1 #ifndef LIBOSMSCOUT_TRIANGULATE_H 2 #define LIBOSMSCOUT_TRIANGULATE_H 26 #include <glm/vec3.hpp> 41 static std::vector<GLfloat>
TriangulatePolygon(std::vector<osmscout::Vertex2D> points);
46 static std::vector<GLfloat>
TriangulatePolygon(std::vector<osmscout::GeoCoord> points);
51 static std::vector<GLfloat>
TriangulateWithHoles(std::vector<std::vector<osmscout::Point>> points);
56 #endif //LIBOSMSCOUT_TRIANGULATE_H static std::vector< GLfloat > TriangulatePolygon(std::vector< osmscout::Point > points)
static std::vector< GLfloat > TriangulateWithHoles(std::vector< std::vector< osmscout::Point >> points)
Definition: Triangulate.h:30