Classes | Namespaces | Files | Functions
Rendering

A set of rendering related class, functions, and definitions. More...

Classes

class  Camera
 Basic camera sensor. More...
class  Conversions
 A set of utility function to convert between Gazebo and Ogre data types. More...
class  DepthCamera
 Basic camera sensor. More...
class  DynamicLines
 Class for drawing lines. More...
class  DynamicRenderable
 Abstract base class providing mechanisms for dynamically growing hardware buffers. More...
class  FPSViewController
 First Person Shooter style view controller. More...
class  Grid
 Displays a grid of cells, drawn with lines. More...
class  Heightmap
 Height map geom. More...
class  Light
 Wrapper around an ogre light source. More...
class  Material
 Rendering material. Just a helper function for now. More...
class  MovableText
 Movable text. More...
class  OrbitViewController
 Orbit view controller. More...
class  RenderEngine
 Adaptor to Ogre3d. More...
class  RTShaderSystem
 Implements Ogre's Run-Time Shader system. More...
class  Scene
 Representation of an entire scene graph. More...
class  SelectionObj
 A graphical selection object. More...
class  UserCamera
 A camera used for user visualization of a scene. More...
class  ViewController
 Base class for view controllers. More...
class  Visual
 A renderable object. More...
class  WindowManager
 Class to mangage render windows. More...

Namespaces

namespace  gazebo::rendering
 

Rendering namespace.


Files

file  RenderTypes.hh
 

Forward declarations and type defs for rendering.


Functions

bool load ()
bool init ()
bool fini ()
rendering::ScenePtr get_scene (const std::string &_name)
rendering::ScenePtr create_scene (const std::string &name, bool _enableVisualizations)
void remove_scene (const std::string &name)
 SelectionObj (Scene *scene_)
 Constructor.
virtual ~SelectionObj ()
 Destructor.
void Init ()
void Attach (VisualPtr visual)
 Set the position of the node.
void Clear ()
bool IsActive () const
 Return true if the user is move the selection obj.
void SetActive (bool _active)
 Set true if the user is moving the selection obj.
std::string GetVisualName () const
 Get the name of the visual the seleciton obj is attached to.
void SetHighlight (const std::string &_mod)
 Highlight the selection object based on a modifier.

Detailed Description

A set of rendering related class, functions, and definitions.