A set of rendering related class, functions, and definitions. More...
Classes | |
| class | Camera |
| Basic camera sensor. More... | |
| class | Conversions |
| A set of utility function to convert between Gazebo and Ogre data types. More... | |
| class | DepthCamera |
| Basic camera sensor. More... | |
| class | DynamicLines |
| Class for drawing lines. More... | |
| class | DynamicRenderable |
| Abstract base class providing mechanisms for dynamically growing hardware buffers. More... | |
| class | FPSViewController |
| First Person Shooter style view controller. More... | |
| class | Grid |
| Displays a grid of cells, drawn with lines. More... | |
| class | Heightmap |
| Height map geom. More... | |
| class | Light |
| Wrapper around an ogre light source. More... | |
| class | Material |
| Rendering material. Just a helper function for now. More... | |
| class | MovableText |
| Movable text. More... | |
| class | OrbitViewController |
| Orbit view controller. More... | |
| class | RenderEngine |
| Adaptor to Ogre3d. More... | |
| class | RTShaderSystem |
| Implements Ogre's Run-Time Shader system. More... | |
| class | Scene |
| Representation of an entire scene graph. More... | |
| class | SelectionObj |
| A graphical selection object. More... | |
| class | UserCamera |
| A camera used for user visualization of a scene. More... | |
| class | ViewController |
| Base class for view controllers. More... | |
| class | Visual |
| A renderable object. More... | |
| class | WindowManager |
| Class to mangage render windows. More... | |
Namespaces | |
| namespace | gazebo::rendering |
Rendering namespace. | |
Files | |
| file | RenderTypes.hh |
Forward declarations and type defs for rendering. | |
Functions | |
| bool | load () |
| bool | init () |
| bool | fini () |
| rendering::ScenePtr | get_scene (const std::string &_name) |
| rendering::ScenePtr | create_scene (const std::string &name, bool _enableVisualizations) |
| void | remove_scene (const std::string &name) |
| SelectionObj (Scene *scene_) | |
| Constructor. | |
| virtual | ~SelectionObj () |
| Destructor. | |
| void | Init () |
| void | Attach (VisualPtr visual) |
| Set the position of the node. | |
| void | Clear () |
| bool | IsActive () const |
| Return true if the user is move the selection obj. | |
| void | SetActive (bool _active) |
| Set true if the user is moving the selection obj. | |
| std::string | GetVisualName () const |
| Get the name of the visual the seleciton obj is attached to. | |
| void | SetHighlight (const std::string &_mod) |
| Highlight the selection object based on a modifier. | |
A set of rendering related class, functions, and definitions.
1.7.5.1