; Configuration options for each rarity type.  Greens start at 2.

; NOTE: Level is no longer used here.  Modify Data\DropRateProfile.txt instead.

; mQualityLevel = Corresponds to the mQualityLevel of the item.
; Level = The required level to begin dropping these items.
; Chance = The chance that a rarity will be upgraded.  100 = 1 in 100 = 1%.
; StatMax = The maximum number of stat modifiers that may spawn on the item.
; ModMax = The total number of modifiers that may spawn on the item.
; LevelBonus = The percent chance to grant an additional modifier (per level)
; RollMin = Lower bound ratio of total stats applied in a single allocation.
; RollMax = Upper bound ratio of total stats applied in a single allocation.


; Uncommon (Green)
[ENTRY]
mQualityLevel=2
Level=1
Chance=25
StatMax=2
ModMax=2
LevelBonus=1.2
RollMin=0
RollMax=0
NullMod=30
StatPointMult=1.0
; ValueMult=0.6

; Rare (Blue)
[ENTRY]
mQualityLevel=3
Level=15
Chance=125
StatMax=2
ModMax=2
LevelBonus=1.2
RollMin=0
RollMax=0
NullMod=20
StatPointMult=0.9

; Epic (Purple)
[ENTRY]
mQualityLevel=4
Level=25
Chance=625
StatMax=3
ModMax=3
LevelBonus=1.3
RollMin=0.4
RollMax=0.6
NullMod=10
StatPointMult=0.8

; Legendary (Yellow)
[ENTRY]
mQualityLevel=5
Level=45
Chance=25000
StatMax=3
ModMax=4
LevelBonus=1.4
RollMin=0.2
RollMax=0.5
StatPointMult=0.8

; Artifact (Orange)
[ENTRY]
mQualityLevel=6
Level=99
Chance=250000
StatMax=4
ModMax=5
LevelBonus=1.75
RollMin=0.2
RollMax=0.4
StatPointMult=1.0
