Heightmap.hh
00001 /* 00002 * Copyright 2011 Nate Koenig & Andrew Howard 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 * 00016 */ 00017 /* Desc: Heightmap geometry 00018 * Author: Nate Keonig 00019 * Date: 12 May 2009 00020 * SVN: $Id:$ 00021 */ 00022 00023 #ifndef HEIGHTMAP_HH 00024 #define HEIGHTMAP_HH 00025 00026 // TODO: remove this line 00027 #include "rendering/ogre.h" 00028 00029 #include "math/Vector3.hh" 00030 #include "math/Vector2d.hh" 00031 00032 namespace gazebo 00033 { 00034 namespace rendering 00035 { 00036 class Scene; 00037 00040 00042 class Heightmap : public Ogre::RaySceneQueryListener 00043 { 00045 public: Heightmap(Scene *scene); 00046 00048 public: virtual ~Heightmap(); 00049 00051 public: float GetHeightAt(const math::Vector2d &pos); 00052 00054 public: virtual bool queryResult(Ogre::MovableObject *obj, Ogre::Real dist); 00055 00057 public: virtual bool queryResult(Ogre::SceneQuery::WorldFragment *frag, Ogre::Real dist); 00058 00060 public: virtual void Load( std::string imageFilename, 00061 std::string worldTexture, 00062 std::string detialTexture, 00063 math::Vector3 terrainSize); 00064 00065 private: math::Vector3 terrainSize; 00066 00067 private: Ogre::Ray ray; 00068 private: Ogre::RaySceneQuery *rayQuery; 00069 00070 private: double distToTerrain; 00071 private: Scene *scene; 00072 }; 00074 } 00075 00076 } 00077 #endif

1.7.5.1