libosmscout 1.1.1
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ShaderUtils.h
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1#ifndef LIBOSMSCOUT_SHADERUTILS_H
2#define LIBOSMSCOUT_SHADERUTILS_H
3
4/*
5 This source is part of the libosmscout-map library
6 Copyright (C) 2017 Fanny Monori
7
8 This library is free software; you can redistribute it and/or
9 modify it under the terms of the GNU Lesser General Public
10 License as published by the Free Software Foundation; either
11 version 2.1 of the License, or (at your option) any later version.
12
13 This library is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 Lesser General Public License for more details.
17
18 You should have received a copy of the GNU Lesser General Public
19 License along with this library; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21*/
22
24
25#include <string>
26
27#include <GL/glew.h>
28
29namespace osmscout {
30
31bool OSMSCOUT_MAP_OPENGL_API LoadShaderSource(const std::string &dirPath, const std::string &name, std::string &result);
32
34 GLenum type,
35 const std::string &name,
36 const std::string &shaderSource);
37
38}
39
40#endif //LIBOSMSCOUT_SHADERUTILS_H
#define OSMSCOUT_MAP_OPENGL_API
Definition MapOpenGLImportExport.h:45
Definition Area.h:39
bool OSMSCOUT_MAP_OPENGL_API LoadShader(GLuint &shader, GLenum type, const std::string &name, const std::string &shaderSource)
bool OSMSCOUT_MAP_OPENGL_API LoadShaderSource(const std::string &dirPath, const std::string &name, std::string &result)