Class PulleyJointDef

java.lang.Object
org.jbox2d.dynamics.joints.JointDef
org.jbox2d.dynamics.joints.PulleyJointDef

public class PulleyJointDef extends JointDef
Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.
Author:
Daniel Murphy
  • Field Details

    • groundAnchorA

      public Vec2 groundAnchorA
      The first ground anchor in world coordinates. This point never moves.
    • groundAnchorB

      public Vec2 groundAnchorB
      The second ground anchor in world coordinates. This point never moves.
    • localAnchorA

      public Vec2 localAnchorA
      The local anchor point relative to bodyA's origin.
    • localAnchorB

      public Vec2 localAnchorB
      The local anchor point relative to bodyB's origin.
    • lengthA

      public float lengthA
      The a reference length for the segment attached to bodyA.
    • lengthB

      public float lengthB
      The a reference length for the segment attached to bodyB.
    • ratio

      public float ratio
      The pulley ratio, used to simulate a block-and-tackle.
  • Constructor Details

    • PulleyJointDef

      public PulleyJointDef()
  • Method Details

    • initialize

      public void initialize(Body b1, Body b2, Vec2 ga1, Vec2 ga2, Vec2 anchor1, Vec2 anchor2, float r)
      Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.