, including all inherited members.
| AddVisual(VisualPtr &_vis) | Scene | |
| BSP enum value (defined in Scene) | Scene | |
| Clear() (defined in Scene) | Scene | |
| CreateCamera(const std::string &name, bool _autoRender=true) | Scene | |
| CreateDepthCamera(const std::string &_name, bool _autoRender=true) | Scene | |
| CreateGrid(uint32_t cell_count, float cell_length, float line_width, const common::Color &color) | Scene | |
| CreateUserCamera(const std::string &name) | Scene | |
| DrawLine(const math::Vector3 &start, const math::Vector3 &end, const std::string &name) | Scene | |
| GENERIC enum value (defined in Scene) | Scene | |
| GetAmbientColor() const | Scene | |
| GetBackgroundColor() const | Scene | |
| GetCamera(unsigned int index) const | Scene | |
| GetCamera(const std::string &_name) const | Scene | |
| GetCameraCount() const | Scene | |
| GetFirstContact(CameraPtr camera, math::Vector2i mousePos) | Scene | |
| GetGrid(unsigned int index) const | Scene | |
| GetId() const (defined in Scene) | Scene | |
| GetIdString() const (defined in Scene) | Scene | |
| GetManager() const | Scene | |
| GetName() const | Scene | |
| GetSelectionObj() const | Scene | |
| GetShadowsEnabled() const | Scene | |
| GetUniqueName(const std::string &_prefix) | Scene | |
| GetUserCamera(unsigned int index) const | Scene | |
| GetUserCameraCount() const | Scene | |
| GetVisual(const std::string &_name) const | Scene | |
| GetVisualAt(CameraPtr camera, math::Vector2i mousePos, std::string &mod) | Scene | |
| GetVisualAt(CameraPtr camera, math::Vector2i mousePos) | Scene | |
| GetVisualBelowPoint(const math::Vector3 &_pt) | Scene | |
| GetWorldVisual() const (defined in Scene) | Scene | |
| Init() | Scene | |
| InitShadows() | Scene | |
| Load(sdf::ElementPtr &_scene) | Scene | |
| Load() | Scene | |
| PreRender() | Scene | |
| PrintSceneGraph() (defined in Scene) | Scene | |
| RemoveVisual(VisualPtr _vis) | Scene | |
| Scene(const std::string &_name, bool _enableVisualizations=false) | Scene | |
| SceneType enum name (defined in Scene) | Scene | |
| SelectVisual(const std::string &_name) const | Scene | |
| SelectVisualAt(CameraPtr camera, math::Vector2i mousePos) (defined in Scene) | Scene | |
| SetAmbientColor(const common::Color &color) | Scene | |
| SetBackgroundColor(const common::Color &color) | Scene | |
| SetFog(const std::string &_type, const common::Color &_color, double _density, double _start, double _end) (defined in Scene) | Scene | |
| SetGrid(bool _enabled) | Scene | |
| SetShadowsEnabled(bool _value) | Scene | |
| SetSky(const std::string &_material) (defined in Scene) | Scene | |
| SetVisible(const std::string &name, bool visible) | Scene | |
| ~Scene() | Scene | [virtual] |