// IDs here are assigned to higher numbers.  Earthrise was replaced in IKi/EER,
// so the quest IDs from the official rip are useless.

[ENTRY]
ID=750
Requires=364
Title=Sek the Slavemaster
BodyText=Hmmm. I see. My scouts have informed me of the Anubians constructing what they thought was a gate; but we had no idea it was so close to completion. We need to destroy that gate, or at the very least make sure it cannot be activated. I am led to believe it's a large structure - so I will consult Karn Vallen. Karn is my trusted aide and a very wise mage. In the meantime, I have a task for you - if you are up for a fight?

Just north of our camp is one of the Anubian camps. It's full of their shock-troops - Simians. Nasty buggers in a fight, but they do not fight for any other reason than they are slaves. The camp is run by a Slavemaster named Sek. He is a ruthless fellow even by Anubian standards. If you could eliminate Sek I am sure most of the Simians would not even fight us any longer! Are you up for this task?
CompleteText=Well done! Perhaps this will give us some reprieve.
Level=5
Suggested=6
Exp=700
PartySize=1
NumRewards=0
Coin=6
Unabandon=0
QuestGiverID=1964
QuestEnderID=1964
Repeat=0
sGiver=21536,1490,27445,58;
sEnder=21536,1490,27445,58;
Heroism=10
[ACT]
Act.BodyText=Travel to the Anubian Camp north of Wayside Warcamp. Find and kill Sek the Slavemaster.
Obj.0.type=kill
Obj.0.data1=2002
Obj.0.data2=1
Obj.0.description=Kill Sek the Slavemaster
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=19398.5,1729.2,24604.2,58;
[ACT]
Act.BodyText=Return to Garnor Brighteye.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1964
Obj.0.description=Return to Garnor Brighteye
Obj.0.complete=0
Obj.0.myCreatureDefID=1964
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=21536,1490,27445,58;



[ENTRY]
ID=751
Requires=750
Title=Speak with Karn Vallen
BodyText=I spoke with Karn while you were gone. He has a plan. Go and talk to him.
You can find Karn just across the suspension bridge to the north.

You have my thanks - fight well!
CompleteText=Ahhh. Hmmm...yes?
Level=5
Suggested=6
Exp=583
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=1964
QuestEnderID=1965
Repeat=0
sGiver=21536,1490,27445,58;
sEnder=21731,1485,26775,58;
[ACT]
Act.BodyText=Travel to the northern part of the Wayside Warcamp - across the suspension bridge - and meet with Karn Vallen.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Travel to Karn Vallen
Obj.0.complete=0
Obj.0.myCreatureDefID=1965
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=21731,1485,26775,58;

[ENTRY]
ID=752
Requires=751
Title=The Gate: Gathering the Components
BodyText=Yes, yes, Anubian Gates are interesting devices. You see, they work much the same way the Henges of Europe work; but they can be left open - like a sieve! If they were to open a gate here, then their armies could just pour through - quite bad indeed. Though there is no need for fear! As it turns out I am very familiar with the inner workings of the magics that power these gates and they can indeed be disabled. There are a few things I will need first.

I can fashion a device that can disrupt the controls of the gate; but I need three things in particular. First, I need one of the amulets worn by an Anubian Magus. As fortune would have it, there is one to be easily found in this area. In the Anubian camp to the southwest you will find Kepi - be careful - he is quite powerful and very skilled with magic. Next I will need some Earth-Ash. Earth-Ash can be found on the corpses of the Smoldering Walkers. Yes, you will have to kill the beasts in order to get what I need. They can be found nearby at the southern ridge and scattered around the northern reaches
of Earthrise. Finally I need some Glinting Stones. Not really a stone, but a crystalline form that is common south of here - especially in the area up where the Vespin hive is.

Once you have these items bring them to me and I can build the device to disable the gate.
CompleteText=Did you gather what I required? Good, good. It will take some time to make the device - but do come back soon!
Level=6
Suggested=7
Exp=953
PartySize=1
NumRewards=0
Coin=6
Unabandon=0
QuestGiverID=1965
QuestEnderID=1965
Repeat=0
sGiver=21731,1485,26775,58;
sEnder=21731,1485,26775,58;
Heroism=10
[ACT]
Act.BodyText=Gather the components Karn needs to build his device.

Collect an amulet from an Anubian Magus - Kepi is such a Magus and can be found in the Anubian Camp southwest of the Wayside Warcamp.

Collect six Earth-Ash from Smoldering Walkers - they can be found along the southern ridge.

Collect six Glinting Stones - they can be found in the south near the ridge at the Vespin hive.
Obj.0.type=kill
Obj.0.data1=2005
Obj.0.data2=1
Obj.0.description=Collect an Anubian Magus Amulet
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500223
Obj.0.completeText=
Obj.0.markerLocations=19081.7,1617.05,28025.2,58;
Obj.1.type=kill
Obj.1.data1=2007,2008
Obj.1.data2=6
Obj.1.description=Collect 6 Earth-Ash
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=500224
Obj.1.completeText=
Obj.1.markerLocations=20216.2,1436.58,29510.3,58;
Obj.2.type=gather
Obj.2.data1=2111
Obj.2.data2=6
Obj.2.description=Collect 6 Glinting Stone
Obj.2.complete=0
Obj.2.myCreatureDefID=
Obj.2.myItemID=500225
Obj.2.completeText=
Obj.2.markerLocations=18130.2,1862.21,29496.8,58;
Obj.2.ActivateTime=2000
Obj.2.ActivateText=Taking Glinting Stone...
[ACT]
Act.BodyText=Return to Karn Vallen at the Wayside Warcamp.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Karn Vallen
Obj.0.complete=0
Obj.0.myCreatureDefID=1965
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=21731,1485,26775,58;




[ENTRY]
ID=753
Requires=752
Title=The Gate: End the Threat
BodyText=I have constructed this magical device. Without getting into the finer points of Anubian Gate magic - the details of "how" it works would certainly bore you to death - this device will disrupt the magic that binds the gate and make it inert. You simply need to take the device to the gate. Once there, you will find two controllers - they flank the gate. You need a fully functional controller - it will have crystals of some type inserted into the top. Now that you have the device, you must simply just interact with that controller. It will create a type of magical feedback nullifying the gate's ability to function! You will have to maintain contact with it for quite a while to get enough feedback to nullify the gate.

There is another darker task to be done here as well. Simply 'breaking' the gate will not be enough. It can be repaired, if even with some difficulty, most likely within a few days. If we really wish to make the gate remain inactive, you must also kill the Master Architect of the gate. The scouts have told me his name is Nehtu.

When you have accomplished these feats, report back to Commander Brighteye.
CompleteText=Well done! I have already heard of your victory - yet there is more work to be done!
Level=6
Suggested=7
Exp=953
PartySize=2
NumRewards=0
Coin=6
Unabandon=0
QuestGiverID=1965
QuestEnderID=1964
Repeat=0
sGiver=21731,1485,26775,58;
sEnder=21731,1485,26775,58;
Heroism=14
[ACT]
Act.BodyText=Travel to the Gate site. Once you arrive, nullify the gate's magic by making contact with the Functioning Controller and kill Nehtu the Master Architect.
Obj.0.type=activate
Obj.0.data1=2112
Obj.0.data2=1
Obj.0.description=Interact with the Functioning Controller
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=14298,1617,28071,58;
Obj.0.ActivateTime=15000
Obj.0.ActivateText=Creating Feedback...
Obj.1.type=kill
Obj.1.data1=2015
Obj.1.data2=1
Obj.1.description=Kill Nehtu the Master Architect
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=14386.5,1568.2,28274.4,58;
[ACT]
Act.BodyText=Return to the Wayside Warcamp and meet with Garnor Brighteye.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Travel to Garnor Brighteye
Obj.0.complete=0
Obj.0.myCreatureDefID=1964
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=21536,1490,27445,58;


[ENTRY]
ID=754
Requires=753
Title=The Anubian Captains
BodyText=Now that the gate will not be an issue, it is time to kick these dogs where they live! The Anubian Base Camp is a hive that we must stir up and then crush! I want you to travel to the camp and kill fifteen of their basic troops and end the lives of the two captains in the camp as well. They are named Mdjai and Tabia. One is a stout warrior, the other a crafty mage - tread with caution when you at last face them.
CompleteText=The hero returns! You have proven your worth beyond measure. As a reward, take this key. It will open the chest to my left. You may take one item of your choosing!
Level=6
Suggested=8
Exp=1298
PartySize=1
NumRewards=0
Coin=8
Unabandon=0
QuestGiverID=1964
QuestEnderID=1964
Repeat=0
sGiver=21536,1490,27445,58;
sEnder=21536,1490,27445,58;
Heroism=14
[ACT]
Act.BodyText=Travel to the Anubian Base Camp and kill twelve Anubians. At the camp, also find and kill the two Anubian Captains: Tabia and Mdjai.
Obj.0.type=kill
Obj.0.data1=2016,2017,2018,2019
Obj.0.data2=15
Obj.0.description=Kill 15 Anubians at the Base Camp
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=13723.8,1334.44,26510.8,58;
Obj.1.type=kill
Obj.1.data1=2021
Obj.1.data2=1
Obj.1.description=Kill Captain Mdjai
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=12741.6,1125.98,26784.6,58;
Obj.2.type=kill
Obj.2.data1=2022
Obj.2.data2=1
Obj.2.description=Kill Captain Tabia
Obj.2.complete=0
Obj.2.myCreatureDefID=
Obj.2.myItemID=
Obj.2.completeText=
Obj.2.markerLocations=12763.9,1339.94,25999.1,58;
[ACT]
Act.BodyText=Return to Garnor Brighteye at the Wayside Warcamp.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Garnor Brighteye
Obj.0.complete=0
Obj.0.myCreatureDefID=1964
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=21536,1490,27445,58;
RewardItem.0=21148,1,1



[ENTRY]
ID=755
Requires=754
Title=Travel to Highpoint
BodyText=You have done wondrous deeds and now your help is needed farther south. Travel to Highpoint and speak with Shera Swift. She is the Captain of the Guard in Highpoint. I would not be surprised if she, too, can use your help.
CompleteText=Ah...I have a hero in my town. You have impeccable timing.
Level=7
Suggested=8
Exp=1082
PartySize=1
NumRewards=0
Coin=8
Unabandon=0
QuestGiverID=1964
QuestEnderID=1966
Repeat=0
sGiver=21536,1490,27445,58;
sEnder=15308,1570,31833,58;
[ACT]
Act.BodyText=Travel to Highpoint and meet with Shera Swift - the Highpoint Guard
Captain.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Travel to Shera Swift
Obj.0.complete=0
Obj.0.myCreatureDefID=1966
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15308,1570,31833,58;




[ENTRY]
ID=756
Requires=755
Title=The Summoner and the Beast
BodyText=If you are truly the hero I am hearing so much about these days, then I can surely use your assistance. We are flanked by Anubians to the north and the southeast. Worse, some time ago a massive shard of the Spirit Mother fell from the sky and crashed into the earth, landing just south of town. If that were not enough, our local druidess has fallen victim to the power of the shard. Things are certainly in disarray around here. More pressing right now is another issue. Another smaller shard fragment crashed into the earth just east of here. I am being told that a group of Anubian magicians of some sort have excavated the shard and are performing strange rituals out there. My last report was that they had summoned up some kind of "thing". Thing is the best description anyone could give me. Whatever it is, it is something dark.

My first task for you hero, is to travel to the eastern shard crater and destroy this "thing", along with the one responsible for bringing it into this world. She is called Nubiti - a powerful mage. If you are truly a hero - then you should be able to finish this task.
CompleteText=Perhaps you ARE a hero after all. Thank you for your assistance in this matter.
Level=7
Suggested=9
Exp=1768
PartySize=1
NumRewards=0
Coin=9
Unabandon=0
QuestGiverID=1966
QuestEnderID=1966
Repeat=0
sGiver=15308,1570,31833,58;
sEnder=15308,1570,31833,58;
Heroism=10
[ACT]
Act.BodyText=Travel to the shard crater in the east.
Obj.0.type=travel
Obj.0.data1=20194,1005,31763,58
Obj.0.data2=500
Obj.0.description=Travel to the shard crater in the east
Obj.0.complete=0
Obj.0.myCreatureDefID=1966
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=20194,1005,31763,58;
[ACT]
Act.BodyText=Kill the summoned beast and Nubiti the summoner.
Obj.0.type=kill
Obj.0.data1=2025
Obj.0.data2=1
Obj.0.description=Kill Nubiti
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=
Obj.1.type=kill
Obj.1.data1=2026
Obj.1.data2=1
Obj.1.description=Kill the summoned beast
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=
[ACT]
Act.BodyText=Return to Shera Swift.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Shera Swift
Obj.0.complete=0
Obj.0.myCreatureDefID=1966
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15308,1570,31833,58;


[ENTRY]
ID=757
Requires=756
Title=Redwine Flowers
BodyText=Greetings, I am Renalda Blueleaf - a simple druid of the Order of Gaia. I have a task for you, if you are interested?

The great shard is a troublesome thing, but I have found a benefit to it as well. Redwine flowers are a potent plant used in many medicinal concoctions here in Earthrise. The shard, while making a great many things go very wrong, seems to have empowered the Redwine, increasing their powers several times over! They seem to thrive even in the pit where the shard rests. I ask of you - could you gather three Redwine flowers for me? I would be very greatful if you could.
CompleteText=Yes, those are just what I needed. Thank you.
Level=8
Suggested=9
Exp=1768
PartySize=1
NumRewards=0
Coin=9
Unabandon=0
QuestGiverID=1969
QuestEnderID=1969
Repeat=0
sGiver=15094,1580,31753,58;
sEnder=15094,1580,31753,58;
Heroism=6
[ACT]
Act.BodyText=Travel to the large shard crater south of Highpoint.
Obj.0.type=travel
Obj.0.data1=16172,1162,33463,58
Obj.0.data2=500
Obj.0.description=Travel to the large shard crater
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16172.8,1162.01,33463.6,58;
[ACT]
Act.BodyText=Collect three Redwine Flowers.
Obj.0.type=gather
Obj.0.data1=2114
Obj.0.data2=3
Obj.0.description=Collect 3 Redwine Flowers
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500227
Obj.0.completeText=
Obj.0.markerLocations=16172.8,1162.01,33463.6,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking Redwine Flower...
[ACT]
Act.BodyText=Return to Renalda Blueleaf.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Renalda Blueleaf
Obj.0.complete=0
Obj.0.myCreatureDefID=1969
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15094,1580,31753,58;



[ENTRY]
ID=758
Requires=757
Title=Saving a Sister's Spirit
BodyText=Friend, now I must ask of you a favor far more serious. My sister, Seraceila, has fallen victim to the great shard's ill effects. She tried to fight back the power of the shard and save her small grove to the south - but she failed. Instead, she has been consumed by it and has been transformed into a great spider creature. Still, at night I can hear her voice in my dreams - begging to be set free from the horrible pain she is in! I ask you - could you put her out of her misery? Yes, I am asking you to kill her. In fact, the Redwine I had you gather was for this purpose. I am convinced that by treating your blade with this concoction I have mixed, you will free her spirit if you kill the wretched spider body she is now imprisoned in! Would you do this?
CompleteText=It worked? I knew it would! Oh, thank you so much. I am sad to lose my sister, but glad at knowing her spirit is free from the prison in which it was trapped! Take this with my thanks.
Level=8
Suggested=10
Exp=2270
PartySize=1
NumRewards=1
Coin=10
Unabandon=0
QuestGiverID=1969
QuestEnderID=1969
Repeat=0
sGiver=15094,1580,31753,58;
sEnder=15094,1580,31753,58;
Heroism=10
[ACT]
Act.BodyText=Travel to Seraceila's Grove.
Obj.0.type=travel
Obj.0.data1=14736,1344,35397,58
Obj.0.data2=400
Obj.0.description=Travel to Seraceila's Grove
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=14736,1344,35397,58;
[ACT]
Act.BodyText=Kill the great spider Seraceila and free Seraceila's spirit.
Obj.0.type=kill
Obj.0.data1=2042
Obj.0.data2=1
Obj.0.description=Kill Seraceila
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=14736,1344,35397,58;
[ACT]
Act.BodyText=Return to Renalda Blueleaf.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Renalda Blueleaf
Obj.0.complete=0
Obj.0.myCreatureDefID=1969
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15094,1580,31753,58;
RewardItem.0=5329,1,0
RewardItem.1=5328,1,0


[ENTRY]
ID=759
Requires=756
Title=The Lost Brother
BodyText=Hail! I have heard of your deeds and have hope that you can assist me as well? My brother Anton has gone missing. I fear he may in fact already be dead. I told him not to go, but he insisted it was "in the interest of learning"! You see he is an aspiring mage and had a strong belief that the large crystal shard to the south would help him unlock some hidden power deep inside him. My attempts to stop him from going were in vain. It has been almost a week and I have not heard from him! Please seek out my brother - may he still live! If indeed he has passed, then I beg of you bring me some proof of his passing! Please, if you can spare the time, help me!
CompleteText=My fears realized...sigh...why would he not listen!? Sorry friend but I am
overcome with grief. Please take this and my thanks for your efforts. Farewell.
Level=8
Suggested=9
Exp=1768
PartySize=1
NumRewards=0
Coin=9
Unabandon=0
QuestGiverID=1967
QuestEnderID=1967
Repeat=0
sGiver=15026,1524,31437,58;
sEnder=15026,1524,31437,58;
Heroism=6
[ACT]
Act.BodyText=Travel to the large shard crater south of Highpoint.
Obj.0.type=travel
Obj.0.data1=16172,1162,33463,58;
Obj.0.data2=500
Obj.0.description=Travel to the large shard crater
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16172.8,1162.01,33463.6,58;
[ACT]
Act.BodyText=Search for Anton Brock.
Obj.0.type=travel
Obj.0.data1=16028,1144,33794,58
Obj.0.data2=80
Obj.0.description=Search for Anton Brock
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16028,1144,33794,58;
[ACT]
Act.BodyText=You have found the remains of Anton Brock. Search the remains for anything you can take to Thanner as proof you found his brother.
Obj.0.type=activate
Obj.0.data1=2113
Obj.0.data2=1
Obj.0.description=Search the remains of Anton Brock
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500226
Obj.0.completeText=
Obj.0.markerLocations=16061,1084,33771,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Searching Remains...
[ACT]
Act.BodyText=Take the necklace and sad news back to Thanner Brock in Highpoint.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Travel to Thanner Brock
Obj.0.complete=0
Obj.0.myCreatureDefID=1967
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15026,1524,31437,58;
RewardItem.0=5108,1,1



[ENTRY]
ID=760
Requires=756
Title=The Road to Earthend
BodyText=Hero! I have word from the Earthend Warcamp. They could use some help there! Before you go to the camp, though, you will pass by an Anubian Warcamp just north of your destination. In that camp you will find Commander Bakari. He is leading a push to press our troops between the sieged city of Earthend and his newly formed camp. Go to the camp and thin their numbers but also kill Bakari. This should help those at the Earthend camp breath a little easier. Once that task is completed, report to Garren Greypaw in the Earthend Warcamp.

Good luck!
CompleteText=Welcome hero! You have been expected.
Level=9
Suggested=10
Exp=2270
PartySize=1
NumRewards=0
Coin=10
Unabandon=0
QuestGiverID=1966
QuestEnderID=1971
Repeat=0
sGiver=15308,1562.52,31833,58
sEnder=16602,1216,36536,58
Heroism=10
[ACT]
Act.BodyText=Travel to the Anubian Warcamp in the southeast. Kill ten Anubians in the camp and Commander Bakari.
Obj.0.type=kill
Obj.0.data1=2033,2034,2035,2036
Obj.0.data2=10
Obj.0.description=Kill 10 Anubians in the Warcamp
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18900.1,1458.98,34273.7,58;
Obj.1.type=kill
Obj.1.data1=2037
Obj.1.data2=1
Obj.1.description=Kill Commander Bakari
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=
Obj.1.markerLocations=18726.5,1361.69,34520.7,58;
[ACT]
Act.BodyText=Travel south to the Earthend Warcamp and meet with Garren Greypaw.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Travel to Garren Greypaw
Obj.0.complete=0
Obj.0.myCreatureDefID=1971
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16602,1216,36536,58;





[ENTRY]
ID=761
Requires=760
Title=Speak with Merlin
BodyText=I am glad to see you! There is no time to waste. Travel to the west side of the town and speak to Merlin immediately!
CompleteText=At last you have arrived.
Level=10
Suggested=10
Exp=1513
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=1971
QuestEnderID=1974
Repeat=0
sGiver=16602,1216,36536,58;
sEnder=15453,1246,37452,58;
[ACT]
Act.BodyText=Travel to the western edge of Earthend and meet with Merlin.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Travel to Merlin
Obj.0.complete=0
Obj.0.myCreatureDefID=1974
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15453,1246,37452,58;


[ENTRY]
ID=762
Requires=761
Title=The Assault: Reclaiming Earthend!
BodyText=The time has come to end the siege of Earthend. The Anubians have too long kept the city and now is the time we must act. I am prevented from using my magic to move troops inside. I assume Akhom has some kind of protective magic against such things. There is another way inside, though. This well leads to another well just inside the wall. I am asking you to enter into the city and kill General Akhom. Friend, worry not! I would not ask you to assault an entire city without a little help. I have cast a weakening spell upon the entire city. The Anubians inside will quickly fall to your might!

Using the well, you will enter the city. I am sure Akhom will not come out to fight you without reason. You must kill his three Captains and then kill his Commander. This will surely enrage him enough to show himself to you and face you in personal combat! You must go quickly - while I do have great power - the effects of the spell will not last forever!
CompleteText=You have done well here and served the people of Corsica and Earthrise as a true champion. Your journey has just begun, though. The world is in peril and in dire need of heroes to stave off the evils that now seek to destroy that which we wish to rebuild. You must now travel to Anglorum to continue your journey. Your road ahead is long and fraught with danger, but if you are a true hero you will vanquish all obstacles that may stand in your way.

Level=10
Suggested=10
Exp=2270
PartySize=1
NumRewards=1
Coin=17
Unabandon=0
QuestGiverID=1974
QuestEnderID=1974
Repeat=0
sGiver=15453,1246,37452,58;
sEnder=15453,1246,37452,58;
Heroism=14
[ACT]
Act.BodyText=Use the well to enter Earthend.
Obj.0.type=travel
Obj.0.data1=11356,280,13420,74
Obj.0.data2=1000
Obj.0.description=Use the well to enter Earthend
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15477,1280,37476,58;
[ACT]
Act.BodyText=Kill the three Anubian Captains.
Obj.0.type=kill
Obj.0.data1=2071,2072, 2073
Obj.0.data2=3
Obj.0.description=Kill the 3 Anubian Captains
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=
[ACT]
Act.BodyText=Kill Commander Zalika.
Obj.0.type=kill
Obj.0.data1=2074
Obj.0.data2=1
Obj.0.description=Kill Commander Zalika
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=12958.2,281.3,13332.7,74;
[ACT]
Act.BodyText=Kill General Akhom.
Obj.0.type=kill
Obj.0.data1=2075
Obj.0.data2=1
Obj.0.description=Kill General Akhom
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=13051,320.218,12923.4,74;
[ACT]
Act.BodyText=Victory! Use the well to exit outside the wall and speak with Merlin.
Obj.0.type=travel
Obj.0.data1=15477,1280,37476,58
Obj.0.data2=1000
Obj.0.description=Exit Earthend through the well
Obj.0.complete=
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=11355,280,13420,74 
[ACT]
Act.BodyText=Speak with Merlin.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak with Merlin
Obj.0.complete=
Obj.0.myCreatureDefID=1974
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=
RewardItem.0=5111,1,0
RewardItem.1=5112,1,0
RewardItem.2=5113,1,0
RewardItem.3=5114,1,0



[ENTRY]
ID=763
Requires=762
Title=Travel to Anglorum
BodyText=We built a makeshift portal in the camp. It was used to evacuate most of the population safely to other areas of the world. You may now use that portal and travel to Stonehenge in Anglorum. Once you arrive, visit my old friend Aarn Hamen in Fort Stonehenge.

Good luck hero - we will meet again.

CompleteText=Welcome to Fort Stonehenge. You look like a brave soul. We can use all the brave souls we can get around here these days. Talk to people in the town to see how you can aid them with their troubles! Good luck!
Level=10
Suggested=10
Exp=1513
PartySize=1
NumRewards=0
Coin=17
Unabandon=0
QuestGiverID=1974
QuestEnderID=2782
Repeat=0
sGiver=15453,1246,37452,58;
sEnder=
[ACT]
Act.BodyText=Travel to the make-shift portal at the edge of the Earthend Warcamp.
Obj.0.type=travel
Obj.0.data1=16136,1172,36672,58
Obj.0.data2=150
Obj.0.description=Travel to the make-shift portal
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16136,1172,36672,58;
[ACT]
Act.BodyText=Use the make-shift portal to travel to Anglorum.
Obj.0.type=travel
Obj.0.data1=43329,262,67798,81
Obj.0.data2=1000
Obj.0.description=Use the make-shift portal
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16136,1172,36672,58;
[ACT]
Act.BodyText=Travel to Fort Stonehenge and speak with Aarn Hamen.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Speak with Aarn Hamen
Obj.0.complete=0
Obj.0.myCreatureDefID=2782
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=43816,189,65915,81;
