#include <libosmscout-map-opengl/include/osmscout/OpenGLMapData.h>
◆ ~OpenGLMapData()
| osmscout::OpenGLMapData::~OpenGLMapData |
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inline |
◆ AddAttrib()
| void osmscout::OpenGLMapData::AddAttrib |
( |
std::string |
attribName, |
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GLint |
length, |
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GLuint |
type, |
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size_t |
positionOffset |
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) |
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inline |
◆ AddNewElement()
| void osmscout::OpenGLMapData::AddNewElement |
( |
GLuint |
element | ) |
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inline |
◆ AddNewTexture()
◆ AddNewVertex()
| void osmscout::OpenGLMapData::AddNewVertex |
( |
GLfloat |
vertex | ) |
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inline |
◆ AddUniform()
| void osmscout::OpenGLMapData::AddUniform |
( |
std::string |
uniformName, |
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float |
value |
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) |
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inline |
◆ BindBuffers()
| void osmscout::OpenGLMapData::BindBuffers |
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inline |
◆ clearData()
| void osmscout::OpenGLMapData::clearData |
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| ) |
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inline |
◆ Draw()
| void osmscout::OpenGLMapData::Draw |
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| ) |
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inline |
◆ GetModel()
| const glm::mat4& osmscout::OpenGLMapData::GetModel |
( |
| ) |
const |
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inline |
◆ GetNumOfVertices()
| int osmscout::OpenGLMapData::GetNumOfVertices |
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| ) |
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inline |
◆ GetProjection()
| const glm::mat4& osmscout::OpenGLMapData::GetProjection |
( |
| ) |
const |
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inline |
◆ getShaderProgram()
| GLuint osmscout::OpenGLMapData::getShaderProgram |
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| ) |
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inline |
◆ GetTexture()
| GLuint osmscout::OpenGLMapData::GetTexture |
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inline |
◆ GetTextureHeight()
| int osmscout::OpenGLMapData::GetTextureHeight |
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inline |
◆ GetTextureWidth() [1/2]
| int osmscout::OpenGLMapData::GetTextureWidth |
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| ) |
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inline |
◆ GetTextureWidth() [2/2]
| int osmscout::OpenGLMapData::GetTextureWidth |
( |
int |
index | ) |
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inline |
◆ GetTextureWidthSum()
| int osmscout::OpenGLMapData::GetTextureWidthSum |
( |
int |
index | ) |
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inline |
◆ getVAO()
| GLuint osmscout::OpenGLMapData::getVAO |
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| ) |
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inline |
◆ GetVerticesNumber()
| int osmscout::OpenGLMapData::GetVerticesNumber |
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| ) |
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inline |
◆ GetView()
| const glm::mat4& osmscout::OpenGLMapData::GetView |
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const |
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inline |
◆ InitContext()
| bool osmscout::OpenGLMapData::InitContext |
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| ) |
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inline |
◆ LoadFragmentShader()
| void osmscout::OpenGLMapData::LoadFragmentShader |
( |
std::string |
fileName | ) |
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inline |
◆ LoadGreyTextures()
| void osmscout::OpenGLMapData::LoadGreyTextures |
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| ) |
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inline |
◆ LoadProgram()
| void osmscout::OpenGLMapData::LoadProgram |
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| ) |
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inline |
◆ LoadTextures()
| void osmscout::OpenGLMapData::LoadTextures |
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| ) |
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inline |
◆ LoadVertexShader()
| void osmscout::OpenGLMapData::LoadVertexShader |
( |
std::string |
fileName | ) |
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inline |
◆ LoadVertices()
| void osmscout::OpenGLMapData::LoadVertices |
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| ) |
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inline |
◆ SetModel()
| void osmscout::OpenGLMapData::SetModel |
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| ) |
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inline |
◆ SetProjection()
| void osmscout::OpenGLMapData::SetProjection |
( |
float |
width, |
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float |
height |
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) |
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inline |
◆ SetTextureHeight()
| void osmscout::OpenGLMapData::SetTextureHeight |
( |
int |
textheight | ) |
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inline |
◆ SetVerticesSize()
| void osmscout::OpenGLMapData::SetVerticesSize |
( |
int |
size | ) |
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inline |
◆ SetView()
| void osmscout::OpenGLMapData::SetView |
( |
float |
, |
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float |
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) |
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inline |
◆ SwapData() [1/2]
| void osmscout::OpenGLMapData::SwapData |
( |
| ) |
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inline |
◆ SwapData() [2/2]
| void osmscout::OpenGLMapData::SwapData |
( |
int |
stride | ) |
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inline |
The documentation for this class was generated from the following file: