Link.hh
00001 /*
00002  * Copyright 2011 Nate Koenig & Andrew Howard
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *     http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  *
00016 */
00017 /* Desc: Link class
00018  * Author: Nate Koenig
00019  */
00020 
00021 #ifndef LINK_HH
00022 #define LINK_HH
00023 
00024 #include <map>
00025 #include <vector>
00026 
00027 #include "common/Event.hh"
00028 #include "common/CommonTypes.hh"
00029 
00030 #include "physics/Entity.hh"
00031 #include "physics/Inertial.hh"
00032 #include "physics/Joint.hh"
00033 
00034 namespace gazebo
00035 {
00036     namespace physics
00037   {
00038     class Model;
00039     class Collision;
00040   
00043 
00045     class Link : public Entity
00046     {
00048       public: Link(EntityPtr parent);
00049   
00051       public: virtual ~Link();
00052   
00055       public: virtual void Load( sdf::ElementPtr &_sdf );
00056   
00058       public: virtual void Init();
00059   
00061       public: void Fini();
00062 
00063       public: void Reset();
00064 
00066       public: virtual void UpdateParameters( sdf::ElementPtr &_sdf );
00067 
00069       public: virtual void Update();
00070   
00072       public: virtual void SetEnabled(bool enable) const = 0;
00073   
00075       public: virtual bool GetEnabled() const = 0;
00076   
00079       public: virtual bool SetSelected( bool s );
00080   
00082       public: virtual void SetGravityMode(bool mode) = 0;
00083   
00085       public: virtual bool GetGravityMode() = 0;
00086   
00087   
00089       public: virtual void SetSelfCollide(bool collide) = 0;
00090   
00092       public: void SetCollideMode( const std::string &m );
00093   
00096       public: bool GetSelfCollide();
00097   
00099       public: void SetLaserRetro(float retro);
00100   
00102       public: virtual void SetLinearVel(const math::Vector3 &vel) = 0;
00103   
00105       public: virtual void SetAngularVel(const math::Vector3 &vel) = 0;
00106   
00108       public: void SetLinearAccel(const math::Vector3 &accel);
00109   
00111       public: void SetAngularAccel(const math::Vector3 &accel);
00112   
00114       public: virtual void SetForce(const math::Vector3 &_force) = 0;
00115   
00117       public: virtual void SetTorque(const math::Vector3 &_force) = 0;
00118 
00120       public: virtual void AddForce(const math::Vector3 &_force) = 0;
00121   
00124       public: virtual void AddRelativeForce(const math::Vector3 &_force) = 0;
00125 
00128       public: virtual void AddForceAtRelativePosition(
00129                   const math::Vector3 &_force,
00130                   const math::Vector3 &_relpos) = 0;
00131 
00133       public: virtual void AddTorque(const math::Vector3 &_torque) = 0;
00134 
00137       public: virtual void AddRelativeTorque(const math::Vector3 &_torque) = 0;
00138 
00140       public: math::Vector3 GetRelativeLinearVel() const;
00141   
00143       public: math::Vector3 GetRelativeAngularVel() const;
00144   
00146       public: math::Vector3 GetRelativeLinearAccel() const;
00147   
00149       public: math::Vector3 GetWorldLinearAccel() const;
00150   
00152       public: math::Vector3 GetRelativeAngularAccel() const;
00153   
00155       public: math::Vector3 GetWorldAngularAccel() const;
00156   
00158       public: math::Vector3 GetRelativeForce() const;
00159   
00161       public: virtual math::Vector3 GetWorldForce() const = 0;
00162   
00164       public: math::Vector3 GetRelativeTorque() const;
00165   
00167       public: virtual math::Vector3 GetWorldTorque() const = 0;
00168   
00170       public: ModelPtr GetModel() const;
00171   
00173       public: InertialPtr GetInertial() const { return this->inertial; }
00174   
00176       public: void SetInertial(const InertialPtr &_inertial);
00177 
00178       public: virtual void UpdateMass() {}
00179   
00182       private: void LoadCollision( sdf::ElementPtr &_sdf );
00183 
00186       public: CollisionPtr GetCollisionById(unsigned int _id) const;
00187 
00189       public: CollisionPtr GetCollision(const std::string &name);
00190   
00192       public: virtual math::Box GetBoundingBox() const;
00193   
00195       public: virtual void SetLinearDamping(double damping) = 0;
00196   
00198       public: virtual void SetAngularDamping(double damping) = 0;
00199   
00201       public: virtual void SetKinematic(const bool &) {}
00202   
00204       public: virtual bool GetKinematic() const {return false;}
00205 
00207       public: unsigned int GetSensorCount() const;
00208 
00210       public: std::string GetSensorName(unsigned int _i) const;
00211   
00213       public: template<typename T>
00214               event::ConnectionPtr ConnectEnabled( T subscriber )
00215               { return enabledSignal.Connect(subscriber); }
00216   
00217       public: void DisconnectEnabled( event::ConnectionPtr &c )
00218               { enabledSignal.Disconnect(c); }
00219 
00222       public: void FillLinkMsg( msgs::Link &_msg );
00223 
00226       public: void ProcessMsg(const msgs::Link &_msg);
00227 
00229       public: void AddChildJoint(JointPtr joint);
00230 
00232       public: void AddParentJoint(JointPtr joint);
00233 
00235       public: void AttachStaticModel(ModelPtr &_model,
00236                                      const math::Pose &_offset);
00237 
00239       public: void DetachStaticModel(const std::string &_modelName);
00240 
00241       public: virtual void OnPoseChange();
00242 
00243       protected: bool isStatic;
00244   
00245       protected: InertialPtr inertial;
00246 
00247       protected: std::vector<std::string> cgVisuals;
00248       protected: std::vector<std::string> visuals;
00249   
00250       protected: math::Vector3 linearAccel;
00251       protected: math::Vector3 angularAccel;
00252   
00253       private: event::EventT<void (bool)> enabledSignal;
00254       private: event::ConnectionPtr showPhysicsConnection; 
00255   
00257       private: bool enabled;
00258 
00259       protected: math::Pose newPose;
00260   
00261       private: std::vector<std::string> sensors;
00262       private: std::vector<JointPtr> parentJoints;
00263       private: std::vector<JointPtr> childJoints;
00264 
00265       private: std::vector<ModelPtr> attachedModels;
00266       protected: std::vector<math::Pose> attachedModelsOffset;
00267     };
00269   }
00270 }
00271 #endif