gzmath.h
00001 // Automatically generated
00002  #include "math/Angle.hh"
00003  #include "math/Box.hh"
00004  #include "math/Matrix3.hh"
00005  #include "math/Matrix4.hh"
00006  #include "math/Plane.hh"
00007  #include "math/Pose.hh"
00008  #include "math/Quaternion.hh"
00009  #include "math/Rand.hh"
00010  #include "math/Vector2d.hh"
00011  #include "math/Vector2i.hh"
00012  #include "math/Vector3.hh"
00013  #include "math/Vector4.hh"
00014  #include "math/MathTypes.hh"
00015  #include "math/Helpers.hh"
00016  #include "math/Spline.hh"
00017  #include "math/RotationSpline.hh"
00018