, including all inherited members.
| Correct() | Quaternion | [inline] |
| Dot(const Quaternion &_q) const | Quaternion | |
| EulerToQuaternion(const Vector3 &vec) | Quaternion | [static] |
| EulerToQuaternion(double x, double y, double z) | Quaternion | [static] |
| GetAsAxis(Vector3 &axis, double &angle) const | Quaternion | |
| GetAsEuler() const | Quaternion | |
| GetAsMatrix3() const | Quaternion | |
| GetAsMatrix4() const | Quaternion | |
| GetExp() const (defined in Quaternion) | Quaternion | |
| GetInverse() const | Quaternion | [inline] |
| GetLog() const (defined in Quaternion) | Quaternion | |
| GetPitch() | Quaternion | |
| GetRoll() | Quaternion | |
| GetXAxis() const (defined in Quaternion) | Quaternion | |
| GetYaw() | Quaternion | |
| GetYAxis() const (defined in Quaternion) | Quaternion | |
| GetZAxis() const (defined in Quaternion) | Quaternion | |
| Invert() | Quaternion | |
| IsFinite() const | Quaternion | |
| Normalize() | Quaternion | |
| operator!=(const Quaternion &_qt) const | Quaternion | |
| operator*(const Quaternion &_q) const | Quaternion | [inline] |
| operator*(const double &_f) const | Quaternion | |
| operator*(const Vector3 &v) const | Quaternion | |
| operator*=(const Quaternion &qt) | Quaternion | |
| operator+(const Quaternion &qt) const | Quaternion | |
| operator+=(const Quaternion &qt) | Quaternion | |
| operator-(const Quaternion &qt) const | Quaternion | |
| operator-() const | Quaternion | |
| operator-=(const Quaternion &qt) | Quaternion | |
| operator<<(std::ostream &out, const gazebo::math::Quaternion &q) | Quaternion | [friend] |
| operator=(const Quaternion &qt) | Quaternion | |
| operator==(const Quaternion &_qt) const | Quaternion | |
| operator>>(std::istream &in, gazebo::math::Quaternion &q) | Quaternion | [friend] |
| Quaternion() | Quaternion | |
| Quaternion(const double &w, const double &x, const double &y, const double &z) | Quaternion | |
| Quaternion(const double &_roll, const double &_pitch, const double &_yaw) | Quaternion | |
| Quaternion(const Vector3 &_axis, const double &_angle) | Quaternion | |
| Quaternion(const Vector3 &_rpy) | Quaternion | |
| Quaternion(const Quaternion &qt) | Quaternion | |
| RotateVector(const Vector3 &_vec) const | Quaternion | [inline] |
| RotateVectorReverse(Vector3 vec) const | Quaternion | |
| Round(int _precision) | Quaternion | |
| Scale(double scale) | Quaternion | |
| Set(double u, double x, double y, double z) | Quaternion | |
| SetFromAxis(double x, double y, double z, double a) | Quaternion | |
| SetFromAxis(const Vector3 &_axis, double _a) | Quaternion | |
| SetFromEuler(const Vector3 &vec) | Quaternion | |
| SetToIdentity() | Quaternion | |
| Slerp(double _fT, const Quaternion &_rkP, const Quaternion &_rkQ, bool _shortestPath=false) | Quaternion | [static] |
| Squad(double _fT, const Quaternion &_rkP, const Quaternion &_rkA, const Quaternion &_rkB, Quaternion &_rkQ, bool _shortestPath=false) | Quaternion | [static] |
| w | Quaternion | |
| x | Quaternion | |
| y | Quaternion | |
| z | Quaternion | |
| ~Quaternion() | Quaternion | |