Source: godot
Section: devel
Priority: optional
Maintainer: linuxmangaka <linuxmangaka@gmail.com>
Rules-Requires-Root: no
Build-Depends: debhelper-compat (= 13),
 ca-certificates,
 libasound2-dev,
 libavcodec62 | libavcodec61 | libavcodec60 | libavcodec59 | libavcodec58 | libavcodec57,
 libavcodec-dev,
 libavdevice62 | libavdevice61 | libavdevice60 | libavdevice59 | libavdevice58 | libavdevicec57,
 libavdevice-dev,
 libavfilter12 | libavfilter11 | libavfilter10 | libavfilter9 | libavfilter8 | libavfilter7,
 libavfilter-dev,
 libavformat62 | libavformat61 | libavformat60 | libavformat59 | libavformat58 | libavformat57,
 libavformat-dev,
 libavutil62 | libavutil61 | libavutil60 | libavutil59 | libavutil58 | libavutil57,
 libavutil-dev,
 libenet-dev,
 libfreetype-dev,
 libgl-dev,
 libglu1-mesa-dev,
 libjack-jackd2-dev,
 libjpeg62-turbo-dev | libjpeg-turbo8-dev,
 libjpeg-dev,
 libopus-dev,
 libopusfile-dev,
 libpcre2-dev,
 libpng-dev,
 libpulse-dev,
 libsquish-dev,
 libssl-dev,
 libtheora-dev,
 libtiff-dev,
 libudev-dev,
 libvorbis-dev,
 libvpx-dev,
 libwebp-dev,
 libx11-dev,
 libxcursor-dev,
 libxi-dev,
 libxinerama-dev,
 libxrandr-dev,
 pkgconf,
 pkg-config,
 scons,
 zlib1g-dev,
Standards-Version: 4.6.2
Homepage: https://godotengine.org/
Vcs-Browser: https://salsa.debian.org/debian/godot3
Vcs-Git: https://salsa.debian.org/debian/godot3.git

Package: godot3
Architecture: amd64 arm64 armel armhf i386 ppc64el s390x
Depends: ${shlibs:Depends},
 ${misc:Depends},
Description: 2D and 3D cross-platform game engine
 Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Package: godot3-runner
Architecture: amd64 arm64 armel armhf i386 ppc64el s390x
Depends: ${shlibs:Depends},
 ${misc:Depends},
Description: 2D and 3D cross-platform game engine
 Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Package: godot3-server
Architecture: amd64 arm64 armel armhf i386 ppc64el s390x
Depends: ${shlibs:Depends},
 ${misc:Depends},
Description: 2D and 3D cross-platform game engine
 Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

#Package: godot3-dev
#Architecture: all
#Depends: ${shlibs:Depends},
# ${misc:Depends},
# godot3 (>= ${source:Version}),
#Description: 2D and 3D cross-platform game engine
# Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.