Information about a material. More...
Information about a material.
import "color.proto";
message Material
{
enum ShaderType
{
VERTEX = 1;
PIXEL = 2;
NORMAL_MAP_OBJECT_SPACE = 3;
NORMAL_MAP_TANGENT_SPACE = 4;
}
optional string script = 1;
optional ShaderType shader_type = 2;
optional string normal_map = 3;
optional Color ambient = 4;
optional Color diffuse = 5;
optional Color specular = 6;
optional Color emissive = 7;
}
///
1.7.5.1