Vector4.hh
00001 /* 00002 * Copyright 2011 Nate Koenig & Andrew Howard 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 * 00016 */ 00017 /* Desc: 4 tuple 00018 * Author: Nate Koenig 00019 * Date: 19 Aug 2008 00020 */ 00021 00022 #ifndef VECTOR4_HH 00023 #define VECTOR4_HH 00024 00025 #include <iostream> 00026 #include <fstream> 00027 #include "math/Matrix4.hh" 00028 00029 namespace gazebo 00030 { 00031 namespace math 00032 { 00035 00037 class Vector4 00038 { 00040 public: Vector4(); 00041 00043 public: Vector4( const double &x, const double &y, const double &z, const double &w ); 00044 00046 public: Vector4( const Vector4 &pt ); 00047 00049 public: virtual ~Vector4(); 00050 00052 public: double Distance( const Vector4 &pt ) const; 00053 00055 public: double GetLength() const; 00056 00058 public: double GetSquaredLength() const; 00059 00061 public: void Normalize(); 00062 00064 public: void Set(double x = 0, double y =0 , double z = 0, double w=0); 00065 00067 public: const Vector4 &operator=( const Vector4 &pt ); 00068 00070 public: const Vector4 &operator=( double value ); 00071 00073 public: Vector4 operator+( const Vector4 &pt ) const; 00074 00076 public: const Vector4 &operator+=( const Vector4 &pt ); 00077 00079 public: Vector4 operator-( const Vector4 &pt ) const; 00080 00082 public: const Vector4 &operator-=( const Vector4 &pt ); 00083 00085 public: const Vector4 operator/( const Vector4 &pt ) const; 00086 00088 public: const Vector4 &operator/=( const Vector4 &pt ); 00089 00091 public: const Vector4 operator/( double v ) const; 00092 00094 public: const Vector4 &operator/=( double v ); 00095 00097 public: const Vector4 operator*( const Vector4 &pt ) const; 00098 00099 public: const Vector4 operator*( const Matrix4 &_m ) const; 00100 00102 public: const Vector4 &operator*=( const Vector4 &pt ); 00103 00105 public: const Vector4 operator*( double v ) const; 00106 00108 public: const Vector4 &operator*=( double v ); 00109 00111 public: bool operator==( const Vector4 &pt ) const; 00112 00114 public: bool operator!=( const Vector4 &pt ) const; 00115 00117 public: bool IsFinite() const; 00118 00120 public: double operator[](unsigned int index) const; 00121 00123 public: double x; 00124 00126 public: double y; 00127 00129 public: double z; 00130 00132 public: double w; 00133 00138 public: friend std::ostream &operator<<( std::ostream &out, const gazebo::math::Vector4 &pt ) 00139 { 00140 out << pt.x << " " << pt.y << " " << pt.z << " " << pt.w; 00141 00142 return out; 00143 } 00144 00149 public: friend std::istream &operator>>( std::istream &in, gazebo::math::Vector4 &pt ) 00150 { 00151 // Skip white spaces 00152 in.setf( std::ios_base::skipws ); 00153 in >> pt.x >> pt.y >> pt.z >> pt.w; 00154 return in; 00155 } 00156 }; 00158 } 00159 } 00160 #endif

1.7.5.1