DepthCamera.hh
00001 /* 00002 * Copyright 2011 Nate Koenig & Andrew Howard 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 * 00016 */ 00017 /* Desc: A persepective OGRE Camera with Depth Sensor 00018 * Author: Nate Koenig 00019 * Date: 15 July 2003 00020 */ 00021 00022 #ifndef RENDERING_DEPTHCAMERA_HH 00023 #define RENDERING_DEPTHCAMERA_HH 00024 00025 00026 #include "rendering/Camera.hh" 00027 00028 #include "common/Event.hh" 00029 #include "common/Time.hh" 00030 00031 #include "math/Angle.hh" 00032 #include "math/Pose.hh" 00033 #include "math/Vector2i.hh" 00034 00035 #include "sdf/sdf.h" 00036 00037 namespace Ogre 00038 { 00039 class Material; 00040 } 00041 00042 namespace gazebo 00043 { 00044 00047 namespace rendering 00048 { 00049 class MouseEvent; 00050 class ViewController; 00051 class Scene; 00052 00056 00060 class DepthCamera : public Camera 00061 { 00063 public: DepthCamera(const std::string &_namePrefix, Scene *_scene, bool _autoRender=true); 00064 00066 public: virtual ~DepthCamera(); 00067 00070 public: void Load( sdf::ElementPtr &_sdf ); 00071 00073 public: void Load( ); 00074 00076 public: void Init(); 00077 00079 public: void Fini(); 00080 00081 public: void CreateDepthTexture(const std::string &_textureName); 00082 00084 public: virtual void PostRender(); 00085 00086 // All things needed to get back z buffer for depth data 00087 public: virtual const float* GetDepthData(); 00088 00090 public: template<typename T> 00091 event::ConnectionPtr ConnectNewDepthFrame( T subscriber ) 00092 { return newDepthFrame.Connect(subscriber); } 00093 00094 public: void DisconnectNewDepthFrame( event::ConnectionPtr &c ) 00095 { newDepthFrame.Disconnect(c); } 00096 00097 private: virtual void RenderImpl(); 00098 00099 private: float *depthBuffer; 00100 private: Ogre::Material *depthMaterial; 00101 00102 private: event::EventT<void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> newDepthFrame; 00103 00104 protected: Ogre::Texture *depthTexture; 00105 protected: Ogre::RenderTarget *depthTarget; 00106 public: virtual void SetDepthTarget( Ogre::RenderTarget *target ); 00107 protected: Ogre::Viewport *depthViewport; 00108 }; 00109 00111 } 00112 } 00113 #endif 00114

1.7.5.1