1#ifndef LIBOSMSCOUT_SHADERUTILS_H
2#define LIBOSMSCOUT_SHADERUTILS_H
35 const std::string &name,
36 const std::string &shaderSource);
#define OSMSCOUT_MAP_OPENGL_API
Definition MapOpenGLImportExport.h:45
bool OSMSCOUT_MAP_OPENGL_API LoadShader(GLuint &shader, GLenum type, const std::string &name, const std::string &shaderSource)
bool OSMSCOUT_MAP_OPENGL_API LoadShaderSource(const std::string &dirPath, const std::string &name, std::string &result)