Class PerspectiveTransform


  • public final class PerspectiveTransform
    extends java.lang.Object

    This class implements a perspective transform in two dimensions. Given four source and four destination points, it will compute the transformation implied between them. The code is based directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56.

    • Method Detail

      • quadrilateralToQuadrilateral

        public static PerspectiveTransform quadrilateralToQuadrilateral​(float x0,
                                                                        float y0,
                                                                        float x1,
                                                                        float y1,
                                                                        float x2,
                                                                        float y2,
                                                                        float x3,
                                                                        float y3,
                                                                        float x0p,
                                                                        float y0p,
                                                                        float x1p,
                                                                        float y1p,
                                                                        float x2p,
                                                                        float y2p,
                                                                        float x3p,
                                                                        float y3p)
      • transformPoints

        public void transformPoints​(float[] points)
      • transformPoints

        public void transformPoints​(float[] xValues,
                                    float[] yValues)
      • squareToQuadrilateral

        public static PerspectiveTransform squareToQuadrilateral​(float x0,
                                                                 float y0,
                                                                 float x1,
                                                                 float y1,
                                                                 float x2,
                                                                 float y2,
                                                                 float x3,
                                                                 float y3)
      • quadrilateralToSquare

        public static PerspectiveTransform quadrilateralToSquare​(float x0,
                                                                 float y0,
                                                                 float x1,
                                                                 float y1,
                                                                 float x2,
                                                                 float y2,
                                                                 float x3,
                                                                 float y3)