Class WheelJointDef

java.lang.Object
org.jbox2d.dynamics.joints.JointDef
org.jbox2d.dynamics.joints.WheelJointDef

public class WheelJointDef extends JointDef
Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
Author:
Daniel Murphy
  • Field Details

    • localAnchorA

      public final Vec2 localAnchorA
      The local anchor point relative to body1's origin.
    • localAnchorB

      public final Vec2 localAnchorB
      The local anchor point relative to body2's origin.
    • localAxisA

      public final Vec2 localAxisA
      The local translation axis in body1.
    • enableMotor

      public boolean enableMotor
      Enable/disable the joint motor.
    • maxMotorTorque

      public float maxMotorTorque
      The maximum motor torque, usually in N-m.
    • motorSpeed

      public float motorSpeed
      The desired motor speed in radians per second.
    • frequencyHz

      public float frequencyHz
      Suspension frequency, zero indicates no suspension
    • dampingRatio

      public float dampingRatio
      Suspension damping ratio, one indicates critical damping
  • Constructor Details

    • WheelJointDef

      public WheelJointDef()
  • Method Details

    • initialize

      public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis)