SelectionObj.hh
00001 /*
00002  * Copyright 2011 Nate Koenig & Andrew Howard
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *     http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  *
00016 */
00017 #ifndef SELECTION_OBJ
00018 #define SELECTION_OBJ
00019 
00020 #include "math/Vector3.hh"
00021 #include "rendering/RenderTypes.hh"
00022 
00023 namespace gazebo
00024 {
00025     namespace rendering
00026   {
00027     class Scene;
00028 
00031 
00033     class SelectionObj
00034     {
00036       public: SelectionObj(Scene *scene_);
00037   
00039       public: virtual ~SelectionObj();
00040   
00041       public: void Init();
00042   
00044       public: void Attach( VisualPtr visual );
00045       public: void Clear( );
00046 
00048       public: bool IsActive() const;
00049 
00051       public: void SetActive( bool _active );
00052 
00054       public: std::string GetVisualName() const;
00055 
00057       public: void SetHighlight( const std::string &_mod );
00058   
00059       private: void CreateMaterials();
00060 
00061       private: VisualPtr node;
00062       private: Scene *scene;
00063       private: std::string visualName;
00064 
00065       private: bool active;
00066     };
00068   }
00069 }
00070 #endif