[ENTRY]
Requires=225
ID=787
Title=Speak with the Captain
BodyText=Hmm... Yes, I see... Old Ironbirch was wise to have this taken out of the hands of those Khazechek fools in the Deadwood. Had their plans to 'summon' up the object of their worship succeeded, I fear the Deadwood would be facing a far more formidable foe than merely the reborn Khazekeela or indeed the Pact of Decay itself. You see, this is, as you were told, indeed not the hand of that witch; but is in fact, the hand of a powerful Lich that once roamed the countrysides of Grunes Tal. We Redeemers managed to destroy this Lich years ago and it was thought no further harm would come from him. This hand's existance proves that is sadly not the case. How the Khazechek found this thing is not important. What IS important is that you have procured it from them before something terrible happened.

For years my family have been experts on the handling of the Undead and we have learned various ways of purifying and disposing of various objects related to them. As such, I shall take the Lich's hand and see what can be done to destroy it. Though, there is the chance darker forces are involved. If this is the case, merely destroying this thing would be just the beginning.

In the meantime, friend, as you have probably noticed we at Redeemer's Hall are at constant odds with the Undead threat here in Grunes Tal. If you would like to join in our fight to halt the advance of the Legions of Sheol, please talk to Captain Zaris, he is the officer in charge here at the Hall. Any assistance in the fight against Abidan's forces is always welcome.
CompleteText=Speak up! Huh, so Hans sent you did he.
Level=42
Suggested=43
Exp=3921
PartySize=1
NumRewards=0
Coin=1159
Unabandon=0
QuestGiverID=1492
QuestEnderID=1293
Repeat=0
sGiver=58295,796,67109,81
sEnder=58229,801,67155,9
[ACT]
Act.BodyText=Talk to Shar Zaris.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Shar Zaris
Obj.0.complete=0
Obj.0.myCreatureDefID=1293
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58229,801,67155,9;

[ENTRY]
ID=790
Title=Caretakers of the Lanterns
BodyText=Friend! Yes, you there! If you are headed out to the farms around Shadowfield would you be willing to perform a task for us as well? You see, we are... how to say... the 'lanternkeepers' of Grunes Tal. It is a largely thankless job and a dangerous one as well! Simply put, we are in charge of maintaining the lanterns that can be found all along the roads of Grunes Tal and here at the Hall and making certain they are kept lit. While this doesn't exactly drive off the hordes of Undead, it DOES serve to keep our paths visible; especially when traveling during the night.

As for your task? Yes, well, you see... over the long years, it was discovered that the glowing iridescence within the eyes of the local Spiteful Lanterneyes lit up the night rather well. Further research discovered that this iridescence was to be found within the fluid in the eyes. Over time, some of us Redeemers found a way to preserve this fluid so that it could be used as a source of natural light. Every few months to a year or so, we go out and hunt the Lanterneyes for their eye fluid until we have a good size supply to last us for a good while. Once again, our stores of Lanterneye Eye Fluid has begun to run low and unfortunately, due to the recent activity in the area, we have been unable to go out and collect the fluid ourselves.

This is where you come in! All we ask is that you gather a good... let's say...fifteen...yes, fifteen vials of fluid sounds good enough... of the eye fluid from the Spiteful Lanterneyes. Once you have them, return to me and I shall pay you a fair sum for the lot.
CompleteText=You have the vials of Eye Fluid! Friend, if only you knew how much time you have spared us in our already thankless task here in these dark lands. As promised, here is your reward and our thanks for your help.
Level=42
Suggested=43
Exp=3921
PartySize=1
NumRewards=0
Coin=1159
Unabandon=0
QuestGiverID=3520
QuestEnderID=3520
Repeat=0
sGiver=58298.0,790.683,66901.5,9
sEnder=0.0,0.0,0.0,0
[ACT]
Act.BodyText=Collect 15 vials of Lanterneye Eye Fluid from the local Spiteful Lanterneyes that roam around the farms outside the Shadowfield.
Obj.0.type=kill
Obj.0.data1=1210
Obj.0.data2=15
Obj.0.description=Gather 15 Lanterneye eye fluid vials
Obj.0.myCreatureDefID=
Obj.0.myItemID=10000
Obj.0.completeText=0 of 15
Obj.0.markerLocations=58543.8,900.694,64074.1,9;
[ACT]
Act.BodyText=Return to Lanternkeeper Lumin.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Lanternkeeper Lumin
Obj.0.myCreatureDefID=3520
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58298.0,790.683,66901.5,9;
RewardItem.0=8700,1,1


[ENTRY]
ID=807
Title=Behemoth Assembly
BodyText=The Lady Jana Burnfell was very effective with her curse against the Outcasts, causing generations of infertility and an almost-dead race. What you will note here in Grunes Tal is that we have the largest population of Outcasts you will ever encounter - just step outside Redeemer's Hall and you will be greeted with undead, many of which were alive at the time of the Burnfells.

Forget your notions of shuffling zombies, and remember that these are conniving predators. It will help keep you alive!

We have questioned a few unlucky enough to have been captured, and discovered that they are now laboring under Abidan to construct a Behemoth - a massive zombie constructed of spare parts.

We have nothing to defend against this - unless we construct a behemoth of our own!

There are three camps west of here, inhabited by several types of zombies: Limb-Cullers, Organ-Cullers, and Bone-Cullers. We know that Abidan is grooming these particular undead for their "good parts" to construct a Behemoth.

Travel to these undead camps, and harvest ten each of used limbs, organs and bones from the Organ-Cullers, Bone-Cullers and Limb-Cullers.

We will not only hinder Abidan's efforts, but may create a powerful ally in the process!
CompleteText=Yes, these will do nicely! Excellent work.
Level=42
Suggested=43
Exp=7232
PartySize=1
NumRewards=0
Coin=293
Unabandon=0
QuestGiverID=1200
QuestEnderID=1200
Repeat=0
sGiver=58436.0,790.0,66951.0,9
sEnder=58436.0,790.0,66951.0,9
[ACT]
Act.BodyText=Collect ten Organ-Culler Organs, Limb-Culler Limbs and Bone-Culler Bones at the undead camps west of Redeemer's Hall.
Obj.0.type=kill
Obj.0.data1=1205
Obj.0.data2=10
Obj.0.description=Collect 10 Organ-Culler Organs
Obj.0.myCreatureDefID=
Obj.0.myItemID=500118
Obj.0.completeText=0 of 10
Obj.0.markerLocations=54945.5,876.257,63851.0,9;
Obj.1.type=kill
Obj.1.data1=1206
Obj.1.data2=10
Obj.1.description=Collect 10 Bone-Culler Bones
Obj.1.myCreatureDefID=
Obj.1.myItemID=500119
Obj.1.completeText=0 of 10
Obj.1.markerLocations=52665.7,636.901,65700.0,9;
Obj.2.type=kill
Obj.2.data1=1204
Obj.2.data2=10
Obj.2.description=Collect 10 Limb-Culler Limbs
Obj.2.myCreatureDefID=
Obj.2.myItemID=500120
Obj.2.completeText=0 of 10
Obj.2.markerLocations=55637.8,913.24,65599.3,9;
[ACT]
Act.BodyText=Return to Moris Banner with the body parts.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Moris Banner
Obj.0.myCreatureDefID=1200
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58436.0,790.0,66951.0,9;


[ENTRY]
Requires=831
ID=816
Title=The True Form Of Nobility
BodyText=If you have spoken to my friend Shayne, then you know the atrocities which occurred at Haunted Hill. I would send you within the Folkirk Manor itself, to eliminate an ancient Beast family so evil, I believe that they were not turned by any invading zombie to their home. Instead, their dust-filled veins simply took on their true forms when the undead invvaded!

Enter the Manor, friend, and have no fear of the sort of parlour tricks, tickling spiders or creaking doorways  within. Focus on the family Folkirk and eliminate their existance from Gaia's sight! Search for the Uncle Moldyfork, Father Grundy, Mother Cruella and their little dog too! Scraps, I think, is the name of their killer hound. 
CompleteText=So those vile Folkirks have finally met the end they so long ago deserved? That is good news indeed.

At long last those whose lives were lost because of them have the vengeance they have long cried for. Friend, your deeds have closed the book on one of the most tragic stories ever to come from this now-blighted region.Please take one of these items with you before you go and may Gaia watch over you. Farewell.
Level=45
Suggested=46
Exp=8122
PartySize=3
Coin=2318
NumRewards=1
Unabandon=0
QuestGiverID=1198
QuestEnderID=1198
Repeat=0
sGiver=58044.5,806.452,66701.1,9
sEnder=58044.5,806.452,66701.1,9
[ACT]
Act.BodyText=Travel to Folkirk Manor on top of Haunted Hill
Obj.0.type=travel
Obj.0.data1=63084,1263,63126,9
Obj.0.data2=250
Obj.0.description=Travel to Folkirk Manor
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=63084.8,1263.87,63126.6,9
[ACT]
Act.BodyText=Enter the family crypt beneath Folkirk Manor
Obj.0.type=travel
Obj.0.data1=3478,600,3232,75,9
Obj.0.data2=250
Obj.0.description=Enter the family crypt
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=3478,600,3232,75
[ACT]
Act.BodyText=Kill the Family Pet, Scraps
Obj.0.type=kill
Obj.0.data1=3657
Obj.0.data2=1
Obj.0.description=Kill Scraps
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=4377.0,540,4226.0,75
[ACT]
Act.BodyText=Kill the Family Folkirk
Obj.0.type=kill
Obj.0.data1=1263
Obj.0.data2=1
Obj.0.description=Kill Mother Cruella
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=3448.24,480,3847.63,75
Obj.1.type=kill
Obj.1.data1=1262
Obj.1.data2=1
Obj.1.description=Kill Uncle Moldyfork
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=3448.24,480,3847.63,75
Obj.2.type=kill
Obj.2.data1=1261
Obj.2.data2=1
Obj.2.description=Kill Father Grundy
Obj.2.complete=0
Obj.2.myCreatureDefID=
Obj.2.myItemID=
Obj.2.completeText=0 of 1
Obj.2.markerLocations=3448.24,480,3847.63,75
[ACT]
Act.BodyText=Return to Quintus Lunarsong
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Quintus Lunarsong
Obj.0.complete=0
Obj.0.myCreatureDefID=1198
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58044.5,806.452,66701.1,9
RewardItem.0=10035,1,0
RewardItem.1=10036,1,0
RewardItem.2=10037,1,0
RewardItem.3=10038,1,0

[ENTRY]
ID=818
Requires=787
Title=The Shadowfield
BodyText=While our main duties are to stem the tide of the Vampire Palatine Drakul's forces which have already reached deep into Swineland to the northeast, those of us stationed here have a secondary duty to beastkind. Here, deep in the heart of Grunes Tal, we have long held back the advancing forces of Abidan which have spilled out of the UnderRealm and laid waste to this entire region.

Grunes Tal was once a thriving mining region that prospered through the ores excavated from the mountains here. Chief among the towns that grew wealthy from the ore was Alpenhold. The iron mines of Alpenhold were said to be among the largest in the region and the city became a famous centre of trade.

Unfortunately, this attracted our old foes the Outcasts which set off a series of conflicts today known simply as 'The Outcast Wars'. For years, the beasts of Grunes Tal staved off the Outcasts to protect their mines and wealth; however, little did they know, a much greater threat would soon cast its shadow upon the land.



It happened in the largest of the mines in the Iron Hills situated to the east near Alpenhold itself. As the miners delved ever deeper into the earth seeking that which made their people rich, they eventually broke through into a previously unknown cavern deep underground.

Curiosity overcoming caution, the miners began to explore this newly discovered cavern. Finding nothing save that it stretched on and on, they returned to the surface to report what they had discovered.



Unbeknownst to those unfortunate miners, the cavern they had dug into led into the UnderRealm itself. Before long, the agents of Abidan began to pour forth out of the mine, quickly surrounding Alpenhold. All efforts to hold them back failed and, eventually, the great city of Alpenhold fell to the onslaught of the Legions of Sheol.

The survivors who fled the Undead assault retreated west to the fertile lands of the Greenfeld, occupied by both Beast and Outcast alike.  A few notable families, unfortunately, were stubborn in their ways and refused to give up on Alpenhold. Among those families was the now-infamous House of Folkirk. The Folkirks, a wealthy noble family, refused to relocate far from Alpenhold and instead headed north, settling on a hill just south of the Junderlund where they built their new home, Folkirk Manor.

For a number of years, the beasts of the Greenfeld struggled between fighting the Undead threat that continued to spread throughout Grunes Tal and the Outcasts who still remained in the region.

Unfortunately, it was only a matter of time before the Undead gained enough strength to overcome even the strongest defenses. Around two hundred years past, the Legions of Sheol finally overwhelmed the people living in the Greenfeld and neither Beast nor Outcast got far before falling before the Undead might. Before long, those that did not flee to the neighboring lands were killed.

In these final days of prosperity, Redeemer's Hall was built by some of our members who had been sent West to aid the people of Grunes Tal and it soon became the final bastion of beast life within Grunes Tal. Even today, we, the Redeemers, have done our utmost to make certain the Legions of Sheol have been unable to fully invade other Beast lands still largely untouched by Abidan's forces. As for the Greenfeld, it has become darkened and is now known as the Shadowfield named so in testament to the many losses incurred there.

Now friend, if you truly wish to aid our forces, then here your first task.

Northwest of here lies what was once Greenfeld City. Now called Shadowfield City, it is inhabited by the unliving remains of those who were there when it fell. South of the city there is a series of farms whose undead residents still roam the land. Your task is to open the road by eliminating Taskmaster Glutt. As his name suggests, he is leader of the Farmhands that still tend the farms. Recent intel suggests he has been recently organizing them for a much more sinister purpose and so we want him taken out. While you are there, eliminate a dozen of those Farmhands as well. Without Glutt to lead them, the Farmhands should prove to be easy targets. Return to me with the Taskmaster's Spade as proof that these deeds have been carried out and I will see to it that you are rewarded for your efforts.
CompleteText=Excellent work! Without Glutt to lead them and their numbers thinned a bit, the remaining Farmhands should be more disorganized and easy to pick off. As promised, here is your reward.
Level=42
Suggested=43
Exp=7438
PartySize=2
Coin=1291
Unabandon=0
QuestGiverID=1293
QuestEnderID=1293
Repeat=0
sGiver=58221.0,792.103,67113.0,9
sEnder=58221.0,792.103,67113.0,9
[ACT]
Act.BodyText=Kill Taskmaster Glutt and a dozen Undead Farmhands at the Farms south of Shadowfield City.
Obj.0.type=kill
Obj.0.data1=1211
Obj.0.data2=12
Obj.0.description=Kill 12 Undead Farmhands
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 12
Obj.0.markerLocations=58625.6,901.005,64018.8,9;
Obj.1.type=kill
Obj.1.data1=1217
Obj.1.data2=1
Obj.1.description=Kill TaskMaster Glutt
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=58625.6,901.005,64018.8,9;
[ACT]
Act.BodyText=Return to Shar Zaris
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Shar Zaris
Obj.0.myCreatureDefID=1293
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58221.0,792.103,67113.0,9;
RewardItem.0=8700,1,1

[ENTRY]
Requires=818
ID=819
Title=General Bodiccea
BodyText=Now that Glutt is out of the way, we can move on Shadowfield itself. Be warned though, that the city will not be taken so easily. Stationed within the city is a warrior with a tragic story.

General Bodiccea was once a warrior of great reknown and a highly respected beast. 

Legend has it Bodiccea and her troops were able to hold back the Undead for several years before this region fell to their onslaught. Her last stand was in Greenfeld City, now called Shadowfield, where she and her forces fought to the last beast while the citizens were evacuated. The story goes that after several days of battle, the Undead finally infiltrated the city and slaughtered all who remained, including Bodiccea and her troops. Even in death, Bodiccea was not to be deterred and she continues to guard the Shadowfield to this very day.

While her cause in life was selfless and noble, Bodiccea and her troops now fight mindlessly, forever trapped in bodies long since robbed of life. 

Your task is to enter Shadowfield City and put to rest Bodiccea and her followers once and for all. Return to me once you have freed the General and her troops from their pain and restored those tragic heroes to Gaia's embrace.
CompleteText=You have again returned safely! With Shadowfield City removed as a threat, we can now move supplies to and from our allies in Swineland much easier. I truly hope Bodiccea is now at peace, along with those who died with her while defending beastkind in their darkest hour here in Grunes Tal. Thank you for finally putting them to rest at last.
Level=43
Suggested=43
Exp=7724
PartySize=1
NumRewards=1
Coin=1297
Unabandon=0
QuestGiverID=1293
QuestEnderID=1293
Repeat=0
sGiver=58221,792.103,67113,9
sEnder=58221,792.103,67113,9
[ACT]
Act.BodyText=Kill General Bodiccea's Hordes and weaken her footholdon the Shadowfields
Obj.0.type=kill
Obj.0.data1=1213
Obj.0.data2=20
Obj.0.description=Kill 20 Bodiccea Bonethrall
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 20
Obj.0.markerLocations=58834.1,976.883,63182.6,9
Obj.1.type=kill
Obj.1.data1=1214
Obj.1.data2=20
Obj.1.description=Kill 20 Bodiccea Frostthrall
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 20
Obj.1.markerLocations=58834.1,976.883,63182.6,9
[ACT]
Act.BodyText=Kill General Bodiccea 
Obj.0.type=kill
Obj.0.data1=1215
Obj.0.data2=1
Obj.0.description=Kill General Bodiccea
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=58834.1,976.883,63182.6,9
[ACT]
Act.BodyText=Return to Shar Zaris
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Shar Zaris
Obj.0.complete=0
Obj.0.myCreatureDefID=1293
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58221,792.103,67113,9
RewardItem.0=10016,1,0
RewardItem.1=10017,1,0
RewardItem.2=10018,1,0
RewardItem.3=10019,1,0

[ENTRY]
ID=820
Title=Everlasting Regeneration
BodyText=Listen not to the others here who scorn me, and label me vain - I am here for profit, and nothing is more profitable than taking advantage of other beasts' vanity!

Note the undead you will encounter in this area. Yes, they are a constant menace, but they carry on quite well and keep their facilities about them rather nicely. Of utmost importance to me however, is the distilling of whatever essence they hold which keeps that wee spark of life within them. If I could harness that without all the unsightly side effects of undead life, I could make a mint!

Travel south of Redeemer's Hall, and you will find a small encampment of Undead which serves as the "clinic" for any zombies needing repair. The Undead Chirurgeons within that medical camp carry upon them Scrolls of Everlasting Regeneration. I have seen those scrolls repair years of damage, and even attach severed limbs! Can you imagine what that would do for a few wrinkles?

Gather fifteen Everlasting Regeneration Scrolls from Undead Chirurgeons, and soon I will be able to begin my life of luxury!
CompleteText=You have them? Excellent! Give them to me! Yes, yes! Now I can finally enjoy a long and luxurious life without worry of the effects of aging or any malady out there! What? No, you cannot have them for yourself! Take this bit of coin and be off with you!
Level=43
Suggested=44
Exp=7258
PartySize=1
NumRewards=0
Coin=1127
Unabandon=0
QuestGiverID=1246
QuestEnderID=1246
Repeat=0
sGiver=57917.6,802.236,67007.5,9
sEnder=57917.6,802.236,67007.5,9
[ACT]
Act.BodyText=Travel to the Undead camps south of Redeemer's Hall and collect fifteen Everlasting Regeneration Scrolls from the Undead Chiurgeons there.
Obj.0.type=kill
Obj.0.data1=1207,1208
Obj.0.data2=15
Obj.0.description=Collect Everlasting Regeneration Scroll
Obj.0.myCreatureDefID=
Obj.0.myItemID=500121
Obj.0.completeText=0 of 15
Obj.0.markerLocations=55361.0,613.183,69635.0,9;
[ACT]
Act.BodyText=Return to Hayden Illsnor
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Hayden Illsnor
Obj.0.myCreatureDefID=1246
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=57917.6,802.236,67007.5,9;

[ENTRY]
ID=821
Requires=807
Title=It Lives!
BodyText=Now that you have a good collection of usable parts, bring them to the Construct Altar outside the Wailing Crypt to the south of Redeemer's Hall.

Use the altar and bring life to the undead hodgepodge you have stitched together!
CompleteText=What?! Your creation turned on you?! Oh this is terrible. I should have known dabbling in such dark things would turn out badly. At least you were able to destroy the thing before it got out of hand. Still though, with Abidan's forces creating one of their own, we will be hard pressed to fight the thing should it be completed. At any rate, I do thank you for doing this for me. Please accept one of these as a thanks for your assistance.
Level=42
Suggested=43
Exp=7232
PartySize=2
NumRewards=1
Coin=2093
Unabandon=0
QuestGiverID=1200
QuestEnderID=1200
Repeat=0
sGiver=58394.5,789.211,66939.2,9
sEnder=58394.5,789.211,66939.2,9
[ACT]
Act.BodyText=Travel to the Construct Altar near the Wailing Crypt and construct your new Behemoth!
Obj.0.type=activate
Obj.0.data1=1241
Obj.0.data2=0
Obj.0.description=Use the Altar and Construct your Behemoth
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=52607.3,549.758,68996.9,9;
Obj.0.ActivateTime=5000
Obj.0.ActivateText=Constructing your Behemoth
Obj.1.type=kill
Obj.1.data1=1242
Obj.1.data2=1
Obj.1.description=Defeat the newly created Stitched Behemoth.
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=52607.3,549.758,68996.9,9;
[ACT]
Act.BodyText=Return to Moris Banner
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Moris Banner
Obj.0.myCreatureDefID=1200
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58394.5,789.211,66939.2,9;
RewardItem.0=10040,1,0
RewardItem.1=10041,1,0
RewardItem.2=10042,1,0
RewardItem.3=10043,1,0

[ENTRY]
ID=822
Title=Ale-Battered Gloom Spites
BodyText=Come closer, beast-friend! I promise not to bite, really!

Truly, I mean you no harm but wish only to munch upon my favorite snack - Ale-Battered Gloom-Spites!

Ahhh  - the spicy, succulent taste of Gloom-Spites brings happiness even to my long-dead palate! Lustrous, obsidian wings provide the perfect crunchy compliment to the fat Gloom-Spite bellies when tenderly smoked over a campfire. But - I prattle on, and here I have a potential ally and fellow  "foody" who might be able to assist me?

The folk embedded in Redeemer's Hall seem to have a "kill on sight" policy with those of us living the rotted half of un-life;  and this quite puts a damper on my ability to procure my favored snack. Will you collect these tasty treasures for me? Gloom-Spites flock amidst the Spiteful Lanterneyes in the blighted fields of Shadowfield.

Collect ten of them for me, and I shall reward you with my secret recipe!
CompleteText=You got them! Thank you! Here's your reward. I have no need for money in my state, but Gloom Spites... *eats* mmmmm Delicious...
Level=42
Suggested=43
Exp=7232
PartySize=1
Coin=2093
Unabandon=0
QuestGiverID=3522
QuestEnderID=3522
Repeat=0
sGiver=59178.3,1109.91,64102.6,9
sEnder=59178.3,1109.91,64102.6,9
[ACT]
Act.BodyText=Gather Gloom Spites for MJ Price
Obj.0.type=kill
Obj.0.data1=1257
Obj.0.data2=10
Obj.0.description=Gather Gloom Spites
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 10
Obj.0.markerLocations=58548.4,900.435,64172.8,9;
[ACT]
Act.BodyText=Return to MJ Price
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to MJ Price
Obj.0.myCreatureDefID=3522
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=59178.3,1109.91,64102.6,9;
RewardItem.0=8700,1,1

[ENTRY]
ID=823
Title=Misguided Intentions
BodyText=Geoffry Thistlefur was always one of those "quiet" beasts, one who kept out of everybody else's  business well enough, never caused trouble and whatnot. But now - I think to myself - it really IS always the "quiet ones" you need to watch out for now, is it not?

I followed Geoffry on one of his far-ranging "walks" one eve, and stumbled upon his dirty little secret: He has been collecting undead and trying to re-train them as servants to beast-kind!

This will not end well if we let it continue, as the undead are conniving and bear an eternal ember of hatred for beast-kind.

Look within Shadowfield for where Geoffry has hidden these Enslaved Zombies, by traveling from the blighted town of Shadowfield and heading east toward Haunted Hill.

Exterminate the Enslaved Zombies, about six of them I believe, as well as Geoffry Thistlefur.
CompleteText=Poor Geoffry. He might have meant well, but, sometimes one must stop and consider the consequences before attempting such a foolish task as what he was trying to accomplish. I am sorry you had to kill him, though it was unavoidable as I knew he would try to protect his 'investment' as it were. Perhaps other beasts will learn from Geoffry's mistake and not attempt such a thing in the future.
Level=43
Suggested=44
Exp=7532
PartySize=2
NumRewards=0
Coin=2205
Unabandon=0
QuestGiverID=1209
QuestEnderID=1209
Repeat=0
sGiver=58419.4,781.591,66801.9,9
sEnder=58419.4,781.591,66801.9,9
[ACT]
Act.BodyText=Kill 6 Enslaved Zombies and put an end to this wretched experiment.
Obj.0.type=kill
Obj.0.data1=1212
Obj.0.data2=6
Obj.0.description=Kill 6 Enslaved Zombies
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 6
Obj.0.markerLocations=62180.2,750.44,63087.8,9;
[ACT]
Act.BodyText=Kill Geoffry Thistlefur
Obj.0.type=kill
Obj.0.data1=3452
Obj.0.data2=1
Obj.0.description=Kill Geoffry Thistlefur
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=61811.7,787.118,62807.1,9;
[ACT]
Act.BodyText=Return to Garus Greyson
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Gasrus Greyson
Obj.0.myCreatureDefID=1209
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58419.4,781.591,66801.9,9;

[ENTRY]
ID=825
Title=Hot Bug-Wings
BodyText=I betcha yer such a pansy, you couldn't eat one of my hot bug-wings and not cry like a little girl!

Git-outta-here! Bring me a proper thirty of them Bug-Wings from The Bugs found west of here, and I'll let you use my special hot sauce to prove yerself worthy.

And don't skimp on the size with those wings, got it?
CompleteText=You got them Bug Wings yet? Yeah, those'll do right nicely! Now just give me a moment and I'll let ya have a plate!
Level=44
Suggested=44
Exp=8165
PartySize=1 
NumRewards=0
Coin=2530
Unabandon=0
QuestGiverID=1248
QuestEnderID=1248
Repeat=0
sGiver=64157.2,779.793,56624.6,9
sEnder=64157.2,779.793,56624.6,9
[ACT]
Act.BodyText=Gather thirty Bug Wings from the Junderbrood Scarabskrill, Jumderbrood Workskrill, Junderbrood Spitterskrill and Junderbrood Stingerskrill in the Skrill Hives west of the Warpig Camp.

Obj.0.type=kill
Obj.0.data1=1188,1186,1189,1190,1192,1193,1194,1195
Obj.0.data2=30
Obj.0.description=Gather 30 Bug Wings 
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500126
Obj.0.completeText=0 of 30
Obj.0.markerLocations=58729.6,537.379,60124.4,9
[ACT]
Act.BodyText=Return to Billko
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Billko
Obj.0.complete=0
Obj.0.myCreatureDefID=1248
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=64157.2,779.793,56624.6,9

[ENTRY]
ID=826
Title=Just Havin' A Laugh
BodyText=Hey! You got business up here with one o' my boys, eh? Or are you lookin' to be the tough guy that thinks 'es gonna make Dirty Thunder look bad again to Boss Hawg?

Don't think I don't  know what you're up to! Yeahhhh - I'm watching you. Gots eyes in the back o' my head, I do!

Listen here, I'm gonna tell you what you're gonna do, kapeesh? You see, Boss Hawg had himself a pretty sweet deal goin' on for quite some time, and things -  they was peaceful. Then, he collaborates with freakin' Vampires and lets some shady characters in where they ain't got no business. So some of us, we decided we'd show him we were a little upset at this, if you know what I mean.

To make a long story short, I took his Tee-Vee. That's right, buddy-ol-pal! That was ME! The workin' one with the "snow music disco" screen.

Things was fine for a while then, and I had my laugh. I was even gonna give it back if his lazy butt was ever gonna travel my way, ye know? But that's not good enough for Boss Hawg. He sends 'is boys down here to take his Tee-Vee back, and now there's talk of war!

Hey - me? - I was just havin' a laugh! Old fart can't take a joke anymore, I swear!

Anyways, there's a few camps 'round this Warpig Camp where Hawg's Boys are hangin' about. Now, I need you to get in there all sneaky-like or bashin-like,I gots no preference as to that matter, and takes this Tee-Vee back for me.

I ain't got the time to do this myself, no disrespect. So's if you could get a move on, that'd be great! Don't let the door hit yer behind on the way out! HA!
CompleteText=So yer back eh? Gave Hawg's boys his Tee-Vee too?

Good.

Mebbe that'll make him stop squealin' then! Much obliged. Too bad that ol' lazy butt o' his didn't come git it himself!

Anyway, off with ya now, I'm busy see? Go on, git! Oh, fine! Here's yer payment for the trouble. Now scram.
Level=44
Suggested=45
Exp=8165
PartySize=1
Coin=2430
Unabandon=0
QuestGiverID=3684
QuestEnderID=3684
Repeat=0
sGiver=2142.8,266.536,2676.8,93
sEnder=2142.8,266.536,2676.8,93
[ACT]
Act.BodyText=Travel to the Hogcatcher Camps outside the Warpig Camp and deliver Boss Hawg's TV to his followers.
Obj.0.type=kill
Obj.0.data1=1216,1218,1219,1220,1221,1222,1223,1224
Obj.0.data2=10
Obj.0.description=Kill 10 Hogcatchers
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 10
Obj.0.markerLocations=65902.2,820.963,59745.7,9;
Obj.1.type=activate
Obj.1.data1=7815
Obj.1.data2=0
Obj.1.description=Deliver Boss Hawg's TV
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=65902.2,820.963,59745.7,9;
Obj.1.ActivateTime=5000
Obj.1.ActivateText=Carefully placing TV
[ACT]
Act.BodyText=Return to Dirty Thunder
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Dirty Thunder
Obj.0.myCreatureDefID=3684
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=2142.8,266.536,2676.8,93;
RewardItem.0=8700,1,1

[ENTRY]
ID=827
Title=Felled Mushrooms
BodyText=Hey! Youze there! Yea youze, come 'ere! 'Ave I got a task for ya, if'n yer interested! Ya are? Well, then, lissen up!

Back in th' days of my dear ol' Grandsire, there used ta be this here massive forest of mushrooms that covered the entire no'thern spanse of the Junderlund. Was a b-ea-utiful site to see! I can still remember my sire takin' me there as a lad.

Then, a few years ago, here come the dambugs outta the ground. Tons of em! In no time at all, th' dambugs laid waste to the entire Junderlund whilst abuildin' their hives. Was all us warpigs could do just to keep em from overtakin' our town! Well, we've held 'em back this long, but, th' blasted dambugs done gone and chopped up th' entire mushroom forest west o' here! Th' memories of many a warpig such as myself, gone!

I want payback, but, th' Protectorate refuses ta budge. Youse looks to be quite th' strong one. Youse do me this favor and smite those dambugs fer me and I'll pay ya good. Whaddya say?
CompleteText=Back already eh? I knew youse could do it! Least now I gots some consolation knowin' them dambugs got whats they deserved! Alright, I'se a warpig of my word, so here's th' payment I promised ya!
Level=44
Suggested=44
Exp=8215
PartySize=1
NumRewards=0
Coin=2510
Unabandon=0
QuestGiverID=3681
QuestEnderID=3681
Repeat=0
sGiver=64537.2,793.735,56672.7,9
sEnder=64537.2,793.735,56672.7,9
[ACT]
Act.BodyText=Kill 15 Junderbrood Workskrills in the fallen mushroom forest in northern Junderlund.
Obj.0.type=kill
Obj.0.data1=1186
Obj.0.data2=15
Obj.0.description=Kill 15 Junderbrood Workskrill
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 15
Obj.0.markerLocations=59924.8,591.578,55377.3,9;
[ACT]
Act.BodyText=Return to Rheskor
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Rheskor
Obj.0.myCreatureDefID=3681
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=64537.2,793.735,56672.7,9;

[ENTRY]
ID=828
Requires=825
Title=A Hot Bowl of Soup
BodyText=You ate them bug wings right proper an' ya didn't even cry! I'se impressed I am. By proving you'se ain't a panzy, I'll reward ya with another recipe o' mine!

I wants youse to try a pot o' my momma's special mushroom soup! If'n there's a one thing she was good at, it was th' heavenly taste o' her soup! Made a warpig cry ever time it did!

I'se a bit low on th' mushrooms, though, so, make yerself useful and go git me some more! Th' recipe calls fer a special type o' mushroom and it only grows in th' giant forest west o' here!

Git me a proper fifteen chunks o' those mushrooms an' hurry back here! Don't want th' soup t' get cold b'fore the main ingredient is added! Oh and don't mind th' dambugs whilst yer out there, just get me th' mushrooms!
CompleteText=Youse right handy you is! Now, have a bowl o' my momma's special soup! No cryin' over it though!
Level=44
Suggested=44
Exp=8250
PartySize=1
NumRewards=0
Coin=2510
Unabandon=0
QuestGiverID=1248
QuestEnderID=1248
Repeat=0
sGiver=64137.3,780.062,56620.3,9
sEnder=64137.3,780.062,56620.3,9
[ACT]
Act.BodyText=Gather 15 Mushroom Chunks for a bowl of momma's mushroom soup.
Obj.0.type=gather
Obj.0.data1=7797
Obj.0.data2=15
Obj.0.description=Gather 15 Mushroom Chunks
Obj.0.myCreatureDefID=
Obj.0.myItemID=10014
Obj.0.completeText=0 of 15
Obj.0.markerLocations=59900.0,591.671,55525.1,9;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking the mushroom chunks...
[ACT]
Act.BodyText=Return to Billko
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Billko
Obj.0.myCreatureDefID=1248
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=64137.3,780.062,56620.3,9;


[ENTRY]
ID=829
Title=Unholy Night
BodyText=You! Could I speak to you for just a moment? Excellent thank you.  You seem to be helping everyone around here, quite the explorer, quite the... dare I say... Hero? Enough flattery. I wonder if you can help me with a little hunting.  We have been trying to solve the Wailing Crypt problem and restore that part of Grunes Tal to a bit of a more welcoming environment... But these accursed Wrath Stags are always grouping up near the Crypt.  They'll attack on sight and aren't as jolly as you'd think. If could take a few of them out for us, just enough to maybe scare them off or give us an advantage of numbers, we'd appreciate it. I'll reward you for your efforts of course!
CompleteText=Amazing! You made quick of those vermin, thank you.  What?! An Alpha you say? Ah yes I think I've heard rumors of Bahmut.  Anyways here's your reward as promised.
Level=44
Suggested=44
Exp=8076
PartySize=1
Coin=2234
Unabandon=0
QuestGiverID=1197
QuestEnderID=1197
Repeat=0
sGiver=57964.9,809.567,66777.6,9
sEnder=57964.9,809.567,66777.6,9
[ACT]
Act.BodyText=Kill 20 Wrath Stags near The Wailing Crypt
Obj.0.type=kill
Obj.0.data1=1228,1229
Obj.0.data2=20
Obj.0.description=Kill 20 Wrath Stags
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 20
Obj.0.markerLocations=51357.5,699.868,69163.6,9;
[ACT]
Act.BodyText= Return to Jon Darkeye
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Jon Darkeye
Obj.0.myCreatureDefID=1197
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=57964.9,809.567,66777.6,9;
RewardItem.0=8700,1,1

[ENTRY]
Requires=829
ID=830
Title=Bahmut the Red Nosed Wrath Stag
BodyText=Thank you again for helping with the Wrath Stags, I just wish my idea would have worked.  You were right about Bahmut, he's an Alpha Wrath Stag. As long as he's around, the Wrath Stags will stay put, remaining a threat to us while we try to restore order in Grunes Tal.  You don't owe me anything, you've helped us so much, but if you can find it in yourself to travel back and eliminate Bahmut, you could be saving dozens of potential lives!
CompleteText=You did it! My reports have said that the Wrath Stags have become a bit more timid and aren't showing as much aggression now that you cut the head off the snake.  I can't thank you enough! I know it's not much but here take this coin, and take this too. It was my fathers, but I want you to have it.
Level=44
Suggested=45
Exp=8127
PartySize=2
NumRewards=1
Coin=2340
Unabandon=0
QuestGiverID=1197
QuestEnderID=1197
Repeat=0
sGiver=57964.9,809.567,66777.6,9
sEnder=57964.9,809.567,66777.6,9
[ACT]
Act.BodyText=Travel to Wrath Stag grounds near the Wailing Crypt and Kill Bahmut
Obj.0.type=kill
Obj.0.data1=1232
Obj.0.data2=1
Obj.0.description=Kill Bahmut
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=51357.5,699.868,69163.6,9
[ACT]
Act.BodyText= Return to Jon Darkeye
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Jon Darkeye
Obj.0.complete=0
Obj.0.myCreatureDefID=1197
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=57964.9,809.567,66777.6,9
RewardItem.0=10020,1,0
RewardItem.1=10021,1,0
RewardItem.2=10022,1,0
RewardItem.3=10023,1,0

[ENTRY]
ID=831
Title=Haunted Hill
BodyText=There is a slouching peak northeast of here - it's true name lost to time, called now "Haunted Hill."

You think it trite? When you see the horrors that the earth vomits forth there, you will be as bereft of description as the rest of us!

Even before the rise of the undead, there was the Outcast Wars  - which ended and began at once a new era in which we cower from hordes of the pustulent undead. The Beasts here fought for their lives, or fled. A few however, tried to "ride the storm out". This, like many things here, did not end well.


At the end of the resistance, less than one hundred beasts remained who could claim nativity to the once-bountiful Grunes Tal. Among those who survived was a noble family, the Folkirks. They made their fortune in the mining business, and having earned their wealth from The Iron Maw generations ago, not a single one of them had ever worked. That, friend, is what miners, and often slaves were for.

The remaining Beasts, knowing the Folkirk Manor to be a veritable fortress, decided to fall back and wait out the undead army.

The Folkirk family however, was not amused. Not a single Beast was let inside the manor doors, and legend has it that the family members could be seen watching their comrades being ripped to shreds by zombies right outside their windows.

Most of the resistance died within a week, if they could flee, less if not. Their vengeance-hungry ghosts still haunt that hill outside the manor to this day, but there is some justice in that the Folkirk family seems to have been "turned" into undead as well.

I cannot bear the anguished cries the wind carries any longer! Please, travel to Haunted Hill north of Redeemer's Hall. Put the Vengeance-Singers out of their misery by freeing eleven of them from this realm.
CompleteText=Ah, at last, the anguished cries on the wind are no more! After you left, I heard the cries of the Singers again for a short time, yet soon all went quiet. I was certain the sudden silence was your handiwork and I was right! Finally I can have some peace around here, not that there is much peace in a land filled with undead mind you, yet I will take what I can get!

At any rate, I can only hope those poor souls are finally at peace. I wish upon no beast the horrible fate they had to endure. Thanks again for your help!
Level=44
Suggested=44
Exp=7842
PartySize=1
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=1199
QuestEnderID=1199
Repeat=0
sGiver=58079.8,803.302,66771.8,9
sEnder=58079.8,803.302,66771.8,9
[ACT]
Act.BodyText=Travel to Haunted Hill and silence eleven Vengeance Singers outside the Folkirk Manor.
Obj.0.type=kill
Obj.0.data1=1260
Obj.0.data2=11
Obj.0.description=Kill Vengeance Singer
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 11
Obj.0.markerLocations=63157.0,1263.87,62944.0,9;
[ACT]
Act.BodyText=Return to Shayne Twitchtail
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Shayne Twitchtail
Obj.0.myCreatureDefID=1199
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58079.8,803.302,66771.8,9;

[ENTRY]
ID=844
Title=Foresight Of The Elders
BodyText=Hello there, might I have a word with you? If you are venturing into the crypt to the south to deal with the Wailer, perhaps you can take care of another matter as well?

For the longest time, Grunes Tal has had neutral to uneasy relations with the Warpigs in Swineland to the northeast. Their 'habits' seemingly bizarre to most beasts, they have been left for the most part to themselves in their own land. This was before the Vampires invaded mind you, yet most in Grunes Tal never understood these creatures even back then.

The Elders of Grunes Tal, though, long knew that there would probably come a time when we beasts would probably have need of aid from the Warpigs at some point in time and made the necessary 'arrangements' that would pretty much guarantee their cooperation.

The Warpigs, you see, have this very odd fascination with relics that come from the Age of Man and will do anything to obtain them as there is nothing in this world they cherish more.

During the Outcast Wars, the Elders located one of these relics and stashed it away knowing the people of Grunes Tal would have need of it as a gift of sorts for the Warpigs at some point in the future. It is said most people scoffed at the idea, yet our Elders proceeded to pass this relic down through the generations. It was Mason Stromfeld who made the most radical decision of all and had the relic buried with him upon his death. Being a beast of note, Mason was buried within the large crypt in the Iron Hills where most of the wealthy and well known beasts of Grunes Tal were interred.

After the Undead invaded and emptied the lands of Grunes Tal of most anything living, few if any with breath still in them have been near that crypt. Yet with the Undead presence, it is quite likely that anyone resting within that place has long since been revived.

We here at Redeemer's Hall feel the time has come to retrieve the relic Mason had buried with him and fulfill the purpose for which it was originally obtained. Thus, I task you with entering the Crypt and locating Mason Stromfeld's tomb. Inside you should find the relic among his bones. If the forces of Abidan have indeed revived him, there is a chance you will have to destroy him before claiming the item. We know not what exactly this relic is, yet Mason's tomb is it's resting place. Once you have it, return to me. Now hurry up and get out of here!
CompleteText=So, you survived did you? And you have the relic? Good, let me see it!

...

So, that's what it looks like. Hmm, I must say I wasn't expecting anything of this sort really. Anyway, on to the next task!"
Level=45
Suggested=46
Exp=11842
PartySize=3
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=1247
QuestEnderID=1247
Repeat=0
sGiver=58209.1,787.832,66820.6,9
sEnder=58209.1,787.832,66820.6,9
[ACT]
Act.BodyText=Travel to the Wailing Crypt
Obj.0.type=travel
Obj.0.data1=52248,652,68636,9
Obj.0.data2=250
Obj.0.description=Travel to the Wailing Crypt
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=52248.0,652.907,68636.1,9;
[ACT]
Act.BodyText=Enter the Wailing Crypt
Obj.0.type=travel
Obj.0.data1=2125,660,597,56
Obj.0.data2=250
Obj.0.description=Enter the Wailing Crypt
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=
Obj.1.type=none
Obj.1.data1=0
Obj.1.data2=0
Obj.1.description=null
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=2125.0,660.0,597.0,56;
[ACT]
Act.BodyText=Find Mason Stromfeld and take the Age of Man Relic from his coffin. You may have to kill him to accomplish this task.
Obj.0.type=kill
Obj.0.data1=3674
Obj.0.data2=1
Obj.0.description=Kill Mason Stromfeld
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=3306.31,600.0,791.158,56;
[ACT]
Act.BodyText=Take the unguarded relic from it's hiding place in the coffin.
Obj.0.type=activate
Obj.0.data1=7795
Obj.0.data2=1
Obj.0.description=Take the unguarded relic
Obj.0.myCreatureDefID=
Obj.0.myItemID=10012
Obj.0.completeText=0 of 1
Obj.0.markerLocations=3306.31,600.0,791.158,56;
Obj.0.ActivateTime=4000
Obj.0.ActivateText=Taking the relic...
[ACT]
Act.BodyText= Return to Sarayn Nexsol
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Sarayn Nexsol
Obj.0.myCreatureDefID=1247
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58209.1,787.832,66820.6,9;

[ENTRY]
Requires=844
ID=845
Title=A Gift With A Price
BodyText=As I have mentioned before, there is nothing a Warpig cherishes more than the relics from the Age of Man. They are somewhat - interesting - creatures, and we have let them be for the time we have been here in Redeemer's Hall. Yet I tell you, our Elders knew there would come a time when we could need their assistance, and secreted this relic away,  "for a rainy day".

Give this matter the utmost importance, comrade, and take the relic north with all haste to Norris. He is the Chief Warpig Protectorate for the Warpig Camp here in Grunes Tal.

Away with you! 
CompleteText=What's this? Who d'ya think you're in th' presence of? Kneel before th' great Norris, Chief Protectorate and leader of this 'ere Warpig town!
Level=44
Suggested=44
Exp=7842
PartySize=1
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=1247
QuestEnderID=1245
Repeat=0
sGiver=58209.1,787.832,66820.6,9
sEnder=2216.55,286.536,2523.62,93
[ACT]
Act.BodyText=Travel to the Warpig Camp in the northeast of Grunes Tal and present the Relic to Norris the Chief Warpig Protectorate.
Obj.0.type=travel
Obj.0.data1=63898,781,56666,9
Obj.0.data2=250
Obj.0.description=Enter the Protectorate Compound
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=63898,781.821,56666.8,9
[ACT]
Act.BodyText= Speak with Norris
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak with Norris
Obj.0.complete=0
Obj.0.myCreatureDefID=1245
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=2216.55,286.536,2523.62,93

[ENTRY]
ID=846
Requires=845
Title=Hawg's Hogcatchers
BodyText=Youze wants us warpigs to aid th' Redeemer's at their fancy Hall down south o' here? ...a supply route to th' 'Deemer camp in Swineland eh? I gets it now. This here 'token of appreciation' is more or less a 'tempt by th' Redeemers to get us to helps em!

Well, since you came all th' way here and brought me this nice 'n fancy object, I'll sees what I can do else my name ain't Norris th' Warpig Chief Protectorate! Before I'se agree to any deals, though, I have a job fer ya. Consider it a test, if'n you will, to see if youse worth yer weight in salt! Do this here favor for me, an' I'll sees what I can do abouts helpin' out th' Redeemers.

Th' job? Well, it's simple. I wants youse to get rid o' Boss Hawg's boys fer me. Awhile back, Hawg an' his boys from th' Haz'ard Crew over in the Swineland went all crazy like and invited th' dang dambats inta the place like it was nobody's business. Since then, those dambats have been stirrin' up trouble over there an' many a warpig was forced ta leave their homes!

Now some of em, they come over here fer refuge from both th' dambats and Boss Hawg himself. Youse see, some of us warpigs, we don't care fer Hawg's business and want 'im removed. A bunch o' warpigs been tryin' for some time now to deal with him, but, haven't been that successful. Now, I'se come to learn ol' Dirty Thunder got under Hawg's skin recently over some misunderstandin' an' Hawg, he sent his boys over here ta deal with th' problem.

Now, I can't have Hawg stickin his snout in where it ain't his business! This here warpig camp is mine an' Boss Hawg aint' got no a'thority on this side o' th' river. So, if'n you an' the Redeemer's are a wantin' my help, head outside an' get rid o' Hawg's boys. Hogcatchers is what he calls em! They're like his enforcers, ya see. They've set up several camps round my town see? I wants em eliminated or sent back ta Hawg or both! Matters not how youse handle em, just get rid of em!
CompleteText=Well now, ain't youse somethin'! I'se could hear ol' Hawg's boys a squealin' fer mercy from here! That oughta teach em' not ta go a messin' in 'nother warpig's business when they ain't got no business bein' here! Well, I'm a warpig of my word, so, youse tell them Redeemers ol' Norris'll sees whats he can do 'bout assistin' em as agreed!
Level=44
Suggested=44
Exp=8042
PartySize=1
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=1245
QuestEnderID=1245
Repeat=0
sGiver=2216.55,286.536,2523.62,93
sEnder=2216.55,286.536,2523.62,93
[ACT]
Act.BodyText=Kill 25 Hogcatcher Mages, Hogcatcher Rogues, Hogcatcher Druids and Hogcatcher Knights in the Hogcatcher camps.
Obj.0.type=kill
Obj.0.data1=1216,1218,1219,1220,1221,1222,1223,1224
Obj.0.data2=25
Obj.0.description=Kill 25 Hogcatchers
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 25
Obj.0.markerLocations=66596.1,614.328,57510.0,9;
[ACT]
Act.BodyText=Speak with Norris
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Norris
Obj.0.myCreatureDefID=1245
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=63956.4,781.573,56691.6,9;2216.55,286.536,2523.62,93;

[ENTRY]
ID=847
Title=The Missing Envoy
BodyText=Hello there. It's nice to see a friendly face among so many ruffians! Don't misunderstand, our collaboration with the warpigs both here and in Swineland has been invaluable even if a bit on rocky terms. Even still, I never expected to be hung up here!

*Sigh* I apologize friend. It would seem my temper has gotten the better of me of late. You see I have a problem. Several days ago I was sent from the Redeemer's Camp in Swineland to meet up with an envoy from our fellow Redeemers here in Grunes Tal. We were supposed to meet here at the Warpig Protectorate Camp at the borders of Swineland, but, my contact has not arrived.

I am full aware of the dangers of the Undead hordes that infest this land and would rather not stay too long; however, the person I have been sent to meet was carrying information that would greatly assist the Redeemers against both the Undead here and the Vampires in Swineland. It has been almost a week now and I have become worried that something has happened to my contact.

Since you appear to be strong, would you do me this favor and look for the envoy sent from the Hall? If you happen to find the envoy alive, please inform them that their contact is waiting at the Warpig encampment. If the worst has happened and they have fallen victim to the vile forces of Abidan, then please retrieve the documents I was sent to collect in their stead.

I shall wait here in the meantime.
CompleteText=You return. And the Envoy? ...I see. So, you found his camp and he was already dead? That is sad news indeed.

Were you able to at least locate the documents? ...Yes, these appear to be the items I was sent to retrieve. While I am indeed saddened that a fellow Redeemer has met such a terrible end, I am at least grateful that all was not lost and you were able to complete the mission in their stead. Thank you for delivering these to me along with the news of my contact's fate.
Level=44
Suggested=44
Exp=7842
PartySize=1
NumRewards=0
Coin=2418
Unabandon=0
QuestGiverID=7785
QuestEnderID=7785
Repeat=0
sGiver=64056.2,780.404,56918.8,9
sEnder=64056.2,780.404,56918.8,9
[ACT]
Act.BodyText=Search for the missing Redeemer envoy from Redeemer's Hall. If they live, relay Zahn's message to them. If not, find and retrieve the documents they were carrying.
Obj.0.type=activate
Obj.0.data1=7796
Obj.0.data2=1
Obj.0.description=Collect the Redeemers documents
Obj.0.myCreatureDefID=
Obj.0.myItemID=10013
Obj.0.completeText=
Obj.0.markerLocations=61868.1,970.533,64975.0,9;
Obj.0.ActivateTime=4000
Obj.0.ActivateText=Taking the documents...
[ACT]
Act.BodyText=Return to Zahn Meris
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Zahn Meris
Obj.0.myCreatureDefID=7785
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=64056.2,780.404,56918.8,9;

[ENTRY]
ID=848
Title=The Wailing Crypt
BodyText=There are crypts south of Redeemer's Hall which were built as respectful places of remembrance by the Beast-Founders of Grunes Tal years ago. Yes, there are graveyards aplenty which surround us, but these crypts bear all-too-familiar family names. The surviving members of the families have a vested interest in making sure their relatives' remains sleep soundly, and never make it to the Village Crier's List of shocking undead murderers. You can also assume that they will pay handsomely for this task, and for your discretion.

The largest crypt within the graveyard has been reported as having caused a spot of trouble. There is a pitiful wailing coming from within, which has lured some beasts inside to investigate the source of the sound - never to return. I doubt now that the cries come from a wounded or lost child, as it may sound like at first.

At any rate, you will need to eliminate any likely witnesses, in case The Wailer hails from a family of note. Travel to the Crypts far south of Redeemer's Hall within the Iron Hills and eliminate six Crypt Diggers as well as eight Risen Corpses.

The Crypt is the home of a Revenant called the Wailer. This crypt is the largest and most evil looking in all of The Crypts. It is made of stone and lavishly decorated.
CompleteText=So, there are no more witnesses to the Wailer's incessant noise? Good. At least now whoever's family the Wailer comes from will not have their loved one's...actions exposed.
Level=44
Suggested=44
Exp=8012
PartySize=1
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=1202
QuestEnderID=1202
Repeat=0
sGiver=58956.5,776.751,67025.6,9
sEnder=58956.5,776.751,67025.6,9
[ACT]
Act.BodyText=Defeat six Crypt Diggers and eight Risen Corpses outside the Wailing Crypt at the graveyard in the Iron Hills.
Obj.0.type=kill
Obj.0.data1=1187
Obj.0.data2=6
Obj.0.description=Kill 6 Crypt Digger
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 6
Obj.0.markerLocations=52306.5,678.496,68384.1,9;
Obj.1.type=kill
Obj.1.data1=1191
Obj.1.data2=8
Obj.1.description=Kill 8 Risen Corpse
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 8
Obj.1.markerLocations=52306.5,678.496,68384.1,9;
[ACT]
Act.BodyText=Return to Derk Vilander
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Derk Vilander
Obj.0.myCreatureDefID=1202
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58956.5,776.751,67025.6,9;

[ENTRY]
ID=849
Requires=848
Title=Sythrex the Overseer
BodyText=Now that that's taken care of we can move on the next step.  The Overseer.  This Lich seems to keep reanimating corpses from the graveyard. It's literally a breeding ground for Abidan's forces! In addition, this Overseer tends to be accompanied by a rather strong fell creature called in these parts a Putrid Avien. Eliminate both the Overseer and his Putrid Avien 'pet' then report back to me when you're finished!
CompleteText=Ah you've returned! It's taken of then I assume? Good, now I have an even more important matter that requires your attention.
Level=45
Suggested=45
Exp=8212
PartySize=2
NumRewards=0
Coin=2418
Unabandon=0
QuestGiverID=1202
QuestEnderID=1202
Repeat=0
sGiver=58956.5,776.751,67025.6,9
sEnder=58956.5,776.751,67025.6,9
[ACT]
Act.BodyText=Travel to the Iron Hills and defeat Sythrex the Overseer and his Putrid Avien
Obj.0.type=kill
Obj.0.data1=1196
Obj.0.data2=1
Obj.0.description=Kill Sythrex The Overseer
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=52132.9,734.057,68157.2,9;
Obj.1.type=kill
Obj.1.data1=1203,1226,1227
Obj.1.data2=1
Obj.1.description=Kill Putrid Avien
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=52132.9,734.057,68157.2,9;
[ACT]
Act.BodyText= Return to Derk Vilander
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Derk Vilander
Obj.0.myCreatureDefID=1202
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58956.5,776.751,67025.6,9;

[ENTRY]
ID=850
Title=A Word To The Wise
BodyText=Hey! Wait ..... you over there!

I am sorry, I couldn't but help overhear your conversation with Derk. Before you go, there is something you must know.

I myself ventured into that place *shivers*, and ... barely made it out alive.

The rest of my party were not so lucky. But maybe ... just maybe ... some good of their misfortune may yet come.

Deep inside the crypt where the Wailer wails, there are two strange braziers of unknown origin. The scholar in our party deduced that a sacrifice may spark their coals, releasing ancient magic to take effect and bind the Wailer to our realm.

Alas, my comrades were destroyed before we could test this theory by two of the most powerful inhabitants of the crypt. Ironically the very two sacrifices we hoped would help us finish our task. Maybe with this information, you will fare better.
CompleteText=I knew you could do it, there was a look of determination in your eyes. So my friends' deaths were not in vain. That would be of some comfort to them .. Some ....
Level=45
Suggested=46
Exp=6278
PartySize=3
NumRewards=0
Coin=1879
Unabandon=0
QuestGiverID=7803
QuestEnderID=7803
Repeat=0
sGiver=59097.6,774.803,67046.6,9
sEnder=59097.6,774.803,67046.6,9
[ACT]
Act.BodyText=Sacrifice the two denizens of the Crypt named Alabaster and Kyshf in the hopes it will activate the braziers in the chamber of the Wailer.
Obj.0.type=kill
Obj.0.data1=3649
Obj.0.data2=1
Obj.0.description=Sacrifice Alabaster
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=3638.0,600.0,1801.0,56;
Obj.1.type=kill
Obj.1.data1=3648
Obj.1.data2=1
Obj.1.description=Sacrifice Kyshf
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=924.927,600.0,887.955,56;
[ACT]
Act.BodyText=Return to Emaa Wargriver
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Emaa Wargriver
Obj.0.myCreatureDefID=7803
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=59097.6,774.803,67046.6,9;

[ENTRY]
Requires=849
ID=851
Title=The Revenant
BodyText=Now that there will be no more.. how shall we say... 'witnesses' to The Wailer's...well, wailing... it is time to deal with the creature itself and silence it once and for all. Return to the graveyard, friend, and enter the Wailing Crypt itself. While I know not what unsightly horrors lie within that place, intel has claimed that the wails from this revenant seem to come from deep inside the Crypt. I have also been told the Elders of Grunes Tal at times added little puzzles for would-be looters to try and solve if they dared to disturb their resting places.

Be wary when in the Crypt, though. More than a few would-be adventurers, and even a few groups we here at the Hall have assembled, have entered that place, yet none have returned. Perhaps there is more to these 'puzzles' than most know. While searching for The Wailer's 'resting' place, be on the lookout for clues on how to get past the Elders' Crypt puzzles. Surely some of these will help solve the mystery of the Wailer's existence.

Return to me once you have taken care of The Wailer and have put it's obviously restless soul to a final peace.
CompleteText=You return safely friend! The Wailer has been put to rest? Excellent. Remember friend, keep The Wailer's identity to yourself for the sake of the family it belonged to. It is scandal enough that the creature was even causing problems. By eliminating that revenant as an issue, the families whose loved ones rest in that crypt can be rest assured their good names will not be tainted by this incident. Please accept one of these as thanks from both myself and the families whose reputations you have preserved. They, themselves, might not wish to say it, but I do. Take care and good fortune in your travels!
Level=45
Suggested=46
Exp=8512
PartySize=3
NumRewards=1
Coin=2718
Unabandon=0
QuestGiverID=1202
QuestEnderID=1202
Repeat=0
sGiver=58956.5,776.751,67025.6,9
sEnder=58956.5,776.751,67025.6,9
[ACT]
Act.BodyText=Travel to the Wailing Crypt
Obj.0.type=travel
Obj.0.data1=52491,677,68426,9
Obj.0.data2=250
Obj.0.description=Travel to the Wailing Crypt
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=52511,679.786,68243.7,9
[ACT]
Act.BodyText=Enter the Wailing Crypt
Obj.0.type=travel
Obj.0.data1=2125,660,597,56,9
Obj.0.data2=250
Obj.0.description=Enter the Wailing Crypt
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=52511,679.786,68243.7,9
[ACT]
Act.BodyText=Kill The Revenant known as The Wailer
Obj.0.type=kill
Obj.0.data1=1259
Obj.0.data2=1
Obj.0.description=Kill The Wailer
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=2125,480,2802,56
[ACT]
Act.BodyText= Return to Derk Vilander
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Derk Vilander
Obj.0.complete=0
Obj.0.myCreatureDefID=1202
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58956.5,776.751,67025.6,9
RewardItem.0=10024,1,0
RewardItem.1=10025,1,0
RewardItem.2=10026,1,0
RewardItem.3=10027,1,0

[ENTRY]
ID=854
Title=Creatures of Grunes Tal
BodyText=Greetings good beast, it's nice to see another reach the Redeemer's Hall.  These days that's a rare sight.  Especially due to the increasing threat of the feral creatures of Grunes Tal. They seem to be breeding rather quick and now are starting to wander into our camp, threatening lives.  You seem like you can handle yourself, though. Would you take care of them?
CompleteText=Fantastic! You've done it, but there are more beasts of the wild that need handling if you're up for it.
Level=43
Suggested=43
Exp=8042
PartySize=1
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=3521
QuestEnderID=3521
Repeat=0
sGiver=58337.0,789.456,66885.7,9
sEnder=58337.0,789.456,66885.7,9
[ACT]
Act.BodyText=Kill 15 Haunt Hounds
Obj.0.type=kill
Obj.0.data1=1237,1238
Obj.0.data2=15
Obj.0.description=Kill 15 Haunt Hounds
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 15
Obj.0.markerLocations=56914.6,884.166,64884.3,9;
[ACT]
Act.BodyText=Return to Lanternkeeper Rosco
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Lanternkeeper Rosco
Obj.0.myCreatureDefID=3521
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58337.0,789.456,66885.7,9;
[ENTRY]
ID=855
Requires=854
Title=Creatures of Grunes Tal Part 2
BodyText=The wolf packs may be decreasing in size but those massive Deathweaver spiders are everywhere. Go exterminate a few of them and I'll once again reward you.
CompleteText=Those spiders didn't have a chance did they?! Excellent, there are a few more creatures that need dealing with though.
Level=43
Suggested=43
Exp=8042
PartySize=1
NumRewards=0
Coin=2318
Unabandon=0
QuestGiverID=3521
QuestEnderID=3521
Repeat=0
sGiver=58337.0,789.456,66885.7,9
sEnder=58337.0,789.456,66885.7,9
[ACT]
Act.BodyText=Kill 15 Grunes Deathweaver
Obj.0.type=kill
Obj.0.data1=1239,1240
Obj.0.data2=15
Obj.0.description=Kill 15 Grunes Deathweavers
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 15
Obj.0.markerLocations=58947.5,826.188,65413.7,9;
[ACT]
Act.BodyText=Return to Lanternkeeper Rosco
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Lanternkeeper Rosco
Obj.0.myCreatureDefID=3521
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=58337.0,789.456,66885.7,9;

[ENTRY]
ID=900
Requires=847
Title=Message to Front Line Camp
BodyText=Friend, perhaps you can perform another favor for me? As it now seems I must return to the Redeemer's Camp to inform my fellow Redeemers of my contact's death, would you deliver the documents you were able to retrieve to Damian Talamasca in Front Line Camp in my place? Damian is the commanding officer of our forces stationed at the Front Line and I am certain the information contained in these notes will be of great assistance there. I assure you they can use all the help they can get.

Thank you so much!
CompleteText=A message from Zahn? Give it here... Hmmm this is tragic news indeed... Thank you for going out of your way to deliver the sad tidings to us.

Oh! How rude of me, welcome to the Front Line Camp, friend!
Level=44
Suggested=45
Exp=8211
PartySize=1
NumRewards=0
Coin=1895
Unabandon=0
QuestGiverID=7785
QuestEnderID=1318
Repeat=0
sGiver=63985.6,780.358,56930.7,9
sEnder=0.0,0.0,0.0,0
[ACT]
Act.BodyText=Travel to the Frontline Camp in Swineland and deliver the message to Damian Talamasca.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Deliver the message to Damian Talamasca.
Obj.0.myCreatureDefID=1318
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73239.8,856.26,60816.6,9;
[ENTRY]
ID=901
Requires=900
Title=Black Gold
BodyText=Unikorns are a necessary evil in this land, foul as their presence may be. We do our best to keep the population healthy, but never so large a herd that they are uncontrollable.

You see, the local Night-Mares provide us Redeemers with a valuable resource: Vile Bihyl. This thick ichor, extracted from Night-Mare spleens, protects us against vampires by turning our blood repugnant to vampires. The taste is foul beyond measure, but a necessary evil if you wish to survive here at the Front Line.

Take to the wilds and harvest eight pints of Vile Bihyl from Night-Mares, and kill twelve of their handlers, the Valkal Steedmasters. It may save your own life one day!
CompleteText=Excellent work! This will replenish our supply as well as allow us to treat more Redeemer blood and increase our numbers in the fight against Valkal's legions.
Level=44
Suggested=45
Exp=9114
PartySize=1
NumRewards=0
Coin=3145
Unabandon=0
QuestGiverID=1318
QuestEnderID=1318
Repeat=0
sGiver=73239.8,856.26,60816.6,9
sEnder=73239.8,856.26,60816.6,9
[ACT]
Act.BodyText=Take to the wilds and harvest eight pints of Vile Bihyl from Night-Mares and kill twelve of their handlers, the Valkal Steedmasters.
Obj.0.type=kill
Obj.0.data1=1345
Obj.0.data2=8
Obj.0.description=Collect eight pints of Vile Bihyl
Obj.0.myCreatureDefID=
Obj.0.myItemID=10047
Obj.0.completeText=0 of 8
Obj.0.markerLocations=77299.8,899.39,56219.2,9;
Obj.1.type=kill
Obj.1.data1=1346
Obj.1.data2=12
Obj.1.description=Kill 12 Valkal Steedmasters
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 12
Obj.1.markerLocations=77299.8,899.39,56219.2,9;
[ACT]
Act.BodyText=Return to Damian Talamasca
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Damian Talamasca
Obj.0.myCreatureDefID=1318
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73239.8,856.26,60816.6,9;

[ENTRY]
ID=902
Requires=900
Title=The Blood Of The Innocents
BodyText=South of this Front-Line encampment, the Ice Goliaths are constantly trampling a more precious resource than most of us could ever imagine - Gaia's Tears. We believe that the crystals form as a result of millions of seasons' pressure from the mountains and a constant cold temperature, creating a snow-crystal of distilled aquae so pure that it is practically blessed by Gaia herself!

This purity, of course, makes the resultant liquid a very effective vampire killer. Well, kind of. You see, this only works on those vampires who are weakened, or resting. But we Redeemers will take any chance we can get!

Travel south until you see the Ice Goliaths - they are easily angered, step wise! Collect six Gaia's Tears from around where the Ice Goliaths have dug their "nests".
CompleteText=The Ice Goliaths are incredible ancient creatures, but in these desperate times of war, the innocent will take casualties too.  You did great work, thank you...
Level=44
Suggested=45
Exp=9213
PartySize=1
NumRewards=0
Coin=3199
Unabandon=0
QuestGiverID=1300
QuestEnderID=1300
Repeat=0
sGiver=73175.5,856.287,60806.4,9
sEnder=73175.5,856.287,60806.4,9
[ACT]
Act.BodyText=Travel south until you see the Ice Goliaths - they are easily angered, step wise! Collect six Gaia's Tears from around where the Ice Goliaths have dug their "nests".
Obj.0.type=kill
Obj.0.data1=1311,1312
Obj.0.data2=12
Obj.0.description=Kill 12 Ice Goliaths
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 12
Obj.0.markerLocations=68899.7,415.235,63899.7,9;
Obj.1.type=gather
Obj.1.data1=3485
Obj.1.data2=6
Obj.1.description=Gather 6 of Gaia's Tears
Obj.1.myCreatureDefID=
Obj.1.myItemID=10048
Obj.1.completeText=0 of 6
Obj.1.markerLocations=68899.7,415.235,63899.7,9;
Obj.1.ActivateTime=4000
Obj.1.ActivateText=Taking the tears...
[ACT]
Act.BodyText=Return to Ziggy Emberpaw
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Ziggy Emberpaw
Obj.0.myCreatureDefID=1300
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73175.5,856.287,60806.4,9;
[ENTRY]
ID=903
Requires=902
Title=Blood Thicker Than Water
BodyText=Justi Ambereye, once one of the most adored of The Redeemers, now roams the wastelands here in Swineland - forever tainted beyond any semblance of what we consider life.

The Ursine's gentle paws had saved countless lives, ruled fairly in the council, and even taught my son to fish after the death of his father. Now, he bears the same face, and with twisted savagery has torn apart several of his family and friends.

You see, the Vampires knew what a strategist Justi was, and he brought The Redeemers so very close to defeating the entire brood before they took him. Vampires have not been known to "turn" beasts, I do not even believe they can! Yet one of their mages had successfully ensorcelled poor Justi into believing he was of Vampire-Kind! And he believes it today - living in the wastes as a heartless, killing machine.

I cannot stand for this to continue! The beast that once was, no longer exists. He serves no real threat to The Redeemers, but seeing one of our "family" so defiled is an affront to all that exists!

Travel to Old Scraptown, as Justi was seen there last. Bring him peace, friend, and return to me with the Ambereye Signet Ring.
CompleteText=Justi.... He was the best of us and they got him.  Everything he worked so hard to do was undone... His death won't be in vain! Thank you for bringing him peace.
Level=45
Suggested=46
Exp=9612
PartySize=2
NumRewards=0
Coin=3401
Unabandon=0
QuestGiverID=1318
QuestEnderID=1318
Repeat=0
sGiver=73239.8,856.26,60816.6,9
sEnder=73239.8,856.26,60816.6,9
[ACT]
Act.BodyText=Travel to Old Scraptown, as Justi was seen there last. Put the formerly gentle Ursine out of his misery and return to Damian with the Ambereye Signet Ring as a proof of the deed.
Obj.0.type=kill
Obj.0.data1=1351
Obj.0.data2=1
Obj.0.description=Put Justi Amvereye to rest
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=77917.1,735.081,56885.8,9;
[ACT]
Act.BodyText=Bring the Ambereye Signet Ring to Damian Talamasca.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Damian Talamasca
Obj.0.myCreatureDefID=1318
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73239.8,856.26,60816.6,9;

[ENTRY]
ID=904
Requires=902
Title=Bergback Mountain
BodyText=Lumbering Bergbacks! Have you seen the creatures? They are truly glorious, and it is a wonder that such behemoths could thrive in the mountains on the southern borders of Swineland.

They are not like the "usual" creatures of Gaia's creation, but seem to be animated mountains - part flesh and part beast!

Their eyes are particularly prized, for their magical focusing qualities as they are gems of a unique clarity. The Redeemers are always in need of funding for our crusade against the Unliving, and this has been a handy source!

Please, travel south of Front Line Camp and extract 13 Lumbering Bergback Eyes from the creatures you find there. Worry not, they seem to reproduce like Bounders so the population will recover quickly!
CompleteText=Such noble creatures! We can sell these eyes for a handsome sum.  Here's your cut.
Level=45
Suggested=46
Exp=9415
PartySize=1
NumRewards=0
Coin=3261
Unabandon=0
QuestGiverID=1300
QuestEnderID=1300
Repeat=0
sGiver=73236.1,856.26,60779.3,9
sEnder=73236.1,856.26,60779.3,9
[ACT]
Act.BodyText=Travel South of Front Line Camp and harvest 13 Lumbering Bergback Eyes from the Lumbering Bergbacks in the snowfields.
Obj.0.type=kill
Obj.0.data1=1316,1317
Obj.0.data2=13
Obj.0.description=Harvest 13 Lumbering Bergback Eyes
Obj.0.myCreatureDefID=
Obj.0.myItemID=10050
Obj.0.completeText=0 of 13
Obj.0.markerLocations=74543.5,899.569,63156.4,9;
[ACT]
Act.BodyText=Return to Ziggy Emberpaw.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Ziggy Emberpaw
Obj.0.myCreatureDefID=1300
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73236.1,856.26,60779.3,9;

[ENTRY]
ID=905
Requires=901
Title=The Stinking Roses
BodyText=Oi!

You up for a little fetch an' carry? Stinking Roses, which grow north of Old Junktown, are always an effective deterrent in keepin' the Vampires outta our camps. They can't abide the smell, ye know?

Anyway, gather up about a dozen Stinking Rose bulbs growing around trees north of Old Junktown, and bring the whole lot to Alain Darkfeather at the Redeemer Camp.

Out here we are always in need of fresh garlands made o' Stinking Roses!
CompleteText=Oh, well, thank you.  It's a generous offering from our Warpig allies, but we have more pressing concerns than our scent!
Level=45
Suggested=45
Exp=9285
PartySize=1
NumRewards=0
Coin=3096
Unabandon=0
QuestGiverID=1297
QuestEnderID=1319
Repeat=0
sGiver=73229.8,856.3,60984.8,9
sEnder=76585.8,979.052,50077.1,9
[ACT]
Act.BodyText=Collect 12 Stinking Roses that grow north of Old Junktown.
Obj.0.type=gather
Obj.0.data1=1415
Obj.0.data2=12
Obj.0.description=Gather 12 Stinking Roses
Obj.0.myCreatureDefID=
Obj.0.myItemID=10051
Obj.0.completeText=0 of 12
Obj.0.markerLocations=69127.4,1382.73,55173.5,9;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Picking Rose!
[ACT]
Act.BodyText=Deliver the Roses to Alain Darkfeather.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Deliver the Roses to Alain Darkfeather
Obj.0.myCreatureDefID=1319
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76585.8,979.052,50077.1,9;
Requires=903

[ENTRY]
ID=906
Requires=903
Title=Bite Them Back
BodyText=Such superstitions the Warpigs have! The weak efforts involving blessed waters and stinking roses - well they merely chip away at the tide of Unliving bearing down upon us.

We have no choice, friend, but to take to the Vampires the only threat they understand - the final death. Surely, nothing frightens the Unliving more than an end to their horrific feasting!

Travel afield, and slay eleven Moonskull Hunters. Show the Vampires that our bark matches our "bite"!
CompleteText=That'll make the Vampires take us a little more seriously. Good work, soldier!
Level=45
Suggested=46
Exp=9497
PartySize=1
NumRewards=0
Coin=3296
Unabandon=0
QuestGiverID=1318
QuestEnderID=1318
Repeat=0
sGiver=73239.8,856.26,60816.6,9
sEnder=73239.8,856.26,60816.6,9
[ACT]
Act.BodyText=Kill 11 Moonskull Hunters.
Obj.0.type=kill
Obj.0.data1=1330,1331
Obj.0.data2=11
Obj.0.description=Kill 11 Moonskull Hunters
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 11
Obj.0.markerLocations=78712.3,868.15,58974.7,9;
[ACT]
Act.BodyText=Return to Damian Talamasca.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Damian Talamasca
Obj.0.myCreatureDefID=1318
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73239.8,856.26,60816.6,9;

[ENTRY]
ID=907
Requires=906
Title=Breaking The Chain Of Command
BodyText=Now that the Vampires are seeing us as more of threat, they are beginning to mobilize to try and wipe us out.  However, an army without proper leadership is vulnerable and weak.

Vaj Cruentes and Vaj Coltres are two of Valkal's so-called 'sons' who have been entrusted with commanding the Vampires' advance troops here in Swineland. Both have been spotted in their respective camps and if we can defeat these two, their armies will be left leaderless. Valkal himself, like most of his ilk, is arrogant and not likely to bother leaving his Blood Keep without due cause.

Do this favor for us, friend, and the Redeemers will forever be in your debt. Please do not take the Vajs lightly! I know you are a seasoned warrior, but this is an ancient evil and both of these creatures have immense power.
CompleteText=I don't believe my eyes, you've returned! I started to worry they got the best of... I won't lie, I had my doubts that you'd survive what with the sorts you had to contend with! You cannot even begin to understand what this means to the war effort!
Level=46
Suggested=46
Exp=10476
PartySize=2
Coin=4279
Unabandon=0
QuestGiverID=1318
QuestEnderID=1318
Repeat=0
sGiver=73239.8,856.26,60816.6,9
sEnder=73239.8,856.26,60816.6,9
[ACT]
Act.BodyText=Defeat the two commanders of the Vampire armies, Vaj Cruentes and Vaj Coltres, both 'sons' of Valkal.
Obj.0.type=kill
Obj.0.data1=1332
Obj.0.data2=1
Obj.0.description=Kill Vaj Cruentes
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=78822.1,866.691,59012.2,9;
Obj.1.type=kill
Obj.1.data1=1354
Obj.1.data2=1
Obj.1.description=Kill Vaj Coltres
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=77355.0,833.321,56531.1,9;
[ACT]
Act.BodyText=Return to Damian Talamasca
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Damian Talamasca
Obj.0.myCreatureDefID=1318
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73239.8,856.26,60816.6,9;

[ENTRY]
ID=908
Requires=901
Title=The Shiny Place
BodyText=My buddy Snorg always was tellin' me, "Waylon, don't ever try and be like anybody else and don't be afraid to take risks" - and he never did. In fact, he took his crazy snout down to The Shiny Place, convinced that it was a secret treasure trove of artifacts from the Age of Man.

Now, if you know anythin' about us Warpigs, you know that we don't take kindly to cold.

I'm sure he's on to somethin', but I worry!

Will you check on my friend for me? Travel south and west from the Front Line Camp to The Shiny Place and speak to Snorg.
CompleteText='allo there! Waylon sent ya did 'e?
Level=45
Suggested=45
Exp=8816
PartySize=1
Coin=3279
Unabandon=0
QuestGiverID=1304
QuestEnderID=1328
Repeat=0
sGiver=73527.3,879.169,60373.5,9
sEnder=66369.3,630.469,65092.0,9
[ACT]
Act.BodyText=Check up on Snorg at the "The Shiny Place" in the southwest.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Snorg
Obj.0.myCreatureDefID=1328
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=66369.3,630.469,65092.0,9;

[ENTRY]
ID=909
Requires=908
Title=Snorg's Shinies
BodyText=Welcome to th' best, most wonderful Shiny Place ye'll ev'r find! Now lissen here, I'm th' smartest Warpig that ever lived! Just nobody knows it as of yet. That keeps me safe, see? If they knew the riches I had, well Boss Hawg hisself would be sendin' his Commandos down here to take me out!

Just east o' here, where th' Ice Goliaths roam, there's some fancy crystals. These crystals are special, and I've found some itty-bitty pieces o' mankind's relics trapped within! I must have more, but I'se not so dumb as to take on the Ice Goliaths meself.

Go look up that path to th' Crystal Fields, and gather eight Crystal-Relics fer me!
CompleteText=Wow! Can't believe ya took 'em on and won!! And ya got me Shinies too! Ahaha! Give 'em here an' lemme see what ya found me!
Level=45
Suggested=45
Exp=9672
PartySize=1
Coin=4139
Unabandon=0
QuestGiverID=1328
QuestEnderID=1328
Repeat=0
sGiver=66369.3,630.469,65092.0,9
sEnder=66369.3,630.469,65092.0,9
[ACT]
Act.BodyText=Travel east to the camps of the Ice Goliaths and collect 8 Crystal-Relics for Snorg.
Obj.0.type=gather
Obj.0.data1=3527
Obj.0.data2=8
Obj.0.description=Gather 8 Crystal-Relics
Obj.0.myItemID=10049
Obj.0.completeText=0 of 8
Obj.0.ActivateTime=5000
Obj.0.ActivateText=Taking crystal relic.
Obj.0.markerLocations=68690.9,414.457,64098.2,9;
[ACT]
Act.BodyText=Return to Snorg with the Crystal-Relics.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Snorg
Obj.0.myCreatureDefID=1328
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=66369.3,630.469,65092.0,9;

[ENTRY]
ID=910
Requires=909
Title=A Gift To A Friend
BodyText=Well! Now ya seen' me treasures, but ye can't stay! Tell Waylon I'm fine. Let 'im know that ye never get anythin' with out takin' risks! Give 'im this as yer reminder.
CompleteText=What's this now? A shiny? I knew he weren't crazy! Thanks for checkin' on him fer me!
Level=45
Suggested=45
Exp=8642
PartySize=1
Coin=3739
Unabandon=0
QuestGiverID=1328
QuestEnderID=1304
Repeat=0
sGiver=66369.3,630.469,65092.0,9
sEnder=73527.3,879.169,60373.5,9
[ACT]
Act.BodyText=Deliver a Crystal-Relic to Waylon.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak to Waylon
Obj.0.myCreatureDefID=1304
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=73527.3,879.169,60373.5,9;

[ENTRY]
ID=922
Requires=910
Title=The Great Speaker Of Nook
BodyText=Hey, if it interests ya, you should head up north to Nook Town! That there place is considered to be th' Mecca of the Warpig world. The Great Nook is an area of worship for the creator of the Warpigs, and considering they worship a huge nuclear bomb they are not far off. The bomb is painted to have the features of a Warpig. There are a few temples made in the typical Warpig fashion surrounding the bomb. The temples are run by the Great Speaker of Nook.
CompleteText=Who is this that comes before the Great Speaker of the Nook?
Level=44
Suggested=44
Exp=8342
PartySize=1
Coin=3739
Unabandon=0
QuestGiverID=1304
QuestEnderID=1322
Repeat=0
sGiver=73527.3,879.169,60373.5,9
sEnder=62380.9,393.845,48938.6,9
[ACT]
Act.BodyText=Travel to Nook Town and speak to the Great Speaker of Nook.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Find the Great Speaker of Nook
Obj.0.myCreatureDefID=1322
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=62380.9,393.845,48938.6,9;

[ENTRY]
ID=911
Requires=905
Title=Dark Tidings
BodyText=The Warpigs have their tricks and theories of how to ward off the Vampires but the truth is they aren't going anywhere until we take the fight to them!  Atop the mountain directly south of us is Valkal's Blood Keep.

We've tried several times to send a task force in to eliminate Lord Valkal and his kin, but something is preventing us from gaining entry into the stronghold.  It's almost a barrier of sorts... Some form of evil magic shields the place from the inside.

We've been searching as best we can for a way to break the seal but to no avail.  If you truly want to help us, search the grounds of the Keep for any clues as to how to gain entrance into the stronghold itself. While you are at it, and if possible, take out a few of those cold bodies while you are at it!
CompleteText=You've returned! The mark of death? Could this mean only the dead may enter? Impossible, it must be a riddle of sorts...
Level=45
Suggested=45
Exp=9561
PartySize=1
NumRewards=0
Coin=3827
Unabandon=0
QuestGiverID=1319
QuestEnderID=1319
Repeat=0
sGiver=76647.6,979.647,50172.0,9
sEnder=76647.6,979.647,50172.0,9
[ACT]
Act.BodyText=Defeat fifteen of the bloodsuckers roaming around the place so you can search in peace!
Obj.0.type=kill
Obj.0.data1=1347,1348,1350,1349,1417,7750
Obj.0.data2=20
Obj.0.description=Kill 15 Vampires outside the Keep
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 15
Obj.0.markerLocations=79042.1,1297.9,52837.1,9;
[ACT]
Act.BodyText=Search the Blood Keep grounds for clues on how to gain entry into the Keep itself.
Obj.0.type=travel
Obj.0.data1=79133,1299,52748,9
Obj.0.data2=100
Obj.0.description=Search the grounds for clues
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=
[ACT]
Act.BodyText=You see a worn and blood spattered message running along the edge of a fountain.
Obj.0.type=activate
Obj.0.data1=7883
Obj.0.data2=1
Obj.0.description=Examine the inscribed message.
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=You memorise the words of the message
Obj.0.markerLocations=79133,1299,52748,9;
Obj.0.ActivateTime=5000
Obj.0.ActivateText=Examining the inscribed message ...
[ACT]
Act.BodyText=Return to Alain Darkfeather with your discovery.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Alain Darkfeather
Obj.0.myCreatureDefID=1319
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76647.6,979.647,50172.0,9;

[ENTRY]
ID=912
Requires=911
Title=A Riddle in the Dark
BodyText=I can't figure this out... Go speak to Maddie Paintedhoof, she's a whiz with riddles and knows the history of the land far better them me. Perhaps she can figure out what this message means.
CompleteText=You have a riddle for me eh?! Sure, let me take a look... Hmmmm...
"Dark secrets lie within these walls...
To blackened hearts we hold them close...
The key is buried with the dead...
Only the Mark of Death will let you in."
Level=45
Suggested=45
Exp=7561
PartySize=1
Coin=3427
Unabandon=0
QuestGiverID=1319
QuestEnderID=1307
Repeat=0
sGiver=76647.6,979.647,50172.0,9
sEnder=76840.2,970.62,49964.3,9
[ACT]
Act.BodyText=Talk to Maddie Paintedhoof! Perhaps she can solve the riddle
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Maddie Paintedhoof
Obj.0.myCreatureDefID=1307
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76840.2,970.62,49964.3,9;

[ENTRY]
ID=913
Requires=912
Title=The Mark of Death
BodyText=Wait, I think I've solved it!! The Mark of Death doesn't literally mean Death itself, it refers to an object! "The Key is buried with the dead" means the artifact is literally buried somewhere. "Only the Mark of Death will let you in" This is basically the answer itself. The Mark of Death itself is the Key!

Where would it be hidden though? It wouldn't be too close to the Blood Keep as people would expect that, but it also couldn't be miles away... wait the Mausoleum!

Just west of here is the Old Wartown Cemetery. The place used to be where the city's citizens buried their dead, but, it hasn't been used in generations. Vampires have been sighted in the general area but none have been confirmed to have actually entered the structure itself. Head to the abandoned Mausoleum and see if you can find this Mark of Death that this riddle speaks of. Be careful, though, I can only imagine what must be dwelling in there.
CompleteText=You have it!! Incredible! Odd though... Such an object as this one would think would emit some sort of power, yet I feel nothing from it. There must be more to this riddle. Thank you for all your help.
Level=45
Suggested=45
Exp=10561
PartySize=2
Coin=3927
Unabandon=0
QuestGiverID=1307
QuestEnderID=1307
Repeat=0
sGiver=76840.2,970.62,49964.3,9
sEnder=76840.2,970.62,49964.3,9
[ACT]
Act.BodyText=Travel to the old Mausoleum and search for The Mark of Death.
Obj.0.type=travel
Obj.0.data1=74338,875,50944,9
Obj.0.data2=20
Obj.0.description=Search the Old Mausoleum
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=74378.9,874.269,50967.3,9;
[ACT]
Act.BodyText=Search the old Mausoleum and uncover the secrets it holds.
Obj.0.type=kill
Obj.0.data1=3475
Obj.0.data2=1
Obj.0.description=Find the Mark of Death
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=1020.85,1.52588E-5,1734.64,3080;
[ACT]
Act.BodyText=Bring the Mark of Death to Maddie Paintedhoof.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Bring Maddie the Mark of Death
Obj.0.myCreatureDefID=1307
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76840.2,970.62,49964.3,9;
[ENTRY]
ID=914
Requires=912
Title=A Possible Bloodkin Raid
BodyText=Hey, I heard you're headed to the Old Wartown Cemetery. Dangerous place, keep your wits about you! I wonder if you can do the Redeemers another favor while you're over there. I was doing my midnight patrol the other day when I spotted a sizable Vampire pack headed in the direction of Wartown. Assuming it was a raid I quickly followed them, but suddenly they seemed to vanish out of sight. My only thought is they are hiding out in the old Mausoleum until they are ready to attack.

To make things worse a Giant Vampider recently took refuge outside the Mausoleum door.  I doubt its a coincidence!  Kill the Vampider and 20 of Valkal's kin as well! Show them they aren't as clever as they think.
CompleteText=I was right!? I knew it!! I can't thank you enough. I dont know if you fully understand what you may have prevented! The Redeemers and the people of Wartown are forever in your debt.
Level=45
Suggested=45
Exp=9761
PartySize=2
NumRewards=0
Coin=3727
Unabandon=0
QuestGiverID=1315
QuestEnderID=1315
Repeat=0
sGiver=76772.5,978.741,50232.0,9
sEnder=76772.5,978.741,50232.0,9
[ACT]
Act.BodyText=Kill the Giant Vampider that is acting as the Guardian to the Mausoleum in the Old Wartown Cemetery.
Obj.0.type=kill
Obj.0.data1=3470
Obj.0.data2=1
Obj.0.description=Kill The Guardian
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=74560.3,881.832,50996.9,9;
[ACT]
Act.BodyText=Kill twenty of Valkal's bloodkin in the Mausoleum.
Obj.0.type=kill
Obj.0.data1=1417,3474,3473
Obj.0.data2=20
Obj.0.description=Kill 20 of Valkals bloodkin
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 20
Obj.0.markerLocations=1023.15,1.62125E-5,1416.07,3080;
[ACT]
Act.BodyText=Return to Marley Roberts
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Marley Roberts
Obj.0.myCreatureDefID=1315
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76772.5,978.741,50232.0,9;

[ENTRY]
ID=915
Requires=913
Title=On My Way to Big City
BodyText=I'll have to study this artifact further to determine it's precise use and how we can use it to get inside Valkal's Blood Keep. I need some time to study this artifact.

Until then, why don't you check in over at Wartown itself? I've heard rumors Boss Hawg and his Crew have been causing problems over there again. When you get into town, speak to Elvis. He's always got a problem or two and usually hangs around near the eastern gate. Good luck!
CompleteText=Well goo' mornin to ya stranger! Heard about me did ya? Well I just might have some work for ya, iffn' yer intersted.
Level=45
Suggested=45
Exp=7577
PartySize=1
Coin=2727
Unabandon=0
QuestGiverID=1307
QuestEnderID=1339
Repeat=0
sGiver=76840,970,49964,9
sEnder=72581,1074,51930,9
[ACT]
Act.BodyText=Check in with Elvis near Wartown's eastern gate and see if he has any work for you.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Check in with Elvis
Obj.0.myCreatureDefID=1339
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72581,1074,51930,9;

[ENTRY]
ID=916
Requires=915
Title=Taking Out the Trash
BodyText=Welcome to Wartown fella, safest place in Swineland... well... err... she use ta be. Wartown is starting to attract a few too many low lifes.  If yer as tough as ya look, go kick in a few Hoodlum skulls fer me. They's been hangin' round town like nobody's bisness and it's high time they go on an' git.
CompleteText=HAHAHA!! I saw ye in action from over here! Ya sure got fight in yer bones that's fer sure.
Take this to cover yer troubles!
Level=45
Suggested=45
Exp=9836
PartySize=1
Coin=3527
Unabandon=0
QuestGiverID=1339
QuestEnderID=1339
Repeat=0
sGiver=72697.3,1074.4,51812.5,9
sEnder=72697.3,1074.4,51812.5,9
[ACT]
Act.BodyText=Clear the streets of Hoodlums.
Obj.0.type=kill
Obj.0.data1=3493
Obj.0.data2=12
Obj.0.description=Defeat 12 Hoodlums
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72378.9,1075.07,52458.1,9;
[ACT]
Act.BodyText=Return to Elvis.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Elvis
Obj.0.myCreatureDefID=1339
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72581,1074,51930,9;

[ENTRY]
ID=917
Requires=916
Title=The Start of Something Big
BodyText=Somethin' ain't right... Ya got rid of them street scum fer awhile, but I just saw a herd of em causing problems agin. What with the beatin' you laid on 'em, they shoulda been runnin' fer da hills! Go talk to Jeb, he's got more pull in this town then me. Mebbe he's heard somethin' I didn't.
CompleteText=*sigh* Elvis 'as a good heart, he does, but he jus' stirred a pot we didn't wanna touch. Ya see, them so-called "Hoodlums" he sent you after were actually underlings o' Boss Hawg's gang, Th' 'azard Crew, and now he knows we is on to 'im. We gots ta make our next move quick bfore Hawg can retaliate.
Level=45
Suggested=45
Exp=9536
PartySize=1
Coin=3427
Unabandon=0
QuestGiverID=1339
QuestEnderID=1337
Repeat=0
sGiver=72697.3,1074.4,51812.5,9
sEnder=72795.6,1327.27,52898.1,9
[ACT]
Act.BodyText=Report to Jeb.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Report to Jeb
Obj.0.myCreatureDefID=1337
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72795.6,1327.27,52898.1,9;

[ENTRY]
ID=918
Requires=917
Title=Finding the Haz'ard Crew Hangout
BodyText=Boss Hawg has been usin' his spies from th' Crew ta keep tabs on us fer some time now. We think they gots a hideout somewhere in town, but, haven't had much luck in findin' it. Since yer th' one who got their 'tention, search the city for clues and talk to the locals. Surely someone knows where they are a hidin'.
CompleteText=I shoulda guessed it'd be in th' obvious place! That ole tavern is where the most of th' Crew are offen seen night 'n day...
Level=45
Suggested=45
Exp=9736
PartySize=1
Coin=3823
Unabandon=0
QuestGiverID=1337
QuestEnderID=1337
Repeat=0
sGiver=72795.6,1327.27,52898.1,9
sEnder=72795.6,1327.27,52898.1,9
[ACT]
Act.BodyText= Find where the Haz'ard Crew have their hideout.
Obj.0.type=travel
Obj.0.data1=71758,1203,52590,9
Obj.0.data2=30
Obj.0.description=Find the Haz'ard Crew Hideout.
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72807.1,1328.76,52891.6,9;
[ACT]
Act.BodyText= Take the Haz'ard Crew Battle Plans.
Obj.0.type=gather
Obj.0.data1=3487
Obj.0.data2=1
Obj.0.description=Take the Battle Plans.
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72807.1,1328.76,52891.6,9;
Obj.0.ActivateTime=4000
Obj.0.ActivateText=Taking the plans...
[ACT]
Act.BodyText=Return to Jeb.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Jeb
Obj.0.myCreatureDefID=1337
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72795.6,1327.27,52898.1,9;

[ENTRY]
ID=919
Requires=918
Title=The Spy of Wartown
BodyText=(You show Jeb the paper you found in the hideout that looks like some sort of battle plan to attack Wartown on it.)

Wut is this?!

....

....

Why that dirty rotten...! So, Hawg's a thinkin' he can a retake all a' Wartown fer hisself eh?! That does it, I was a goin' ta send ya there anyways but this is th' last bit o' straw! Head t' me buddy Bert over by Boss Hawg's Junk Palace compound located to th' west o' Wartown an' let 'im know o' Hawg's awdacity. He's been a watchin' th' Haz'ard Crew fer a good while now, an' lets us here in Wartown know of any movements they is up to. Ol' Bert's a right up spy he is and was th' one who told us 'bout th' Crew's hangout you done found an' busted up fer us.

Hurry to 'im afore Hawg makes 'is move!
CompleteText=An' jes who're you s'posed ta be, huh? Says what?! I sees then... So, Jeb sent ya to me ta let me know what Boss Hawg's aplannin'. An' he thinks youse strong enuf ta' deal with Hawg too?! Fine then. If'n Jeb trusts ya, then so do I.
Level=45
Suggested=45
Exp=9736
PartySize=1
Coin=3823
Unabandon=0
QuestGiverID=1337
QuestEnderID=1338
Repeat=0
sGiver=72795.6,1327.27,52898.1,9
sEnder=72795.6,1327.27,52898.1,9
[ACT]
Act.BodyText=Speak to Bert near the Junk Palace Compound to the west of Wartown.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak to Bert
Obj.0.myCreatureDefID=1338
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=67690,1216,52924,9;

[ENTRY]
ID=920
Requires=918
Title=Puttin' A Quiver In His Liver
BodyText=Now sit a spell, and lissen 'bout ol' Boss Hawg. When they was a passin' out th' brains, he musta been behind th' door an' didn't get any.

He's in charge of th' Haz'ard Crew, and none put a hurt on anyone more than that mercenary band! Boss Hawg let greed get th' best o' him - even for a Warpig - when he done let open the Dambat Door! How can we make a profit with all a' this scuttlebutt about!

It's 'bout time we take down Boss Hawg an' his lackeys th' Haz'ard Crew once an' fer all. A'fore we can deal with Hawg hisself, though, there's th' Haz'ard Crew ta deal with first! Don't need em' a squealin' ta Hawg that we is here jus' yet. This here compound is full o' Haz'ard Crew so be careful, but, don't go easy on 'em either!
CompleteText=Youse cleared out those Haz'ard scum like nobody's bisness, an' pretty quick too! Now I sees why Jeb recomended ya! Now comes th' real fun...
Level=45
Suggested=45
Exp=10276
PartySize=3
Coin=4327
Unabandon=0
QuestGiverID=1338
QuestEnderID=1338
Repeat=0
sGiver=72795.6,1327.27,52898.1,9
sGiver=72795.6,1327.27,52898.1,9
[ACT]
Act.BodyText=Enter the Junk Palace Compound and kill 10 Haz'ard Crew.
Obj.0.type=kill
Obj.0.data1=1390,7754,1391,1392,1390,1393,1394
Obj.0.data2=10
Obj.0.description=Defeat 10 Haz'ard Crew
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 10
Obj.0.markerLocations=66708.9,1103.91,54125.8,9;
[ACT]
Act.BodyText= Return to Bert
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Bert
Obj.0.myCreatureDefID=1338
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72795.6,1327.27,52898.1,9;

[ENTRY]
ID=921
Requires=920
Title=The Junk Palace
BodyText=Now that the' Haz'ard Crew are outta comission, we can storm th' Junk Palace itself and put an end ta' Boss Hawg's reign once and fer all! Th' Junk Palace is that large mansion sitiated up on th' hill in the back o' th' Compound. I'se sure ya saw it when ya was dealin' with th' Crew.

Anyways, Boss Hawg ain't like his lackeys. Dumb as rocks he is, but, what 'e lacks in brains, he's got in strength. Rumor has it Hawg even got hisself a few tickin' hummers from th' Age o' Man in ther wit' 'im. Mebbe you could relieve 'im o' those while yer at it. Not like he's a gonna need 'em where'n he's a goin' anyway. Then a'gin, ya could always let 'im have a real blast with 'em instead!

Either way ya do th' job, it ain't gonna be easy, so prepare yerself accordin' like an' bring some friends along iffen ya got some.
CompleteText=So, it's finally over. Boss Hawg done met his maker. Mebbe now things'll finally calm down an' the rest o' us can all get back t' doin' proper bisness an actually make some coin fer once.

I'se gotta admit it, ya did a warpig proud in there. Really, I means it. For yer troubles, take this. It ain't much, but, don't ever let it be said a warpig never gave nothin' fer thanks. Swineland's future looks a little brighter thanks to ya. Now iffn' we can gets rid o' them dambats, things'll really start lookin' up.
Level=45
Suggested=47
Exp=10576
PartySize=3
NumRewards=0
Coin=4327
Unabandon=0
QuestGiverID=1338
QuestEnderID=1338
Repeat=0
sGiver=66708.9,1103.91,54125.8,9
sEnder=66708.9,1103.91,54125.8,9
[ACT]
Act.BodyText=Enter the Junk Palace and defeat Boss Hawg, the Haz'ard Crew boss.
Obj.0.type=kill
Obj.0.data1=1387
Obj.0.data2=1
Obj.0.description=Defeat Boss Hawg
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=1463.0,280.687,1552.76,67;
[ACT]
Act.BodyText=Return to Bert.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Bert
Obj.0.myCreatureDefID=1338
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=72795.6,1327.27,52898.1,9;

[ENTRY]
ID=923
Title=In Need Of A Makeover
BodyText=You there - approach us!

I'm th' Great Speaker o' Nook! All o' youse will kiss my ring as I give th' words of our shiny, ticking god!

Nook's been lookin' a bit rough lately, what with all the worshippin' and huggin' Warpigs are givin' 'im - so's I'se a thinkin' we need t' freshen our shiny-one up a bit.


Will ya serve The Great Nook - shiny-one and doom-bringer? He demands it!


Hunt southeast o' here, fer some dambugs. Dambug blood makes fer good an' shiny paint for Nook! Bring us back thirteen gallons o' Dambug Blood as a right offerin' ta Nook.
CompleteText=It pleases Nook ta see an outsider take such risk for th' tickin' god. Many thanks traveler.
Level=44
Suggested=44
Exp=8634
PartySize=1
Coin=3527
Unabandon=0
QuestGiverID=1322
QuestEnderID=1322
Repeat=0
sGiver=62380.9,393.845,48938.6,9
sEnder=62380.9,393.845,48938.6,9
[ACT]
Act.BodyText=Travel to the nearby Skrill mounds and collect 13 gallons of Dambug Blood for The Great Nook.
Obj.0.type=kill
Obj.0.data1=3528,3529,3530
Obj.0.data2=13
Obj.0.description=Collect 13 gallons of dambug blood
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 13
Obj.0.markerLocations=65379.6,909.672,51262.9,9;
[ACT]
Act.BodyText=Return to Norris.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Norris
Obj.0.myCreatureDefID=1322
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=62380.9,393.845,48938.6,9;
RewardItem.0=8700,1,1

[ENTRY]
ID=924
Title=Bug-Juice
BodyText=Oi!

The Great Speaker of Nook - he's in need o' his Bug-Juice sumthin' fierce, and we been kinda busy with other stuff.

Go kill Dambugs fer me, an' I'll whip some Bug-Juice up for him right quick. He needs th' drink ta hear th' tick-whispers o' the Nook.

Here's the stuff I'm needin': Spleens from th' Hiveguards, Eyes from th' Hivemenders, and Gooey-Goo from th' Hivesoldiers.

Bring me back seven of each.
CompleteText=Nook bless you! Now th' Great Speaker will be able ta hear new words from th' ticking god and guide us further!
Level=47
Suggested=47
Exp=8734
PartySize=1
Coin=3645
Unabandon=0
QuestGiverID=1321
QuestEnderID=1321
Repeat=0
sGiver=61842.3,407.187,49082.4,9
sEnder=61842.3,407.187,49082.4,9
[ACT]
Act.BodyText=Gather 7 Hiveguard Spleens, 7 Eyes of Hivemenders and 7 Gooey-Goo from Hivesoldiers around the Skrill mounds.
Obj.0.type=kill
Obj.0.data1=1396
Obj.0.data2=7
Obj.0.description=Gather 7 Skrill Hiveguard Spleens
Obj.0.myCreatureDefID=
Obj.0.myItemID=10052
Obj.0.completeText=0 of 7
Obj.0.markerLocations=71295.3,776.15,45534.8,9;
Obj.1.type=kill
Obj.1.data1=1402
Obj.1.data2=7
Obj.1.description=Gather 7 Skrill Hivemender Eyes
Obj.1.myCreatureDefID=
Obj.1.myItemID=10053
Obj.1.completeText=0 of 7
Obj.1.markerLocations=71295.3,776.15,45534.8,9;
Obj.2.type=kill
Obj.2.data1=1399
Obj.2.data2=7
Obj.2.description=Gather 7 Skrill Hivesoldier Gooey-Goo
Obj.2.myCreatureDefID=
Obj.2.myItemID=10054
Obj.2.completeText=0 of 7
Obj.2.markerLocations=71295.3,776.15,45534.8,9;
[ACT]
Act.BodyText=Return to Dixon with the ingredients.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Dixon
Obj.0.myCreatureDefID=1321
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=61842.3,407.187,49082.4,9;

[ENTRY]
ID=925
Requires=923
Title=The Nook-le-are Path
BodyText=Nook has spoken of an outsider who would walk th' Nook-le-are Path and prepare us fer th' Great Splitting. It has happened once before when Man became consumed with hatred to hisself and lost sight o' the Nook's salvation. The Great Nook split then and th' world was reborn... though Man was no more.

The second splitting is coming and we need ta be ready. Now here's where you come in.... South o' Wartown there's a very sacred and Holy place filled with th' ticking god's essence. Many a warpig is encouraged ta' go on th' pilgrimage to th' Nook-le-are Path an' bask in th' essence o' Nook.

(Norris sighs in reflection.)

I 'member long ago when my brother Boris an' I went on our pilgrimage. Both o' us were excited ta finally fulfill a dream. When we returned from th' Nook-le-are Path, having basked in th' glory that is th' essence o' the Great Nook, it filled us with gladness. Well, least it filled me with gladness anyhow. Unknown ta me, Boris wasn't satisfied an' wanted more. Sometime later, yers truly was chosen by The Great One as his next Great Speaker.

While th' rest o' Nook's followers rejoiced, Boris was furious. In a fit o' jealousy he insisted Nook shoulda chosen him instead an' that everthin' was a big fat lie. Soon after that, Boris lost his faith. I watched in sadness as me own flesh an' blood turned his back on everone here in Nook Town and left.

Unfortunately, th' story don't end there. Some years passed 'til a few months ago when I received word from a few pilgrims that Boris had formed his own sect o' worshippers o' th' Nook. More recently, they'se been preachin' a terrible heresy. Boris' followers 'ave been a'spreadin' th' claim that th' Nook-le-are Path is the 'one true way' to salvation an' the 'true believers' must constantly bask in Nook's divine essence ta remain pure. Even worse, I'se been gettin' reports recently o' warpigs bein' attacked while attemptin' to go on their pilgrimages.

What utter heresy an' blasphemy!

While youse go on yer own pilgrimage to the Nook-le-are Path for th' ticking god, find those blasphemin' heretics occupyin' Nook's holy path and eliminate 'em. Ye'll be makin' it safe fer all the gen-u-wine true believers ta once again be able ta make their own pilgrimages to th' Path.
CompleteText=I see we have a new believer in our midst! I can feel Nook's essence radiatin' right offa ya.. ...and ya dealt with th' heretics too? Ya did...? I'se sure Nook is greatly pleased.   ... what's this...?
Level=45
Suggested=45
Exp=8814
PartySize=1
Coin=3645
Unabandon=0
QuestGiverID=1322
QuestEnderID=1322
Repeat=0
sGiver=62380.9,393.845,48938.6,9
sEnder=62380.9,393.845,48938.6,9
[ACT]
Act.BodyText=Travel to the Nook-le-are Path south of Wartown and eliminate 20 members of the Nook-le-are Cult. While on your pilgrimage, see if you can find out what the Cult is up to.
Obj.0.type=kill
Obj.0.data1=3463,3464,3465,3466
Obj.0.data2=20
Obj.0.description=Defeat 20 Nook-le-are Cult
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 20
Obj.0.markerLocations=71589,973,56029,9;
Obj.1.type=activate
Obj.1.data1=3531
Obj.1.data2=1
Obj.1.description=Pick up Boris' Plans
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=71589,973,56029,9;
Obj.1.ActivateTime=4000
Obj.1.ActivateText=Taking the plans...
[ACT]
Act.BodyText=You read what looks to be a freshly penned message on the parchment. It outlines a plan by Norris' brother Boris to attack the 'heretics' of Nook Town, 'liberate' it and 'rescue' the Great Nook from them. Take this terrible news back to Norris immediately!
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Norris
Obj.0.myCreatureDefID=1322
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=62380.9,393.845,48938.6,9;

[ENTRY]
ID=926
Requires=925
Title=The Blasphemer
BodyText=What... utterly... foul an' dark news is this?!?

(Norris crumples the message and tosses it to the ground in disgust.)

What utter heresy! Heresy an' absolute blasphemy! Why Boris?! Why have ya strayed from th' path o' salvation!?

This... this... blasphemy against th' Great One is inexcusable! Unforgivable!

(Norris barely recomposes himself.)

Please fergive my outburst there. Mine heart is grieved at th' news ya brought. As a fellow believer in th' great ticking god, I must make a'nother request o' ya. As th' Great Speaker o' the Nook, I pass sentence upon my brother. Boris has lost his way an' has chosen ta willin'ly commit th' unpardonable. His blasphemies are an affront ta both th' Great Nook an' all Nook-believin' warpigs! As a new believer in 'th Nook, I charge ya with th' task o' dealin' with 'im. Return to the Nook-le-are Path and seek out Boris' hidin' place. When ya find his foul and blasphemin' heretic carcass, I want ya to show 'im no mercy. Eliminate him an' liberate th' holy path from his ilk for all true Nook-believers! Go!
CompleteText=You has returned I see. So, Boris is feedin' th' vultures and th' Nook-le-are Path is once again open ta all?

I can't thank ya enuf. Ye've only been here a short time, yet, ya done so much in th' Nook's service. While I'se goin' ta miss Boris in spite o' his betrayal, I wants ta give ya somethin' fer yer trouble. Take one o' these with ya when ya go on yer way. Taint much, but, consider it as reward fer th' faithful.
Level=45
Suggested=45
Exp=8814
PartySize=1
Coin=3645
Unabandon=0
QuestGiverID=1322
QuestEnderID=1322
Repeat=0
sGiver=62380.9,393.845,48938.6,9
sEnder=62380.9,393.845,48938.6,9
[ACT]
Act.BodyText=Return to the Nook-le-are Path and kill the Nook-le-are Cult's leader Boris.
Obj.0.type=kill
Obj.0.data1=3469
Obj.0.data2=1
Obj.0.description=Kill Boris the Heretic
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=71589,973,56029,9;
[ACT]
Act.BodyText=Return to Norris.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Norris
Obj.0.myCreatureDefID=1322
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=62380.9,393.845,48938.6,9;
RewardItem.0=8700,1,1

[ENTRY]
ID=927
Requires=925
Title=Essence of the Ticking God
BodyText=I've been told th' Great Speaker wants ta send ya on th' Nook-le-are Path. That is such an honor! It's been so long since I've made th' journey. I wonder if mebbe youse could do me a favor while yer there.

The Nook-le-are Path is full o' th' spirit of Nook, what outsiders might mistake as "Nook-le-are Waste". Iffn you could bring me a jar filled with Nook's Essence I would be extremely grateful.
CompleteText=Amazin'! I can feel Nook's Power radiatin' in my hands. Such a remarkable feelin', I can't thank youse enough!
Level=45
Suggested=45
Exp=8954
PartySize=1
Coin=3776
Unabandon=0
QuestGiverID=1320
QuestEnderID=1320
Repeat=0
sGiver=61867.7,407.187,49152.7,9
sEnder=61867.7,407.187,49152.7,9
[ACT]
Act.BodyText=Fill a jar with Nook-le-are Waste for Mason.
Obj.0.type=gather
Obj.0.data1=7884
Obj.0.data2=1
Obj.0.description=Collect some Nook-le-are Waste
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=73667.7,1197.3,57738.9,9;
Obj.0.ActivateTime=4000
Obj.0.ActivateText=Collecting waste...
[ACT]
Act.BodyText=Bring the Jar of Nook-le-are Waste to Mason.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Mason
Obj.0.myCreatureDefID=1320
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=61867.7,407.187,49152.7,9;

[ENTRY]
ID=928
Requires=921
Title=Spreading the Word of Nook
BodyText=Youse proven ta all of us that Nook guides ya and watches over ya. I would likes ta offer ya th' rank of Missionary o' the Great Nook. Go now an' spread the word to our kin. There is a very violant gang east o' here whose leader goes by th' name o' Clint.

Clint is a little ole fashion, ya see. He needs some good spirit iffn ya ask me. Go an' help him in his journey.
CompleteText=What're ya lookin' at punk? ...Norris sent you? AHAHA!!! Look, yer barkin' up the wrong tree. I ain't inter'sted in any religious mumbo jumbo.
Level=45
Suggested=45
Exp=9354
PartySize=1
NumRewards=0
Coin=3776
Unabandon=0
QuestGiverID=1322
QuestEnderID=1325
Repeat=0
sGiver=62379.7,392.911,48952.7,9
sEnder=71482.2,1130.07,47871.1,9
[ACT]
Act.BodyText=Speak with Squisher Clan Chief Clint.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Clint
Obj.0.myCreatureDefID=1325
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=71482.2,1130.07,47871.1,9;

[ENTRY]
ID=929
Requires=928
Title=Fist Full Of Dambugs
BodyText=Wait a minute... I know who ya are. Yer that punk what took out Boss Hawg! What da hell ya doin' workin' wit' those religious nuts? ...Whatever, to each their own. But listen, since I got such a fighter on my hands, maybe youse can help me.

Not sayin' Ise need help or anythin', but it saves me doin it myself... Uh, ya! That's it! See, those freakin' Dambugs are poppin' out all over. They ain't no pushovers either. Show me what yer worth and squish a few o' their skulls would ya!?
CompleteText=You ain't half bad kid... Ya handled yourself pretty good, take d'is fer your trouble!
Level=48
Suggested=49
Exp=9554
PartySize=1
Coin=4791
Unabandon=0
QuestGiverID=1325
QuestEnderID=1325
Repeat=0
sGiver=71482.2,1130.07,47871.1,9
sEnder=71482.2,1130.07,47871.1,9
[ACT]
Act.BodyText=Kill 20 Skrill for Clint.
Obj.0.type=kill
Obj.0.data1=1396,1399,1402,1405,1408
Obj.0.data2=20
Obj.0.description=Defeat 20 Skrill
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 20
Obj.0.markerLocations=71323.9,776.777,45415.9,9;
[ACT]
Act.BodyText=Return to Clint.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Clint
Obj.0.myCreatureDefID=1325
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=71482.2,1130.07,47871.1,9;
RewardItem.0=8700,1,1

[ENTRY]
ID=930
Requires=929
Title=You Scratch My Back, I Scratch Yours
BodyText=Alright kid, now what most folks around here seem ta fergit is we keep these dang dambugs from spillin' into th' rest o' Swineland. Population control see!? Few o' them "Ally" Clans are fergettin' that.

Th' Duke brothers over in th' Smooshin' Clan usually deal with any business between our clans and they are late on a payment as per our deal. Go git my money!! Tell 'em if theys don't pay up, they'll start ta see a few more dambugs then they're use to.
CompleteText=Clint's got some new muscle eh? HAH! Why should I give youse a copper?

(You hand Duke a piece of a torn Haz'ard Crew banner.)

What!? Hang on... Oh geez, how silly of me! I know who yas are. ...O' course, here ya go. Sorry for da trouble!

Hey listen, iffn yer ever done workin' with Clint, come see me brother an' meself. Hear?
Level=48
Suggested=48
Exp=9354
PartySize=1
Coin=4321
Unabandon=0
QuestGiverID=1325
QuestEnderID=1340
Repeat=0
sGiver=71482.2,1130.07,47871.1,9
sEnder=70543.5,992.447,50150.5,9
[ACT]
Act.BodyText=Go collect Clint's money from Duke Bodine.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Collect from Duke Bodine
Obj.0.myCreatureDefID=1340
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=70543.5,992.447,50150.5,9;

[ENTRY]
ID=931
Requires=930
Title=Payment In Full
BodyText=Okay, ya got paid now beat it! OH! Before ya go, just remember I got lots of work needin' doin' so if ya ever need sum extra cash I got some Yeti problems that could use an enforcers touch!
CompleteText=Your back.

(Clint takes Duke's payment from you.)

AHA! Excellent! Dem Dukes are good folk, just need a lesson on what's what every now an' agin'. HAH... Here's yer cut.
Level=48
Suggested=48
Exp=9474
PartySize=1
Coin=4485
Unabandon=0
QuestGiverID=1340
QuestEnderID=1325
Repeat=0
sGiver=70543.5,992.447,50150.5,9
sEnder=71482.2,1130.07,47871.1,9
[ACT]
Act.BodyText=Deliver Duke's payment to Clint.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Deliver the money to Clint
Obj.0.myCreatureDefID=1325
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=71482.2,1130.07,47871.1,9;

[ENTRY]
ID=932
Requires=931
Title=You Feelin' Lucky
BodyText=Sometimes if you want 'ta see a change for tha better, you've gotta take things into yer own hands. Just north o' here is th' most humongous Dambug hive in all o' Europe, where th' Dambug Mother is constantly layin' her eggs in stacks beyond countin'. Now, we ain't got no problem wit' the Dambugs as a general rule - but they'se servin' no purpose for any Warpig clan! No tribute, no good meat - tho' the Great Speaker o' Nook seems ta like th' Bug Juice.

I tried bein' reasonable-like here, an' I didn't like it - it got me nowheres fast. Hey - I know what youse a-thinkin'. I've done killed piles o' those Dambugs and they flow out like a segmented river o' death from th' hives! Th' only way we'll get ahead here, is ta kill da mutant-egg-layer-queen-Dambug.

I'se made some progress, but did I kill a whole generation o' Dambugs or jus' one troop? Well, ta tell ya th' truth, in all this excitement, I'se kinda lost track maself. But being as I'm a Warpig, only of the most powerful fighters in the world, and would chop yer head clean off fer the right price - you've got to ask yerself one question: Do I feel lucky? Well, do ya ruffian? Do you wanna take yer chances against the Dambugs, or risk the knowledge that I'm always out here, in the dark. An' I know wheres you sleep!

If'n you knows what's healthy fer yerself, I'd head north o' here to th' Dambug hives. Ya can't miss 'em unless yer as blind as my grand-sire! Locate th' entrance and ye'll have just begun.
CompleteText=Ya...ya did it?! I dont buy it...

(You show Clint the Skrill Queen's severed head.)

Holy Jumpin!! What kind o' thing is that ta carry 'round all casual like! Put it away! ...Alright, alright, nice work. With her gone, we can finally start controllin' tha' dambug population right proper! Here's your payment. Now GIT OFF MA LAWN!!
Level=49
Suggested=50
Exp=10474
PartySize=1
Coin=5485
Unabandon=0
QuestGiverID=1325
QuestEnderID=1325
Repeat=0
sGiver=71482.2,1130.07,47871.1,9
sEnder=71482.2,1130.07,47871.1,9
[ACT]
Act.BodyText=Locate the Skrill Queen's Lair Entrance.
Obj.0.type=travel
Obj.0.data1=71214,1129,44584,9
Obj.0.data2=100
Obj.0.description=Find the Skrill Queen's Lair
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=71210.9,1128.34,44596.5,9;
[ACT]
Act.BodyText=Exterminate 20 Skrill and the Skrill Queen in the Skrill Queen's Lair.
Obj.0.type=kill
Obj.0.data1=1397,1398,1400,1401,1403,1404,1406,1407,1409,1410
Obj.0.data2=20
Obj.0.description=Defeat 20 Skrill
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText= 0 of 20
Obj.0.markerLocations=3008.76,720.981,2469.53,69;
Obj.1.type=kill
Obj.1.data1=1412
Obj.1.data2=1
Obj.1.description=Defeat the Skrill Queen
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=3008.76,720.981,2469.53,69;
[ACT]
Act.BodyText=Return to Clint.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Clint
Obj.0.myCreatureDefID=1325
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=71482.2,1130.07,47871.1,9;

[ENTRY]
ID=940
Requires=932
Title=Breakthrough With the Bloodkeep
BodyText=Hey youse! Come back here right quick! One o' my boys just got this here letter from some o' them dambat killers located back east. They sez it's fer you!
CompleteText=Excellent, you got our letter! To be honest I was rather surprised your travels brought you to the company of Clint and the Squishers. They are an old group, tough as nails but dumb as boards. Anyway, we finally made a breakthrough with the Mark of Death artifact!
Level=49
Suggested=49
Exp=9857
PartySize=1
Coin=3465
Unabandon=0
QuestGiverID=1325
QuestEnderID=1307
Repeat=0
sGiver=71482.2,1130.07,47871.1,9
sEnder=76850.6,968.205,49892.6,9
[ACT]
Act.BodyText=Head to the Redeemers' Camp and speak to Maddie Paintedhoof
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak with Maddie Paintedhoof
Obj.0.myCreatureDefID=1307
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76850.6,968.205,49892.6,9;

[ENTRY]
ID=941
Requires=940
Title=Piece of the Puzzle
BodyText=So, these last few weeks I've been examining the Mark of Death artifact trying to understand what was wrong with it and why it won't work. After many almost-sleepless nights of scrutinizing this thing, it finally hit me! The key itself isn't complete. Look, right there! As you can see, there is a piece missing, a stone by the looks of the rather subtle impression. With us closing in on his Blood Keep I'm willing to bet Valkal decided to pull one over on us and split the key to his Keep in two. He left the largest part of it in that Mausoleum with his shadow as a lure to keep us distracted. However, in the event that piece was somehow taken by us, he likely had the other piece hidden somewhere else.

While some of us set for you, a few others went investigating where that other piece to the Mark of Death might be. They came back only yesterday with information that makes your return all the more timely. A partially torn note was found on one of those bloodsuckers near the base of the Keep that revealed the other piece of the Mark of Death has likely been taken out of Swineland itself. Well, not yet at least. It seems Valkal had been keeping the other piece with one of his 'sons' until you defeated his shadow.

Realizing a powerful opponent has appeared on our side, Valkal now seems to be trying to get that piece out of Swineland and to a more secure location...which can only mean he's sent it to be taken through the Dambat Door.

The Dambat Door, or so the warpigs call it, is the gate that leads out of Swineland and into the Lurkers Vale beyond. The Vale is a terrible place in recent years as the Blood Clans have gained near complete control over the region. We have reason to believe this is where the stone is being taken by some discreet courier. Hurry to the Dambat Door and intercept that courier carrying the other piece to the Mark of Death before it is too late!!
CompleteText=The Dambat Door is probably the most dangerous place in Swineland outside of the Blood Keep itself! I can't believe you were able to fight them off and retrieve the stone. INCREDIBLE!
Level=49
Suggested=49
Exp=10857
PartySize=2
Coin=4465
Unabandon=0
QuestGiverID=1307
QuestEnderID=1307
Repeat=0
sGiver=76850.6,968.205,49892.6,9
sEnder=76850.6,968.205,49892.6,9
[ACT]
Act.BodyText=Defeat Valkal's Legions
Obj.0.type=kill
Obj.0.data1=3492
Obj.0.data2=1
Obj.0.description=Retrieve the Mark of Death
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=82302.1,785.077,54681.8,9;
Obj.1.type=kill
Obj.1.data1=1346,1347,1349,1350,1417
Obj.1.data2=20
Obj.1.description=Defeat Valkal's Legions
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=(0 of 20)
Obj.1.markerLocations=81868.5,790.799,54416.6,9;
[ACT]
Act.BodyText=Return to Maddie Paintedhoof
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Maddie Paintedhoof
Obj.0.myCreatureDefID=1307
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76850.6,968.205,49892.6,9;

[ENTRY]
ID=942
Requires=941
Title=The End is Near
BodyText=Whatever this thing is, it now seems to be functioning! You can feel the raw energy emitting from it to the point I'm anxious to be rid of it. Okay, if what we have suspected is true, then by using the Mark of Death we can finally gain entrance into Valkal's Blood Keep. If it works as expected, then we can finally cut the head off the snake, so to speak, and liberate Swineland. This task is far above me, though, so you'll have to report the Captain of the Camp. He's over by the large tent. Good luck friend!
CompleteText=Greetings warrior! I have been carefully following your progress with the war effort since you first came to our little camp offering assistance. Know that you may have single handedly given us an opportunity to finally put an end to this war that was otherwise a losing battle. Now, let's discuss the assualt plans.
Level=50
Suggested=50
Exp=11257
PartySize=1
Coin=5278
Unabandon=0
QuestGiverID=1307
QuestEnderID=3499
Repeat=0
sGiver=71482.2,1130.07,47871.1,9
sEnder=76950.1,971.136,50176.2,9
[ACT]
Act.BodyText=Report to Orso Ironhide, Captain of the Redeemers Camp.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Report to Orso Ironhide
Obj.0.myCreatureDefID=3499
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76950.1,971.136,50176.2,9

[ENTRY]
ID=943
Requires=942
Title=The Cost of Peace
BodyText=Now that we hold the key to Valkal's fortress of death on top the hill that overlooks the Dambat Pass, your objective is clear. However don't be fooled as this undertaking will be unlike ANYTHING you have ever experienced up until now. Valkal has personally been responsible for the death of thousands and can not be taken lightly.

Even once inside the Keep, Valkal is protected in his fortress by the ancient fell magics of his kind. He cannot be confronted outright by any means. The only way to reach him is to find some way to break the seal that guards him. Only then can he be defeated. Further, because the Vampires within Lord Valkal's fortress are quite likely very powerful, barring Valkal himself, it would be wise to take strong friends with you in this endeavor. I cannot stress this enough.

Speak to a few of the other Redeemers before you head to the Blood Keep. They also have tasks for you. Now, go warrior! Go and put an end to the dark shadow that Valkal has cast over Swinelnad once and for all!
CompleteText=So, it is finished. It is finally over! It's funny, you know. Somehow we knew the exact moment that Valkal's life ended. There was an encumberance lifted off our shoulders. Not a soul in Swineland, nay, in all of Europe, that can express the debt we owe you for what you've done. You have saved so many lives by your deeds. Thank you mighty beast! Take this small token of our gratitude, you have more then deserved it.
Level=50
Suggested=50
Exp=60000
PartySize=4
NumRewards=0
Coin=1000000
Unabandon=0
QuestGiverID=3499
QuestEnderID=3499
Repeat=0
sGiver=71482.2,1130.07,47871.1,9
sEnder=76850.6,968.205,49892.6,9
[ACT]
Act.BodyText=Travel up the hill and enter Valkal's Blood Keep.
Obj.0.type=travel
Obj.0.data1=740,660,2796,66
Obj.0.data2=250
Obj.0.description=Enter Valkal's Blood Keep
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=79441.5,1316.56,53065.2,9;
[ACT]
Act.BodyText=Discover Valkal's weakness and destroy him.
Obj.0.type=kill
Obj.0.data1=3351
Obj.0.data2=1
Obj.0.description=Destroy Valkal
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=4224.67,505.417,2787.58,66;
[ACT]
Act.BodyText=Return to Captain Orso Ironhide with news of your victory!
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Captain Orso Ironhide
Obj.0.myCreatureDefID=3499
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76850.6,968.205,49892.6,9;
RewardItem.0=8701,1,1

[ENTRY]
ID=944
Requires=942
Title=Tearing Down a Bloodline
BodyText=Hail Hero of Swineland! I hear you are actually venturing into the Blood Keep itself to face Lord Valkal!! If anyone can put an end to his menance, it's you.

Now, I hate to ask this of you, especially after everything you have done for the Redeemers; but even if you manage to kill Valkal himself, one of his Vaj 'sons' will likely take his place as Lord of the Keep. To prevent that from happening, you will need to completely end Valkal's House. Somewhere within the Keep you will find two of Valkal's most powerful 'sons'. Their names are Samir and Venae. One of these two Vaj are the most likely to take over should Valkal himself die. Eliminate them before that can happen!
CompleteText=You succeeded?! Friend, know that to kill one Vampire Lord is considered an amazing feat. To kill more than that is an unspeakable feat beyond comprehension. I don't know how we can properly repay you for your deeds. This isn't much considering all you have done, but, regardless, please accept this as a reward and know that none here will forget you.
Level=50
Suggested=50
Exp=25000
PartySize=3
NumRewards=0
Coin=25677
Unabandon=0
QuestGiverID=1319
QuestEnderID=1319
Repeat=0
sGiver=76600.1,978.548,50018.3,9
sEnder=76600.1,978.548,50018.3,9
[ACT]
Act.BodyText=Enter Valkal's Blood Keep.
Obj.0.type=travel
Obj.0.data1=740,660,2796,66
Obj.0.data2=250
Obj.0.description=Enter Valkal's Blood Keep
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=79441.6,1316.56,53071.3,9;
[ACT]
Act.BodyText=Defeat the 'sons' of Valkal, Vaj Samir and Vaj Venae.
Obj.0.type=kill
Obj.0.data1=1336
Obj.0.data2=1
Obj.0.description=Defeat Vaj Venae
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=2759.17,625.249,1113.12,66;
Obj.1.type=kill
Obj.1.data1=1359
Obj.1.data2=1
Obj.1.description=Defeat Vaj Samir
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=2766.5,627.68,4472.3,66;
[ACT]
Act.BodyText=Return to Alain Darkfeather
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Alain Darkfeather
Obj.0.myCreatureDefID=1319
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76600.1,978.548,50018.3,9;
RewardItem.0=8701,1,1

[ENTRY]
ID=945
Requires=942
Title=Hunting Legends
BodyText=While it is very true Valkal's Blood Keep is filled with multitudes of Vampires of all sorts, they are not the only things said to be walking its dark halls. I, and others, have heard rumors of three legendary creatures, fell creatures of might and dark power, that Valkal, himself, has personally groomed as his personal pets. It is believed he plans to eventually release these fell creatures into Swineland and use them to lay waste to this fine province and it's inhabitants.

We, the Redeemers, cannot let this happen! If you really are planning to enter the Blood Keep of Lord Valkal to end his rule, I ask you to destroy these legendary and fell creations of his while you are at it!
CompleteText=Excellent work! I cannot imagine any of those 'pets' of Valkal fell easy. Your bravery knows no bounds, hero! Please accept this reward with the gratitude of everyone here.
Level=50
Suggested=50
Exp=25000
PartySize=3
NumRewards=0
Coin=25000
Unabandon=0
QuestGiverID=1315
QuestEnderID=1315
Repeat=0
sGiver=76600.1,978.548,50018.3,9
sEnder=76721.5,983.165,50317.4,9
[ACT]
Act.BodyText=Enter the Blood Keep
Obj.0.type=travel
Obj.0.data1=740,660,2796,66
Obj.0.data2=250
Obj.0.description=Enter Valkal's Blood Keep
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=79441.6,1316.56,53071.3,9;
[ACT]
Act.BodyText=Defeat Valkal's pets: Silkula, Hemator and Nocterror
Obj.0.type=kill
Obj.0.data1=1383
Obj.0.data2=1
Obj.0.description=Defeat Silkula the Vampider Queen
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=3105.51,549.011,2790.24,66;
Obj.1.type=kill
Obj.1.data1=1384
Obj.1.data2=1
Obj.1.description=Defeat Hemator the Clairvoyant
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=3019.37,600.0,1997.46,66;
Obj.2.type=kill
Obj.2.data1=3456
Obj.2.data2=1
Obj.2.description=Defeat Nocterror the Relentless
Obj.2.myCreatureDefID=
Obj.2.myItemID=
Obj.2.completeText=
Obj.2.markerLocations=3142.6,610.0,3579.34,66;
[ACT]
Act.BodyText=Return to Marley Roberts
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Marley Roberts
Obj.0.myCreatureDefID=1315
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=76721.5,983.165,50317.4,9;
RewardItem.0=8702,1,1

[ENTRY]
ID=946
Title=BOUNTY: Snowshoe Hare
BodyText=This year's Festival is going to be huge so we need to have enough hare stew to feed everyone.

Kill 12 Snowshoe Hares
CompleteText=Claim your reward!
Level=15,56
Suggested=20
Exp=5000
PartySize=1
NumRewards=0
Coin=3787
Heroism=50
Unabandon=0
QuestGiverID=3555
QuestEnderID=3555
Repeat=1
sGiver=23937.0,122.836,33492.0,105
sEnder=23937.0,122.856,33492.0,105
[ACT]
Act.BodyText=Head out into Winterland and Gather 12 portions of Snowshoe Hare meat
Obj.0.type=kill
Obj.0.data1=3537
Obj.0.data2=12
Obj.0.description=Kill 12 Snowshoe Hare
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 12
Obj.0.markerLocations=21384.0,236.125,33081.0,105;
Obj.1.type=talk
Obj.1.data1=0
Obj.1.data2=0
Obj.1.description=Return to Notice Board
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=23937.0,122.856,33492.0,105;

[ENTRY]
ID=947
Title=Wild Reindeer
BodyText=Well, howdy!  You like my Reindeer? Aren't they such beautiful creatures? True gifts from Gaia to those of us here in the northern reaches.  Truth be told, they contribute so much to us here in Chillville.
They pull sleighs to carry supplies and gifts to everyone in the World!

I don't know what's been happening recently, though. Lately the Reindeer have either gone mad or I've just lost my mojo. Whatever the case, I can't seem to tame any of those Wild Reindeer!

Maybe you could go out and give it a shot! I need 6 more Reindeer for my order. Do this for me and I'll give you a cut of my payment!
CompleteText=Nice work!! Maybe I'm too old for this game... Oh well, here's your payment as promised.
Level=15,56
Suggested=20
Exp=5000
PartySize=1
NumRewards=0
Coin=4200
Heroism=50
Unabandon=0
QuestGiverID=2904
QuestEnderID=2904
Repeat=0
sGiver=24948.0,122.649,32560.0,105
sEnder=24948.0,122.649,32560.0,105
[ACT]
Act.BodyText=Defeat 6 Wild Reindeer
Obj.0.type=kill
Obj.0.data1=18011
Obj.0.data2=6
Obj.0.description=Defeat 6 Wild Reindeer
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 6
Obj.0.markerLocations=22201.0,286.606,35483.0,105;

[ENTRY]
ID=948
Title=Holiday Lights
BodyText=With the Winter Dawning Festival I need way way way more lights! *you offer a sarcastic solution*  Why don't I just make more???!!! Because I need color crystals for them to light up!!
There is a massive crystal field behind my house where I usually gather the crystals I need. Unfortunately, it's recently become infested with Ancient Walkers! If you're so tough, why don't you go collect me a few crystals of each color so the Festival isn't ruined!!!
CompleteText=Alright alright, so you're a tough one eh? You did good, thanks a million. Would be a pretty sad Winter Dawning with no lights now wouldn't it? Here take this as payment!
Level=15,56
Suggested=20
Exp=5000
PartySize=1
NumRewards=0
Coin=4567
Heroism=50
Unabandon=0
QuestGiverID=2903
QuestEnderID=2903
Repeat=0
sGiver=24031.0,216.233,35881.0,105
sEnder=24031.0,216.233,35881.0,105
[ACT]
Act.BodyText=Defeat 6 Ancient Walker and 6 Glacial Walkers
Obj.0.type=kill
Obj.0.data1=18008
Obj.0.data2=6
Obj.0.description=Kill 6 Glacial Walkers
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 6
Obj.0.markerLocations=25597.0,195.692,36000.0,105;
Obj.1.type=kill
Obj.1.data1=18009
Obj.1.data2=6
Obj.1.description=Kill 6 Ancient Walkers
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 6
Obj.1.markerLocations=25950.0,191.841,35965.0,105;
[ACT]
Act.BodyText=Collect 10 Color Crystals
Obj.0.type=gather
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Gather 10 Color Crystals
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 10
Obj.0.markerLocations=

[ENTRY]
ID=949
Title=Vargan's Book of Lore
BodyText=Hello friend! Welcome to the Winter Dawning Festival. While this is normally a joyous occasion, this year's festival has been marred with troubles. Many of the gifts left by the festival tree have been disappearing. We thought at first it was a mere thief come in the night but late last night we saw the abomination - Grindle! Yes, it would seem Grindle is more than a childhood monster used to keep younglings well behaved. You have not heard the story of Grindle? Hmmm...then you should travel to the Great Chillville Library and do some research. Seek out Vargan's Book of Lore, it will have any known information about Grindle's story. Ultimately we need to find where Grindle is taking the gifts and return them to the festival tree! We could surely use your help - would you aid us?
CompleteText=*You pick up the heavy tome and dust it off. You open Vargan's Book of Lore and begin to search its contents.*
Level=15,56
Suggested=15
Exp=2500
PartySize=1
NumRewards=0
Coin=3042
Heroism=20
Unabandon=0
QuestGiverID=2902
QuestEnderID=2913
Repeat=0
sGiver=25069.0,122.869,32524.0,105
sEnder=25069.0,122.869,32524.0,105
[ACT]
Act.BodyText=Seek out Vargan's Book of Lore
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Seek out Vargan's Book of Lore
Obj.0.myCreatureDefID=2913
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=24219.0,132.966,32740.0,105;

[ENTRY]
ID=950
Title=The Legend of Grindle
BodyText=Vargan's Book of Lore is a large and aged tome. You search the pages and find several entries about the story of Grindle. It is said Grindle was once a young and handsome beast, beloved by all and feared by none. Then came the horrors of the Bleakness. In the darkest depths of that time, Grindle's love Heraldine was taken by the Vampires. Grindle was grief stricken and set out to rescue her. He was no knight, but he claimed he would save her or die trying. He was never seen again. While unclear how, the legend tells that he made a deal with Abidan to save his love from the Vampires. Abidan transformed him into a hideous Revenant - this gave him the power he needed to attempt his rescue. The legend goes on to say that he fought fiercely in his transformed body and did, in fact, save Heraldine. There was, however, no happy ending. Heraldine had no idea how she was rescued or what happened to her love Grindle. She assumed he was lost trying to rescue her. Then came the Winter Dawning Festival. Heraldine sat on the cliffs overlooking the sea. A sound startled her and a hideous creature approached. She screamed, but the beast spoke to her. To her disbelief it claimed to be her lost love Grindle, but she could not reckon it. She went mad. Heraldine, so distraught at the hideous appearance of her lover, threw herself off a cliff. It is here that the tale of Grindle is born. Mothers use the specter of Grindle to scare their children. Grindle is always watching! If children misbehave then Grindle will come, at Winter Dawning, and steal their presents from under the festival tree! Most dismiss any truth to these legends and claim they are just scary stories, but, over the years supposed sightings of Grindle have been made at various locations. Three locations seem to stand out. In Anglorum, more sightings than any other location are in and around the Abandoned Monastery. In New Badari, there are tales of something strange living in the Dunklehimer Brewery cellar that resembles Grindle. Finally, in the Heartwood, many Grindle sightings were noted around the Dark Depths.  Some say he's in all three spots. That he uses his dark magic to infiltrate Europe and Anglorum, steal the presents and joy and bring them back to his lair in Winterland.
CompleteText=Okay I may have exaggerated on the whole Great Library of Chillville thing, but you got it! You have found Vargan's Book of Lore. I am glad to see you have returned. What news do you bring?
Level=15,56
Suggested=20
Exp=2500
PartySize=1
NumRewards=0
Coin=3445
Heroism=20
Unabandon=0
QuestGiverID=2913
QuestEnderID=2902
Repeat=0
sGiver=24219.0,132.966,32740.0,105
sEnder=24948.0,123.863,32588.0,105
[ACT]
Act.BodyText=Report your findings to Wendel Ostran
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Report to Wendel Ostran
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=24985.0,123.863,32588.0,105;
