Package: blender-ogrexml-1.9 Source: ogre-1.9 Version: 1.9.0.1 Architecture: all Maintainer: Debian Games Team Installed-Size: 489 Depends: blender Conflicts: blender-ogrexml (<< 1.9.0.1), blender-ogrexml-1.8 (<< 1.9.0.1) Filename: ./all/blender-ogrexml-1.9_1.9.0.1_all.deb Size: 165942 MD5sum: 336a68dd56c809f65d56dfbba4911ced SHA1: 26d313b9a32b04d4f6cb869dc7e9b98cfff9a2ef SHA256: 359136d5bf69cdcc1fedd55a728a7c6deca50bb9d389e8ce5841e54aef09932b Section: graphics Priority: optional Homepage: http://ogre3d.org/ Description: Blender Exporter for OGRE OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the Blender exporter for OGRE. Package: libogre-1.9.0.1 Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 10903 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.11), libegl1-mesa (>= 7.8.1) | libegl1-x11, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Conflicts: libogre-1.9.0 Replaces: libogre-1.9.0 Filename: ./i386/libogre-1.9.0.1_1.9.0.1_i386.deb Size: 2957766 MD5sum: c3bf1829142edcc0f8d0a5438afc5b0c SHA1: cf5fe3ad9e28ac9ec3d50364db04fb663fa58302 SHA256: 1d4b78f67db47d88368405898f578c2690d4b3d85341939876e1b436146f77e2 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.9.0.1 Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 11160 Depends: libboost-system1.58.0, libboost-thread1.58.0, libc6 (>= 2.14), libegl1-mesa (>= 7.8.1) | libegl1-x11, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Conflicts: libogre-1.9.0 Replaces: libogre-1.9.0 Filename: ./amd64/libogre-1.9.0.1_1.9.0.1_amd64.deb Size: 2876028 MD5sum: 7b624adc8190d072b7c4c7f630220683 SHA1: edc4c7cc37b2b666b62a0a304f26fe7e0b0962f2 SHA256: fc7567c63e6ccdcb556cf39065174c6c9edeeb3dad5e3f170150f452a17b875f Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.9.0.1-dbg Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 49626 Depends: libogre-1.9.0.1 (= 1.9.0.1) Filename: ./i386/libogre-1.9.0.1-dbg_1.9.0.1_i386.deb Size: 47197640 MD5sum: 6d053471b60a4f1fe6394d3dc32d7a4d SHA1: d76bf660c512661de444f9bc7d70ba960ab9493e SHA256: 3623f64b8707579faf8d3e987a5e6a589f61c00e4e1bb25889bfbfb692fd836f Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0599b02c37d192a5ed787c5a67fae1333631d8c7 28dbfae8bf423093f7d65ed8e309ddedcb5b522e 2ab32efb6d1388dc6e4cd01004cdde82a0cbdeb9 3e84d8b83653ba6c39dd7e7fec3f2c5b548bf373 3f1f5600a7816cb691232c12b57a9f16f590de7e 4435940e3d9ae9224c7af92eaddb477391f269a7 5fe8802c24b0ecd5e1856aeccabdf6fe31eae953 627624da7efb88623582a1533cb09f0b9d67750c 8724e8c048a531b6194dd2b46e79d02fe8c17058 8869fed7948e98976a59bb07655f19e5e6ed2e9f 8aae9ec816faf2730f310f787b5847e72be0fa6b a74728fead2b7900b9f3761797125e6dfc1ddee9 ad5ce2d5e3fd65462b1f0db345228816a6870742 cbeebf9c4bb64146ee1592a1e42503d485186837 Package: libogre-1.9.0.1-dbg Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 52187 Depends: libogre-1.9.0.1 (= 1.9.0.1) Filename: ./amd64/libogre-1.9.0.1-dbg_1.9.0.1_amd64.deb Size: 49306262 MD5sum: 583dd63bfe4abcc276cc0e3352af41d5 SHA1: 2abe097a82162e3ad843e1742d325e43dba40c81 SHA256: e801f5febee5ecbd8580d09e9093de377d05d050811fbc625b9057f97fe86708 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 00bc0873dfddfde2372ffc3de8b92d52bb88297b 064b7473e1d3f736b35a6224a13a9ef8f17bfee0 0b3410e03d99276f8e4a13e539ee74ab7ca42108 3eebad742be6fd852057952dccb89e56612a314a 54a0456e7aa183cd0e15ac8522ce10025fcac489 5d3f94b45517070a60e749234b0942db698f0bbe 6520e0f3d928cd7f11051536ea6a7516a1a21bb8 7229ba4347e91bf10a2b088aa6ad4bf6546bacea 8b2b926e7a05f0b0d9ce40861d9bd268874ad0ab 8fa35fdcb6f216ff30f19f6300986ce55c0e1dd6 a3ea87d29c89f123addaadd5aaefe09a16a77c89 d3087e00bad88cd02d88b28be1ed7928da10cfa0 e7f0aba17e2f0842e3455df043ad2828b4d9b9e6 ebd45d77944e83b24236bed449403d386c6423d5 Package: libogre-1.9.0.1-dev Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 7368 Depends: libogre-1.9.0.1 (= 1.9.0.1), libboost-dev, libboost-thread-dev Suggests: ogre-1.9-doc, libogre-1.9.0.1-dbg Conflicts: libogre-1.8-dev (<< 1.9.0), libogre-dev (<< 1.9.0.1) Filename: ./i386/libogre-1.9.0.1-dev_1.9.0.1_i386.deb Size: 999654 MD5sum: 249274e3ae75f416f4d98d1250661adb SHA1: 968d86ad6c484637e60deff1f6343dcc93940916 SHA256: a3ad10cceb875273a35a65130eb085335250fab8f2abcecfeabc992bf240dbd3 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.9.0.1-dev Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 7368 Depends: libogre-1.9.0.1 (= 1.9.0.1), libboost-dev, libboost-thread-dev Suggests: ogre-1.9-doc, libogre-1.9.0.1-dbg Conflicts: libogre-1.8-dev (<< 1.9.0), libogre-dev (<< 1.9.0.1) Filename: ./amd64/libogre-1.9.0.1-dev_1.9.0.1_amd64.deb Size: 996936 MD5sum: b94a62df1c7e9fd28dbf2d9b408cdb4a SHA1: 5294faf46e1d0612cd7940002dad0f816078d199 SHA256: f4b6fcc901779f0f2c7ee7ceec5dabc1b5d3a1f6e3559016fa30e904395400f1 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: ogre-1.9-doc Source: ogre-1.9 Version: 1.9.0.1 Architecture: all Maintainer: Debian Games Team Installed-Size: 119006 Depends: libjs-jquery Filename: ./all/ogre-1.9-doc_1.9.0.1_all.deb Size: 16442440 MD5sum: 00b139386a320a947cdff6af0c0f9978 SHA1: c3a8c9e6ef9e918968822b36ebb7468cd790ffda SHA256: 9aca3b8e0a7aaca78f33ed3030fe4ae0035e0d49e1fc5d515a2908ea48a8c8e3 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.9-tools Source: ogre-1.9 Version: 1.9.0.1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 368 Depends: libboost-system1.58.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.9.0.1, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: ogre-1.8-tools (<< 1.9.0.1), ogre-tools (<< 1.9.0.1) Filename: ./i386/ogre-1.9-tools_1.9.0.1_i386.deb Size: 140888 MD5sum: 1333e0c5fc69a40dedcc7b82b90ecae0 SHA1: c41ff0def45932f5cd0be0ecb0e12bb150d4cd20 SHA256: 83d84240855ddac67dfcaccb67cc91d432c5bed919f67922defa8d1cbfe23508 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.9-tools Source: ogre-1.9 Version: 1.9.0.1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 378 Depends: libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.9.0.1, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: ogre-1.8-tools (<< 1.9.0.1), ogre-tools (<< 1.9.0.1) Filename: ./amd64/ogre-1.9-tools_1.9.0.1_amd64.deb Size: 141158 MD5sum: f88e85e0d5094e34250d544c63a5bcfa SHA1: c585153d00f28022f2d493403d0652a0bcb7a828 SHA256: 92d9f007e9eea9a0a3584df759daa7a399fc9b82a02076e281240136dda34df0 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format.