#include <libosmscout-map-opengl/include/osmscoutmapopengl/Triangulate.h>
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| static std::vector< GLfloat > | TriangulatePolygon (std::vector< osmscout::Point > points) |
| static std::vector< GLfloat > | TriangulatePolygon (std::vector< osmscout::Vertex2D > points) |
| static std::vector< GLfloat > | TriangulatePolygon (std::vector< osmscout::GeoCoord > points) |
| static std::vector< GLfloat > | TriangulateWithHoles (std::vector< std::vector< osmscout::Point > > points) |
◆ TriangulatePolygon() [1/3]
| std::vector< GLfloat > osmscout::Triangulate::TriangulatePolygon |
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std::vector< osmscout::GeoCoord > | points | ) |
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◆ TriangulatePolygon() [2/3]
| std::vector< GLfloat > osmscout::Triangulate::TriangulatePolygon |
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std::vector< osmscout::Point > | points | ) |
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◆ TriangulatePolygon() [3/3]
| std::vector< GLfloat > osmscout::Triangulate::TriangulatePolygon |
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std::vector< osmscout::Vertex2D > | points | ) |
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◆ TriangulateWithHoles()
| std::vector< GLfloat > osmscout::Triangulate::TriangulateWithHoles |
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std::vector< std::vector< osmscout::Point > > | points | ) |
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The documentation for this class was generated from the following file: