Visual Member List
This is the complete list of members for Visual, including all inherited members.
AttachAxes() (defined in Visual)Visual
AttachLineVertex(DynamicLines *_line, unsigned int _index)Visual
AttachMesh(const std::string &meshName)Visual
AttachObject(Ogre::MovableObject *obj)Visual
AttachVisual(VisualPtr _vis)Visual
children (defined in Visual)Visual
ClearParent() (defined in Visual)Visual
CreateDynamicLine(RenderOpType type=RENDERING_LINE_STRIP)Visual
DeleteDynamicLine(DynamicLines *line)Visual
DetachObjects()Visual
DetachVisual(VisualPtr _vis)Visual
DetachVisual(const std::string &_name) (defined in Visual)Visual
DisableTrackVisual()Visual
EnableTrackVisual(Visual *vis)Visual
Fini() (defined in Visual)Visual
GetBoundingBox() const Visual
GetChild(unsigned int _num)Visual
GetChildCount()Visual
GetMaterialName() const Visual
GetName() const Visual
GetNormalMap() const Visual
GetParent() const Visual
GetPose() const Visual
GetPosition() const Visual
GetRotation() const Visual
GetScale()Visual
GetScene() const (defined in Visual)Visual
GetSceneNode() const Visual
GetShaderType() const Visual
GetTransparency()Visual
GetVisible() const Visual
GetWorldPose() const Visual
Init()Visual
InsertMesh(const common::Mesh *mesh)Visual [static]
IsPlane() const Visual
IsStatic() const Visual
Load(sdf::ElementPtr &sdf)Visual
Load()Visual
LoadFromMsg(const boost::shared_ptr< msgs::Visual const > &msg)Visual
MakeStatic()Visual
MoveToPosition(const math::Vector3 &_end, double _pitch, double _yaw, double _time) (defined in Visual)Visual
parametersVisual [protected]
parent (defined in Visual)Visual
scene (defined in Visual)Visual [protected]
sceneNode (defined in Visual)Visual [protected]
SetAmbient(const common::Color &_color)Visual
SetCastShadows(const bool &shadows)Visual
SetDiffuse(const common::Color &_color)Visual
SetEmissive(const common::Color &_color)Visual
SetMaterial(const std::string &materialName)Visual
SetName(const std::string &name)Visual
SetNormalMap(const std::string &nmap)Visual
SetPose(const math::Pose &pose)Visual
SetPosition(const math::Vector3 &pos)Visual
SetRibbonTrail(bool value)Visual
SetRotation(const math::Quaternion &rot)Visual
SetScale(const math::Vector3 &scale)Visual
SetScene(Scene *_scene) (defined in Visual)Visual
SetShaderType(const std::string &_type)Visual
SetSpecular(const common::Color &_color)Visual
SetTransparency(float trans)Visual
SetVisible(bool visible, bool cascade=true)Visual
SetWorldPose(const math::Pose _pose)Visual
SetWorldPosition(const math::Vector3 &_pos) (defined in Visual)Visual
SetWorldRotation(const math::Quaternion &_q) (defined in Visual)Visual
ShowBoundingBox() (defined in Visual)Visual
ShowCollision(bool _show) (defined in Visual)Visual
ToggleVisible()Visual
Update()Visual
UpdateFromMsg(const boost::shared_ptr< msgs::Visual const > &msg)Visual
Visual(const std::string &name, VisualPtr _parent)Visual
Visual(const std::string &name, Scene *scene)Visual
~Visual()Visual [virtual]