- gazebo
- common
- Mesh
| AddMaterial(Material *mat) | Mesh | |
| AddSubMesh(SubMesh *child) | Mesh | |
| FillArrays(float **vertArr, unsigned int **indArr) const | Mesh | |
| GenSphericalTexCoord(math::Vector3 center) | Mesh | |
| GetAABB(math::Vector3 ¢er, math::Vector3 &min_xyz, math::Vector3 &max_xyz) | Mesh | |
| GetIndexCount() const | Mesh | |
| GetMaterial(int index) const | Mesh | |
| GetMaterialCount() const | Mesh | |
| GetMax() const | Mesh | |
| GetMin() const | Mesh | |
| GetName() const | Mesh | |
| GetNormalCount() const | Mesh | |
| GetPath() const | Mesh | |
| GetSubMesh(unsigned int i) const | Mesh | |
| GetSubMeshCount() const | Mesh | |
| GetTexCoordCount() const | Mesh | |
| GetVertexCount() const | Mesh | |
| Mesh() | Mesh | |
| RecalculateNormals() | Mesh | |
| SetMeshCenter(math::Vector3 center) | Mesh | |
| SetName(const std::string &n) | Mesh | |
| SetPath(const std::string &_path) | Mesh | |
| ~Mesh() | Mesh | [virtual] |
1.7.5.1