Scene Member List
This is the complete list of members for Scene, including all inherited members.
AddVisual(VisualPtr &_vis)Scene
BSP enum value (defined in Scene)Scene
Clear() (defined in Scene)Scene
CreateCamera(const std::string &name, bool _autoRender=true)Scene
CreateDepthCamera(const std::string &_name, bool _autoRender=true)Scene
CreateGrid(uint32_t cell_count, float cell_length, float line_width, const common::Color &color)Scene
CreateUserCamera(const std::string &name)Scene
DrawLine(const math::Vector3 &start, const math::Vector3 &end, const std::string &name)Scene
GENERIC enum value (defined in Scene)Scene
GetAmbientColor() const Scene
GetBackgroundColor() const Scene
GetCamera(unsigned int index) const Scene
GetCamera(const std::string &_name) const Scene
GetCameraCount() const Scene
GetFirstContact(CameraPtr camera, math::Vector2i mousePos)Scene
GetGrid(unsigned int index) const Scene
GetId() const (defined in Scene)Scene
GetIdString() const (defined in Scene)Scene
GetManager() const Scene
GetName() const Scene
GetSelectionObj() const Scene
GetShadowsEnabled() const Scene
GetUniqueName(const std::string &_prefix)Scene
GetUserCamera(unsigned int index) const Scene
GetUserCameraCount() const Scene
GetVisual(const std::string &_name) const Scene
GetVisualAt(CameraPtr camera, math::Vector2i mousePos, std::string &mod)Scene
GetVisualAt(CameraPtr camera, math::Vector2i mousePos)Scene
GetVisualBelowPoint(const math::Vector3 &_pt)Scene
GetWorldVisual() const (defined in Scene)Scene
Init()Scene
InitShadows()Scene
Load(sdf::ElementPtr &_scene)Scene
Load()Scene
PreRender()Scene
PrintSceneGraph() (defined in Scene)Scene
RemoveVisual(VisualPtr _vis)Scene
Scene(const std::string &_name, bool _enableVisualizations=false)Scene
SceneType enum name (defined in Scene)Scene
SelectVisual(const std::string &_name) const Scene
SelectVisualAt(CameraPtr camera, math::Vector2i mousePos) (defined in Scene)Scene
SetAmbientColor(const common::Color &color)Scene
SetBackgroundColor(const common::Color &color)Scene
SetFog(const std::string &_type, const common::Color &_color, double _density, double _start, double _end) (defined in Scene)Scene
SetGrid(bool _enabled)Scene
SetShadowsEnabled(bool _value)Scene
SetSky(const std::string &_material) (defined in Scene)Scene
SetVisible(const std::string &name, bool visible)Scene
~Scene()Scene [virtual]