PhysicsFactory.hh
00001 /* 00002 * Copyright 2011 Nate Koenig & Andrew Howard 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 * 00016 */ 00017 /* 00018 * Desc: Factory for creating physics engine 00019 * Author: Nate Koenig 00020 * Date: 21 May 2009 00021 * SVN info:$ 00022 */ 00023 00024 #ifndef PHYSICSFACTORY_HH 00025 #define PHYSICSFACTORY_HH 00026 00027 #include <string> 00028 #include <map> 00029 00030 #include "physics/PhysicsTypes.hh" 00031 00032 namespace gazebo 00033 { 00034 namespace physics 00035 { 00038 00039 // Prototype for sensor factory functions 00040 typedef PhysicsEnginePtr (*PhysicsFactoryFn) (WorldPtr world); 00041 00043 class PhysicsFactory 00044 { 00046 public: static void RegisterAll(); 00047 00049 public: static void RegisterPhysicsEngine(std::string classname, 00050 PhysicsFactoryFn factoryfn); 00051 00053 public: static PhysicsEnginePtr NewPhysicsEngine(const std::string &classname, WorldPtr world); 00054 00056 private: static std::map<std::string, PhysicsFactoryFn> engines; 00057 }; 00058 00059 00065 #define GZ_REGISTER_PHYSICS_ENGINE(name, classname) \ 00066 PhysicsEnginePtr New##classname(WorldPtr world) \ 00067 { \ 00068 return PhysicsEnginePtr(new gazebo::physics::classname(world)); \ 00069 } \ 00070 void Register##classname() \ 00071 {\ 00072 PhysicsFactory::RegisterPhysicsEngine(name, New##classname);\ 00073 } 00074 00076 } 00077 00078 } 00079 #endif

1.7.5.1