[ENTRY]
ID=378
Title=Welcome to Earth Eternal
BodyText=THIS IS A TEMP QUEST GIVER FOR THIS QUEST THAT SHOULD BE GRANTED TO THE PLAYER WHEN THEY LOG IN.
CompleteText=Welcome! Looks like you're the new hero that the Goddess Gaia, protector of us all, has sent to defeat the enemies of the Earth. First though, you need to get off this island!

Walk forward and meet your class trainer, and remember that right-click is how you get a quest from someone.
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=1
QuestGiverID=2165
QuestEnderID=2165
sGiver=5560,678,5950,59
sEnder=5560,678,5950,59
[ACT]
Act.BodyText=Speak with Shroomie Redcap by right-Clicking on him.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak with Shroomie Redcap
Obj.0.complete=0
Obj.0.myCreatureDefID=2165
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5560,678,5950,59;

[ENTRY]
ID=381
Requires=378
Profession=4
Title=Wings of Fire
BodyText=We must move like the wind, for battle is nearly upon you!

* Right-click on an enemy to begin combat.
* Press '2' (or 2nd button on quickbar) to engage auto-attack with your bow.
* Press '3' or the third button on your quickbar to use the Sting ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
CompleteText=Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2181
QuestEnderID=2181
sGiver=5562.62,655.628,6315.42,59
sEnder=5562.62,655.628,6315.42,59
Heroism=10
[ACT]
Act.BodyText=We must move like the wind, for battle is nearly upon you!

* Right-click on an enemy to begin combat.
* Press '2' (or 2nd button on quickbar) to engage auto-attack with your bow.
* Press '3' or the third button on your quickbar to use the Sting ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Obj.0.type=kill
Obj.0.data1=2168
Obj.0.data2=3
Obj.0.description=Slay 3 Flamemoths
Obj.0.complete=0 of 3
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5310.93,614.954,6753.09,59;
[ACT]
Act.BodyText=Return to your class trainer and right-click to complete the quest.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to class trainer
Obj.0.complete=0
Obj.0.myCreatureDefID=2181
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5562.62,655.628,6315.42,59;
RewardItem.0=1004957,1,1


[ENTRY]
ID=382
Requires=381
Profession=4
Title=Fix Your Escape Boat
BodyText=There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Sting ability (a 'Charge Ability') you will generate Melee charges.

* You then use those Melee charges to power 'Execute Abilities' such as the Deadly Shot ability (press '4' to use it).
CompleteText=Welcome to Corsica! Glad to see you've made it. 
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2181
QuestEnderID=1953
sGiver=5562.62,655.628,6315.42,59
sEnder=15854.8,1116.79,12749.5,58
Heroism=6
[ACT]
Act.BodyText=Get the hammer down the path to the southeast and use to repair the
boat on the beach.

Each time you use the Sting abilty (a 'Charge Ability') you will generate Melee charges. You then use those Melee charges to power 'Execute Abilities' such as the Deadly Shot ability (press '4' to use it).
Obj.0.type=travel
Obj.0.data1=6307,598,7251,59
Obj.0.data2=150
Obj.0.description=Find the raider's camp.
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6307,598,7251,59;
[ACT]
Act.BodyText=Get the hammer by Right-Clicking on it and waiting while the blue
Interaction Bar drains away.
Obj.0.type=gather
Obj.0.data1=2171
Obj.0.data2=1
Obj.0.description=Get the Hammer (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6830,615,7112,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking hammer...
[ACT]
Act.BodyText=Use the hammer to fix the boat. (Get close to it and Right-Click) Once the
boat is fixed you will set sail for Corsica!
Obj.0.type=activate
Obj.0.data1=2170
Obj.0.data2=1
Obj.0.description=Fix the boat (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=7121.93,427.411,7195.23,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Fixing boat...
[ACT]
Act.BodyText=Speak to Graham Farendom to complete your first journey.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak to Graham Farendom
Obj.0.complete=0
Obj.0.myCreatureDefID=1953
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15854,1116,12749,58;



[ENTRY]
ID=385
Requires=378
Profession=3
Title=Wings of Fire
BodyText=Greetings, fellow seeker of the mystical arts. I must instruct you quickly, for danger lurks everywhere.

* Right-click on an enemy to begin combat.
* Press '2' (or 2nd button on quickbar) to engage auto-attack with your wand.
* Press '3' (or 3rd button on quickbar) to use the Firebolt ability, which uses three Will - the blue orbs under your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
CompleteText=Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2180
QuestEnderID=2180
sGiver=5610,676,6248,59
sEnder=5610,676,6248,59
Heroism=10
[ACT]
Act.BodyText=Greetings, fellow seeker of the mystical arts. I must instruct you quickly, for danger lurks everywhere.

* Right-click on an enemy to begin combat.
* Press '2' (or 2nd button on quickbar) to engage auto-attack with your wand.
* Press '3' (or 3rd button on quickbar) to use the Firebolt ability, which uses three Will - the blue orbs under your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Obj.0.type=kill
Obj.0.data1=2168
Obj.0.data2=3
Obj.0.description=Slay 3 Flamemoths
Obj.0.complete=0 of 3
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5310.93,614.954,6753.09,59;
[ACT]
Act.BodyText=Return to your class trainer and right-click to complete the quest.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to class trainer
Obj.0.complete=0
Obj.0.myCreatureDefID=2180
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5562.62,655.628,6315.42,59;
RewardItem.0=1004957,1,1


[ENTRY]
ID=386
Requires=385
Profession=3
Title=Fix Your Escape Boat
BodyText=There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Firebolt ability (a 'Charge Ability') you will generate Magic charges.

* You then use those Magic charges to power 'Execute Abilities' such as the Pyro Blast ability (press '4' to use it).
CompleteText=Welcome to Corsica! Glad to see you've made it. 
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2180
QuestEnderID=1953
sGiver=5610,676,6248,59
sEnder=15854.8,1116.79,12749.5,58
Heroism=6
[ACT]
Act.BodyText=There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Firebolt ability (a 'Charge Ability') you will generate Magic charges.

* You then use those Magic charges to power 'Execute Abilities' such as the Pyro Blast ability (press '4' to use it).
Obj.0.type=travel
Obj.0.data1=6307,598,7251,59
Obj.0.data2=150
Obj.0.description=Find the raider's camp.
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6307,598,7251,59;
[ACT]
Act.BodyText=Get the hammer by Right-Clicking on it and waiting while the blue Interaction Bar drains away.
Obj.0.type=gather
Obj.0.data1=2171
Obj.0.data2=1
Obj.0.description=Get the Hammer (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6830,615,7112,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking hammer...
[ACT]
Act.BodyText=Use the hammer to fix the boat. (Get close to it and Right-Click) Once the boat is fixed you will set sail for Corsica!
Obj.0.type=activate
Obj.0.data1=2170
Obj.0.data2=1
Obj.0.description=Fix the boat (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=2181
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=7121.93,427.411,7195.23,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Fixing boat...
[ACT]
Act.BodyText=Speak to Graham Farendom to complete your first journey.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak to Graham Farendom
Obj.0.complete=0
Obj.0.myCreatureDefID=1953
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15854,1116,12749,58;


[ENTRY]
ID=379
Requires=378
Profession=1
Title=Wings of Fire
BodyText=Let's get to it, soldier! No time to lose, as you'll be in the thick of battle soon.

* Right-click on an enemy to begin combat.
* Press '1' (or 1st button on quickbar) to engage auto-attack (you must be in close range to attack with your sword).
* Press '3' (or 3rd button on quickbar) to use the Assault ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
CompleteText=Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2166
QuestEnderID=2166
sGiver=5341,646,6311,59
sEnder=5341,646,6311,59
Heroism=10
[ACT]
Act.BodyText=Let's get to it, soldier! No time to lose, as you'll be in the thick of battle soon.

* Right-click on an enemy to begin combat.
* Press '1' (or 1st button on quickbar) to engage auto-attack (you must be in close range to attack with your sword).
* Press '3' (or 3rd button on quickbar) to use the Assault ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Obj.0.type=kill
Obj.0.data1=2168
Obj.0.data2=3
Obj.0.description=Slay 3 Flamemoths
Obj.0.complete=0 of 3
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5310.93,614.954,6753.09,59;
[ACT]
Act.BodyText=Return to your class trainer and right-click to complete the quest.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to class trainer
Obj.0.complete=0
Obj.0.myCreatureDefID=2166
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5562.62,655.628,6315.42,59;
RewardItem.0=1004957,1,1


[ENTRY]
ID=380
Requires=379
Profession=1
Title=Fix Your Escape Boat
BodyText=There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Assault ability (a 'Charge Ability') you will generate Melee charges.
* You then use those Melee charges to power 'Execute Abilities' such as the Shield Bash ability (press '4' to use it).
CompleteText=Welcome to Corsica! Glad to see you've made it. 
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2166
QuestEnderID=1953
sGiver=5341,646,6311,59
sEnder=15854.8,1116.79,12749.5,58
Heroism=6
[ACT]
Act.BodyText=Get the hammer down the path to the southeast and use it to repair the boat on the beach.

Each time you use the Assault ability (a 'Charge Ability') you will generate Melee charges. You then use those Melee charges to power 'Execute Abilities' such as the Shield Bash ability (press '4' to use it).
Obj.0.type=travel
Obj.0.data1=6307,598,7251,59
Obj.0.data2=150
Obj.0.description=Find the raider's camp.
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6307,598,7251,59;
[ACT]
Act.BodyText=Get the hammer by Right-Clicking on it and waiting while the blue Interaction Bar drains away.
Obj.0.type=gather
Obj.0.data1=2171
Obj.0.data2=1
Obj.0.description=Get the Hammer (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6830,615,7112,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking hammer...
[ACT]
Act.BodyText=Use the hammer to fix the boat. (Get close to it and Right-Click) Once the boat is fixed you will set sail for Corsica!
Obj.0.type=activate
Obj.0.data1=2170
Obj.0.data2=1
Obj.0.description=Fix the boat (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=2179
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=7121.93,427.411,7195.23,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Fixing boat...
[ACT]
Act.BodyText=Speak to Graham Farendom to complete your first journey.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak to Graham Farendom
Obj.0.complete=0
Obj.0.myCreatureDefID=1953
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15854,1116,12749,58;



[ENTRY]
ID=383
Requires=378
Profession=2
Title=Wings of Fire
BodyText=Hail and well met! We must get started for there's dark work to be done ahead of you.

* Right-click on an enemy to begin combat.
* Press '1' (or first button on quickbar) to engage auto-attack with your weapon.
* Press '3' (or 3rd button on quickbar) to use the Assail ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
CompleteText=Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2179
QuestEnderID=2179
sGiver=5325.92,640.442,6407.72,59
sEnder=5325.92,640.442,6407.72,59
Heroism=10
[ACT]
Act.BodyText=Hail and well met! We must get started for there's dark work to be done ahead of you.

* Right-click on an enemy to begin combat.
* Press '1' (or first button on quickbar) to engage auto-attack with your weapon.
* Press '3' (or 3rd button on quickbar) to use the Assail ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Obj.0.type=kill
Obj.0.data1=2168
Obj.0.data2=3
Obj.0.description=Slay 3 Flamemoths
Obj.0.complete=0 of 3
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5310.93,614.954,6753.09,59;
[ACT]
Act.BodyText=Return to your class trainer and right-click to complete the quest.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to class trainer
Obj.0.complete=0
Obj.0.myCreatureDefID=2179
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=5562.62,655.628,6315.42,59;
RewardItem.0=1004957,1,1


[ENTRY]
ID=384
Requires=383
Profession=2
Title=Fix Your Escape Boat
BodyText=There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Assail ability (a 'Charge Ability') you will generate Melee charges.

* You then use those Melee charges to power 'Execute Abilities' such as the Disembowel ability (press '4' to use it).
CompleteText=Welcome to Corsica! Glad to see you've made it. 
Level=1
Suggested=1
Exp=149
PartySize=1
NumRewards=0
Coin=5
Unabandon=0
QuestGiverID=2179
QuestEnderID=1953
sGiver=5325.92,640.442,6407.72,59
sEnder=15854.8,1116.79,12749.5,58
Heroism=6
[ACT]
Act.BodyText=There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Assail ability (a 'Charge Ability') you will generate Melee charges.

* You then use those Melee charges to power 'Execute Abilities' such as the Disembowel ability (press '4' to use it).
Obj.0.type=travel
Obj.0.data1=6307,598,7251,59
Obj.0.data2=150
Obj.0.description=Find the raider's camp.
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6307,598,7251,59;
[ACT]
Act.BodyText=Get the hammer by Right-Clicking on it and waiting while the blue Interaction Bar drains away.
Obj.0.type=gather
Obj.0.data1=2171
Obj.0.data2=1
Obj.0.description=Get the Hammer (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=6830,615,7112,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking hammer...
[ACT]
Act.BodyText=Use the hammer to fix the boat. (Get close to it and Right-Click) Once the boat is fixed you will set sail for Corsica!
Obj.0.type=activate
Obj.0.data1=2170
Obj.0.data2=1
Obj.0.description=Fix the boat (Right-Click)
Obj.0.complete=0
Obj.0.myCreatureDefID=2181
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=7121.93,427.411,7195.23,59;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Fixing boat...
[ACT]
Act.BodyText=Speak to Graham Farendom to complete your first journey.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak to Graham Farendom
Obj.0.complete=0
Obj.0.myCreatureDefID=1953
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15854,1116,12749,58;
