsa.debian.org/sdl-team/libsdl2
Vcs-Git: https://salsa.debian.org/sdl-team/libsdl2.git

Package: libsdl2-2.0-0
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends},
Depends: ${shlibs:Depends},
 ${misc:Depends},
Suggests: xdg-utils,
Replaces: libsdl-1.3-0,
Conflicts: libsdl-1.3-0,
Description: Simple DirectMedia Layer 2.0
 Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.  SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.

Package: libsdl2-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends},
 ${misc:Depends},
 libasound2-dev [linux-any],
 libdbus-1-dev,
 libdecor-0-dev [linux-any],
 libdrm-dev [linux-any],
 libegl-dev [!hurd-any],
 libgbm-dev [linux-any],
 libgl-dev,
 libgles-dev [!hurd-any],
 libibus-1.0-dev,
 libpulse-dev,
 libsamplerate0-dev,
 libsdl2-2.0-0 (= ${binary:Version}),
 libsndio-dev <!pkg.libsdl2.nosndio>,
 libudev-dev [linux-any],
 libusb2-dev [kfreebsd-any],
 libusbhid-dev [kfreebsd-any],
 libwayland-dev [linux-any],
 libx11-dev,
 libxcursor-dev,
 libxext-dev,
 libxfixes-dev,
 libxi-dev,
 libxinerama-dev,
 libxkbcommon-dev,
 libxrandr-dev,
 libxss-dev,
 libxt-dev,
 libxv-dev,
 libxxf86vm-dev,
Replaces: libsdl-1.3-dev,
Conflicts: libsdl-1.3-dev,
Description: Simple DirectMedia Layer 2.0
 Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.  SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.

Package: libsdl2-doc
Section: doc
Architecture: all
Multi-Arch: foreign
Build-Profiles: <!nodoc>
Depends: ${shlibs:Depends},
 ${misc:Depends},
Breaks: libsdl2-dev (<< 2.0.4+dfsg-1),
Replaces: libsdl2-dev (<< 2.0.4+dfsg-1),
Description: Simple DirectMedia Layer 2.0
 Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.  SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.

Package: libsdl2-tests
Section: misc
Architecture: any
Depends: ${shlibs:Depends},
 ${misc:Depends},
Suggests: gnome-desktop-testing,
Breaks: libsdl2-dev (<< 2.0.22+dfsg-2~),
Replaces: libsdl2-dev (<< 2.0.22+dfsg-2~),
Description: Simple DirectMedia Layer 2.0
 Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.  SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software.