#include <libosmscout-map-opengl/include/osmscout/Triangulate.h>
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| static std::vector< GLfloat > | TriangulatePolygon (std::vector< osmscout::Point > points) |
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| static std::vector< GLfloat > | TriangulatePolygon (std::vector< osmscout::Vertex2D > points) |
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| static std::vector< GLfloat > | TriangulatePolygon (std::vector< osmscout::GeoCoord > points) |
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| static std::vector< GLfloat > | TriangulateWithHoles (std::vector< std::vector< osmscout::Point >> points) |
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◆ TriangulatePolygon() [1/3]
| static std::vector<GLfloat> osmscout::Triangulate::TriangulatePolygon |
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std::vector< osmscout::Point > |
points | ) |
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◆ TriangulatePolygon() [2/3]
| static std::vector<GLfloat> osmscout::Triangulate::TriangulatePolygon |
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std::vector< osmscout::Vertex2D > |
points | ) |
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◆ TriangulatePolygon() [3/3]
| static std::vector<GLfloat> osmscout::Triangulate::TriangulatePolygon |
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std::vector< osmscout::GeoCoord > |
points | ) |
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◆ TriangulateWithHoles()
| static std::vector<GLfloat> osmscout::Triangulate::TriangulateWithHoles |
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std::vector< std::vector< osmscout::Point >> |
points | ) |
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The documentation for this class was generated from the following file: