DepthCameraSensor.hh
00001 /*
00002  * Copyright 2011 Nate Koenig & Andrew Howard
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *     http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  *
00016 */
00017 /* Desc: A persepective X11 OpenGL Camera Sensor
00018  * Author: Nate Koenig
00019  * Date: 15 July 2003
00020  */
00021 
00022 #ifndef DEPTHCAMERASENSOR_HH
00023 #define DEPTHCAMERASENSOR_HH
00024 
00025 #include "sensors/Sensor.hh"
00026 #include "msgs/MessageTypes.hh"
00027 #include "rendering/RenderTypes.hh"
00028 
00029 namespace gazebo
00030 {
00031   
00034   namespace sensors
00035   {
00039  
00042     class DepthCameraSensor : public Sensor
00043     {
00045       public: DepthCameraSensor();
00046     
00048       public: virtual ~DepthCameraSensor();
00049 
00051       public: virtual void SetParent( const std::string &_name );
00052     
00055       protected: virtual void Load( sdf::ElementPtr &_sdf );
00056 
00058       protected: virtual void Load();
00059     
00061       protected: virtual void Init();
00062     
00064       protected: virtual void UpdateImpl(bool _force);
00065     
00067       protected: virtual void Fini();
00068     
00070       public: virtual void SetActive(bool value);
00071    
00072       public: rendering::DepthCameraPtr GetDepthCamera() const 
00073               {return this->camera; };
00074 
00075       private: void OnPose(ConstPosePtr &_msg);
00076    
00077       private: rendering::DepthCameraPtr camera;
00078 
00079       private: rendering::ScenePtr scene;
00080     };
00082   }
00083 }
00084 #endif