libosmscout 1.1.1
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p2t Namespace Reference

Classes

struct  Point
struct  Edge
class  Triangle
struct  Node
class  AdvancingFront
class  CDT
class  Sweep
class  SweepContext

Enumerations

enum  Orientation { CW , CCW , COLLINEAR }

Functions

bool cmp (const Point *a, const Point *b)
Point operator+ (const Point &a, const Point &b)
 Add two points_ component-wise.
Point operator- (const Point &a, const Point &b)
 Subtract two points_ component-wise.
Point operator* (double s, const Point &a)
 Multiply point by scalar.
bool operator== (const Point &a, const Point &b)
bool operator!= (const Point &a, const Point &b)
double Dot (const Point &a, const Point &b)
 Peform the dot product on two vectors.
double Cross (const Point &a, const Point &b)
 Perform the cross product on two vectors. In 2D this produces a scalar.
Point Cross (const Point &a, double s)
Point Cross (const double s, const Point &a)
Orientation Orient2d (const Point &pa, const Point &pb, const Point &pc)
bool InScanArea (Point &pa, Point &pb, Point &pc, Point &pd)

Variables

const double PI_3div4 = 3 * M_PI / 4
const double PI_div2 = 1.57079632679489661923
const double EPSILON = 1e-12
const double kAlpha = 0.3

Detailed Description

Author
Mason Green mason.nosp@m..gre.nosp@m.en@gm.nosp@m.ail..nosp@m.com

Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation', International Journal of Geographical Information Science

"FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahl.nosp@m.en@g.nosp@m.mail..nosp@m.com

Enumeration Type Documentation

◆ Orientation

Enumerator
CW 
CCW 
COLLINEAR 

Function Documentation

◆ cmp()

bool p2t::cmp ( const Point * a,
const Point * b )
inline

◆ Cross() [1/3]

Point p2t::Cross ( const double s,
const Point & a )
inline

Perform the cross product on a scalar and a point. In 2D this produces a point.

◆ Cross() [2/3]

double p2t::Cross ( const Point & a,
const Point & b )
inline

Perform the cross product on two vectors. In 2D this produces a scalar.

◆ Cross() [3/3]

Point p2t::Cross ( const Point & a,
double s )
inline

Perform the cross product on a point and a scalar. In 2D this produces a point.

◆ Dot()

double p2t::Dot ( const Point & a,
const Point & b )
inline

Peform the dot product on two vectors.

◆ InScanArea()

bool p2t::InScanArea ( Point & pa,
Point & pb,
Point & pc,
Point & pd )

◆ operator!=()

bool p2t::operator!= ( const Point & a,
const Point & b )
inline

◆ operator*()

Point p2t::operator* ( double s,
const Point & a )
inline

Multiply point by scalar.

◆ operator+()

Point p2t::operator+ ( const Point & a,
const Point & b )
inline

Add two points_ component-wise.

◆ operator-()

Point p2t::operator- ( const Point & a,
const Point & b )
inline

Subtract two points_ component-wise.

◆ operator==()

bool p2t::operator== ( const Point & a,
const Point & b )
inline

◆ Orient2d()

Orientation p2t::Orient2d ( const Point & pa,
const Point & pb,
const Point & pc )

Formula to calculate signed area
Positive if CCW
Negative if CW
0 if collinear

A[P1,P2,P3]  =  (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
             =  (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)

Variable Documentation

◆ EPSILON

const double p2t::EPSILON = 1e-12

◆ kAlpha

const double p2t::kAlpha = 0.3

◆ PI_3div4

const double p2t::PI_3div4 = 3 * M_PI / 4

◆ PI_div2

const double p2t::PI_div2 = 1.57079632679489661923