Package org.jbox2d.dynamics


package org.jbox2d.dynamics
  • Class
    Description
    A rigid body.
    A body definition holds all the data needed to construct a rigid body.
    The body type. static: zero mass, zero velocity, may be manually moved kinematic: zero mass, non-zero velocity set by user, moved by solver dynamic: positive mass, non-zero velocity determined by forces, moved by solver
    Delegate of World.
    This holds contact filtering data.
    A fixture is used to attach a shape to a body for collision detection.
    A fixture definition is used to create a fixture.
    This proxy is used internally to connect fixtures to the broad-phase.
    This is an internal class.
     
     
    This is an internal structure.
    The world class manages all physics entities, dynamic simulation, and asynchronous queries.