libosmscout  1.1.1
Triangulate.h
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1 #ifndef LIBOSMSCOUT_TRIANGULATE_H
2 #define LIBOSMSCOUT_TRIANGULATE_H
3 
4 /*
5  This source is part of the libosmscout-map library
6  Copyright (C) 2017 Fanny Monori
7 
8  This library is free software; you can redistribute it and/or
9  modify it under the terms of the GNU Lesser General Public
10  License as published by the Free Software Foundation; either
11  version 2.1 of the License, or (at your option) any later version.
12 
13  This library is distributed in the hope that it will be useful,
14  but WITHOUT ANY WARRANTY; without even the implied warranty of
15  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16  Lesser General Public License for more details.
17 
18  You should have received a copy of the GNU Lesser General Public
19  License along with this library; if not, write to the Free Software
20  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 */
22 
23 #include <GL/glew.h>
24 #include <iostream>
25 #include <osmscout/MapPainter.h>
26 #include <glm/vec3.hpp>
27 
28 namespace osmscout{
29 
30  class Triangulate {
31  public:
32 
36  static std::vector<GLfloat> TriangulatePolygon(std::vector<osmscout::Point> points);
37 
41  static std::vector<GLfloat> TriangulatePolygon(std::vector<osmscout::Vertex2D> points);
42 
46  static std::vector<GLfloat> TriangulatePolygon(std::vector<osmscout::GeoCoord> points);
47 
51  static std::vector<GLfloat> TriangulateWithHoles(std::vector<std::vector<osmscout::Point>> points);
52 
53  };
54 }
55 
56 #endif //LIBOSMSCOUT_TRIANGULATE_H
static std::vector< GLfloat > TriangulatePolygon(std::vector< osmscout::Point > points)
Definition: Area.h:38
static std::vector< GLfloat > TriangulateWithHoles(std::vector< std::vector< osmscout::Point >> points)
Definition: Triangulate.h:30