Source: imgui
Section: libs
Priority: optional
Maintainer: linuxmangaka <linuxmangaka@gmail.com>
Rules-Requires-Root: no
Build-Depends: debhelper-compat (= 13),
 freeglut3-dev,
 liballegro5-dev,
 libfreetype-dev,
 libglew-dev,
 libglfw3-dev,
 libsdl2-dev,
 libstb-dev,
 libvulkan-dev,
 pkgconf,
 pkg-config,
Standards-Version: 4.6.2
Homepage: https://github.com/ocornut/imgui
Vcs-Browser: https://salsa.debian.org/yangfl-guest/imgui
Vcs-Git: https://salsa.debian.org/yangfl-guest/imgui.git

Package: libimgui-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends},
 ${misc:Depends},
 libstb-dev,
Suggests: freeglut3-dev,
 liballegro5-dev,
 libglew-dev,
 libglfw3-dev,
 libsdl2-dev,
 libvulkan-dev,
Description: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
 Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. It is fast, portable, renderer agnostic, and self-contained (no external dependencies). Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries. Among other things, full internationalization (right-to-left text, bidirectional text, text shaping etc.) and accessibility features are not supported. Dear ImGui is particularly suited to integration in game engines (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on console platforms where operating system features are non-standard.