// Raji Redhoof: 3506 (Normal is 1960)
//   Was a shopkeeper in EER.  New entry needed for old quests.
// Worgram Wumpfist: 3507 (Normal is 1961)
//   Was a Vault Keeper in EER.  New entry needed for old quests.


[ENTRY]
ID=348
Title=Speak with Sir Lancelot
BodyText=Welcome friend. We have many new arrivals here these days - all seeking adventure and glory! If you are seeking to aid our isle in its time of need, then make haste to Sir Lancelot. I am sure he could use all the help he can get right now! You will find him up atop the hill in front of the manor house. Good luck, and welcome to Northbeach!
CompleteText=Another new arrival - welcome.
Level=2
Suggested=3
Exp=231
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=1953
QuestEnderID=1954
Repeat=0
sGiver=15854.0,1116.0,12749.0,58
sEnder=15033.0,1259.0,13292.0,58
[ACT]
Act.BodyText=Meet with Sir Lancelot at the manor house in Northbeach.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1954
Obj.0.description=Travel to Sir Lancelot
Obj.0.complete=0
Obj.0.myCreatureDefID=1954
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15033.0,1259.0,13292.0,58;

[ENTRY]
ID=349
Requires=348
Title=Trouble in Corsica!
BodyText=Hail, and well met. I am Sir Lancelot, Knight of the Round in service of the Isle of Anglorum and its king - Arthur Pendragon. I have been dispatched here to put an end to the invasion to the south. Earthrise is under siege by Anubians. We cannot allow them to take the island. I would normally give you orders to head directly south and aid in the fight, but first there is now some kind of new trouble here in Corsica. The isle is becoming infested with strange beasts and monstrous plants. I have no idea if this is some new Anubian plot to further their invasion north or if something else is transpiring.

I want you to get to the bottom of it. Speak with Meer Greenleaf. She is our local druid from the Order of Gaia. She has been investigating the odd events already.

Now go quickly, and good luck.
CompleteText=Hello friend. Lancelot sent you?
Level=2
Suggested=3
Exp=231
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=1954
QuestEnderID=3503
Repeat=0
sGiver=15854.0,1116.0,12749.0,58
sEnder=15110.0,1335.0,14113.0,58
[ACT]
Act.BodyText=Meet with Meer Greenleaf in Northbeach.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3503
Obj.0.description=Travel to Meer Greenleaf
Obj.0.complete=0
Obj.0.myCreatureDefID=3503
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15110.0,1335.0,14113.0,58;

[ENTRY]
ID=350
Requires=349
Title=Plant Samples
BodyText=I am glad you were sent to me. I can really use the help.

It all started a short while ago. Some of the local plants seem to have...well come to life. There are surely some plant creatures in this world; but these plants used to be just your normal, run-of-the-mill, soaking up sunshine type! Now they are walking all over and, in some cases, have become quite aggressive. This is causing mayhem! To make matters worse, very strange creatures have been appearing all over Corsica. I would try to explain but you will just have to see for yourself to believe!

What I need from you is a two fold task. Just across the bridge from Northbeach on the main isle of Corsica are some of these newly-walking around plants. I need some samples from them. I also need samples from unaffected plants in the same area. Bring me five samples of each.
CompleteText=You are safely returned! Let me see the samples.
Level=3
Suggested=3
Exp=277
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=3503
QuestEnderID=3503
Repeat=0
sGiver=15110.0,1335.0,14113.0,58
sEnder=15110.0,1335.0,14113.0,58
Heroism=10
[ACT]
Act.BodyText=Collect five samples from Wanderleafs and five samples of Local Plants
just across the bridge from Northbeach.
Obj.0.type=kill
Obj.0.data1=1984,2135
Obj.0.data2=5
Obj.0.description=Collect 5 Wanderleaf Samples
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500214
Obj.0.completeText=
Obj.0.markerLocations=15965.1,1216.66,15454.1,58;
Obj.1.type=gather
Obj.1.data1=2103
Obj.1.data2=5
Obj.1.description=Collect 5 Local Plant Samples
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=500215
Obj.1.completeText=
Obj.1.markerLocations=15691.6,1227.07,16223,58;
Obj.1.ActivateTime=2000
Obj.1.ActivateText=Collecting Sample...
[ACT]
Act.BodyText=Return to Meer Greenleaf.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3503
Obj.0.description=Return to Meer Greenleaf
Obj.0.complete=0
Obj.0.myCreatureDefID=3503
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15110.0,1335.0,14113.0,58;

[ENTRY]
ID=351
Requires=350
Title=The Vilegrove
BodyText=Hmm. Interesting. This is a good start. I was hoping to have some samples from some of the larger plant creatures already. I sent my assistant out earlier to retrieve them but he has not yet returned. Do me the favor of checking up on him. He is a short trip farther out across the bridge in the small forest grove just off the road. It was a very lovely grove until all of this strangeness began. The local people now refer to it as the Vilegrove. It is overrun with large and often aggressive plants.

Go and make sure my assistant, his name is Ker, is fine and bring back the samples I asked him to gather.
CompleteText=Meer sent you I assume? Good, I need your help!
Level=3
Suggested=4
Exp=314
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=3503
QuestEnderID=3500
Repeat=0
sGiver=15110.0,1335.0,14113.0,58
sEnder=16867.0,1224.0,16424.0,58
[ACT]
Act.BodyText=Travel to the Vilegrove and speak to Ker Bluefang.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3500
Obj.0.description=Travel to Ker Bluefang
Obj.0.complete=0
Obj.0.myCreatureDefID=3500
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16867.0,1224.0,16424.0,58;

[ENTRY]
ID=352
Requires=351
Title=Ferngar!
BodyText=I tell you these plant "things" are not to be trifled with. I am not a warrior! I am a research assistant! I told Meer this was going to be trouble but she insisted I come here! I went in to get the samples but those "things" - they are horrible. To make matters worse, they now seem to have a leader - or at least there is a big mean thing in there. Some of the locals call it Ferngar or some such thing - I am not amused by naming horrible creatures - and I am not going back in there. That thing almost ate me or bit me or...well...it was chasing me! If you want to go get the samples for Meer then please do - she wanted five samples from the big plants in there. If you are going in there, then also do me a favor and kill Ferngar. It would allow me to do more work and I am positive Meer would want a sample from that abomination! 
CompleteText=You did it? Wonderful!
Level=3
Suggested=4
Exp=377
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=3500
QuestEnderID=3500
Repeat=0
sGiver=16867.0,1224.0,16424.0,58
sEnder=16867.0,1224.0,16424.0,58
Heroism=10
[ACT]
Act.BodyText=Collect five samples from the Vile Wanderleafs and get a sample from Ferngar!
Obj.0.type=kill
Obj.0.data1=1985
Obj.0.data2=5
Obj.0.description=Collect 5 samples from Vile Wanderleafs
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500216
Obj.0.completeText=
Obj.0.markerLocations=17491.8,1167.66,16048.6,58;
Obj.1.type=kill
Obj.1.data1=1986
Obj.1.data2=1
Obj.1.description=Kill Ferngar and collect a sample
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=500217
Obj.1.completeText=
Obj.1.markerLocations=17777.7,1069.68,16115.6,58;
[ACT]
Act.BodyText=Return to Ker Bluefang.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3500
Obj.0.description=Return to Ker Bluefang
Obj.0.complete=0
Obj.0.myCreatureDefID=3500
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16867.0,1224.0,16424.0,58;

[ENTRY]
ID=353
Requires=352
Title=Return to Meer Greenleaf
BodyText=Perhaps now that Ferngar will not cause me any more trouble I can continue to research these strange plants. Take those samples back to Meer and tell her I am sorry - but I told her this was not a task for me!
CompleteText=Oh you have returned. Ker is ok? That is good news! Oh and you have the samples!

Take this reward for all your help so far! 
Level=4
Suggested=4
Exp=314
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=3500
QuestEnderID=3503
Repeat=0
sGiver=16867.0,1224.0,16424.0,58
sEnder=15110.0,1335.0,14113.0,58
[ACT]
Act.BodyText=Return to Meer Greenleaf.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3503
Obj.0.description=Return to Meer Greenleaf.
Obj.0.complete=0
Obj.0.myCreatureDefID=3503
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15110.0,1335.0,14113.0,58;
RewardItem.0=8,1,1

[ENTRY]
ID=354
Requires=353
Title=Raji the Mage
BodyText=Oh this sample from the big one is quite interesting and disturbing. There is something dark at work here. Take these samples to Raji Redhoof. He has a small apothecary shop in town. He is much better versed in such things than I.
CompleteText=Greetings and good tidings. What is this? Hmmm...
Level=4
Suggested=4
Exp=251
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=3503
QuestEnderID=3506
Repeat=0
sGiver=15110.0,1335.0,14113.0,58
sEnder=15372.0,1160.0,13669.0,58
[ACT]
Act.BodyText=Meet with Raji Redhoof.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3506
Obj.0.description=Travel to Raji Redhoof
Obj.0.complete=0
Obj.0.myCreatureDefID=3506
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15372.0,1160.0,13669.0,58;

[ENTRY]
ID=360
Requires=354
Title=The Lost Ale Delivery


BodyText=Ah-ho! Hello there friend! Welcome to the Rusty Spoon! Best ale in all of Corsica...well normally! You see my last ale delivery went missing in a manner of sorts. They sent a new delivery chap from Southend and he got lost! Lost!? Well he ended out by the Old Dante place and claimed he was attacked by chickenbeasts of some kind! Chickenbeasts?!? Sounds like some fantasy tale to me! Matters not - what matters is he ran away leaving all the ale behind! I was only concerned about one special keg though. A special brew called Braga Brew! Great taste and also doubles as a cleaner for your blades! Good stuff! If you could head out toward the Old Dante place and find that keg of Braga Brew for me - oh friend I would be eternally grateful to you! Oh...hah! And watch out for those "chickens" - pfft! 
CompleteText=There really were chickenbeasts? Well, hmm. I am just glad you found that keg. As promised here's your payment! Thanks again friend!
Level=4
Suggested=4
Exp=377
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=3507
QuestEnderID=3507
Repeat=0
sGiver=15766.0,1193.0,13763.0,58
sEnder=15766.0,1193.0,13763.0,58
Heroism=6
[ACT]
Act.BodyText=Travel to the area near Old Dante Manor and find the lost ale delivery.
Obj.0.type=travel
Obj.0.data1=18782,1213,16361,58
Obj.0.data2=200
Obj.0.description=Find the lost ale delivery
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18734.0,1209.0,16237.0,58;
[ACT]
Act.BodyText=Take the Keg of Braga Brew.
Obj.0.type=activate
Obj.0.data1=2108
Obj.0.data2=1
Obj.0.description=Take the Keg of Braga Brew
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500220
Obj.0.completeText=
Obj.0.markerLocations=18774.0,1208.0,16356.0,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking the Braga Brew
[ACT]
Act.BodyText=Return to Worgram Wumpfist.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1961
Obj.0.description=Return to Worgram Wumpfist
Obj.0.complete=0
Obj.0.myCreatureDefID=3507
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15766.0,1193.0,13763.0,58;

[ENTRY]
ID=355
Requires=354
Title=The Lost Journal
BodyText=This is an unpleasant sight. Meer was right, there is indeed some dark magic at work here. Hmmm...before I can be sure, I need a favor. I seemed to have lost my journal. I too have been researching these strange plants and creatures and was taking notes. I must have dropped it when I was last out on the island investigating. I was out at the old Dante Manor. It was once a great merchant's home but is now abandoned and falling into disrepair. If you could - travel to the old manor and find my journal. Be warned, there are some dangerous creatures on the prowl out there. Good luck! 
CompleteText=Ah! My journal - thank you.
Level=4
Suggested=4
Exp=377
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=3506
QuestEnderID=3506
Repeat=0
sGiver=15372.0,1160.0,13669.0,58
sEnder=15372.0,1160.0,13669.0,58
Heroism=6
[ACT]
Act.BodyText=Travel to the Old Dante Manor and find Raji's Journal.
Obj.0.type=travel
Obj.0.data1=19838,1128,16152,58
Obj.0.data2=300
Obj.0.description=Travel to the Old Dante Manor
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=19838,1128,16152,58;
[ACT]
Act.BodyText=Find Raji's Journal.
Obj.0.type=gather
Obj.0.data1=2104
Obj.0.data2=1
Obj.0.description=Find Raji's Journal
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=19835.6,1128.86,16212.8,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking Journal...
[ACT]
Act.BodyText=Return to Raji Redhoof.
Obj.0.type=talk
Obj.0.data1=
Obj.0.data2=
Obj.0.description=Return to Raji Redhoof
Obj.0.complete=0
Obj.0.myCreatureDefID=3506
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15372.0,1160.0,13669.0,58;

[ENTRY]
ID=361
Requires=355
Title=Seeking Wildvine
BodyText=Friend? I wonder if you could assist me. I normally buy Wildvine from Raji, but it seems he is out of stock! I cannot possibly have my evening tea without the flavoring from fresh Wildvine! I would even go seek some myself, but with all the terribly strange creatures out there - I am just too afraid! Would you perchance be heading out to the main island? It would be wonderful if you were to find six Wildvines and return them to me! They grow wildly along the eastern part of the island between the Old Dante Manor and Southend. Do you think you could?
CompleteText=Oh you did it! You have my Wildvine! Praise Gaia! My tea will not have to be flavored with Snargleroot now! Thank you so much!
Level=4
Suggested=4
Exp=377
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=1962
QuestEnderID=1962
Repeat=0
sGiver=15473.0,1160.0,13689.0,58
sEnder=15473.0,1160.0,13689.0,58
Heroism=6
[ACT]
Act.BodyText=Travel to the southeast and collect six Wildvine.
Obj.0.type=gather
Obj.0.data1=2109
Obj.0.data2=6
Obj.0.description=Collect 6 Wildvine
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500221
Obj.0.completeText=
Obj.0.markerLocations=18816.5,1205.47,19213.3,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Collecting Wildvine...
[ACT]
Act.BodyText=Return to Bander Wilderboar.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1962
Obj.0.description=Return to Bander Wilderboar
Obj.0.complete=0
Obj.0.myCreatureDefID=1962
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15473.0,1160.0,13689.0,58;

[ENTRY]
ID=356
Requires=355
Title=The Strange Device
BodyText=Yes, hmmm...indeed my notes and these samples do tell a story. I have my suspicions but I want to be sure. While you were gone I heard news of some sort of strange device in the woods south of Dante Manor, a short distance from Southend in fact. I want you to go there and investigate the device. Again, be wary! I was told there are more strange and potentially dangerous creatures in the area. 
CompleteText=Let me see that crystal. Oh hrmmm...This is exactly what I feared.
Level=4
Suggested=4
Exp=377
PartySize=1
NumRewards=0
Coin=4
Unabandon=0
QuestGiverID=3506
QuestEnderID=3506
Repeat=0
sGiver=15372.0,1160.0,13669.0,58
sEnder=15372.0,1160.0,13669.0,58
Heroism=6
[ACT]
Act.BodyText=Travel to the Strange Device!
Obj.0.type=travel
Obj.0.data1=18534,1155,18919,58
Obj.0.data2=180
Obj.0.description=Travel to the Strange Device
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18534.0,1155.0,18919.0,58;
[ACT]
Act.BodyText=Investigate the Strange Device.
Obj.0.type=activate
Obj.0.data1=2105
Obj.0.data2=1
Obj.0.description=Investigate the Strange Device.
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18534.0,1155.0,18919.0,58;
Obj.0.ActivateTime=3000
Obj.0.ActivateText=Investigating Strange Device...
[ACT]
Act.BodyText=Take one of the Sickly Glowing Crystals from the Strange Device.
Obj.0.type=activate
Obj.0.data1=2105
Obj.0.data2=1
Obj.0.description=Take a Sickly Glowing Crystal from the device
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500219
Obj.0.completeText=
Obj.0.markerLocations=18534.0,1155.0,18919.0,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking Crystal...
[ACT]
Act.BodyText=Return to Raji Redhoof.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3506
Obj.0.description=Return to Raji Redhoof
Obj.0.complete=0
Obj.0.myCreatureDefID=3506
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15372.0,1160.0,13669.0,58;

[ENTRY]
ID=357
Requires=356
Title=Anglor Dren

BodyText=This...crystal... You see...ages ago, long before they were banished to Tartarus by the Dark Lord Djall, the Titans ruled supreme on the Earth. According to legend, as punishment to the insubordinant Faeries, who were the chief servants to the Titans, Kronos banished their Spirit Mother, Agalarna, to the depths of space using a comet passing by Earth at that time and sent her traveling through the universe. The Spirit Mother would return, in passing, as her comet flew past Earth after countless eons. After many eons, her spirit became fused with the comet itself. Stories claim that this same comet, known to us as Djall's Hammer, also served as the Dark Lord's access route to our world eons ago. The last passing of this comet, however, was met with tragedy as it's trajectory sent it slamming into the moon! You can see the results of the impact in the sky above! For many days, pieces of the comet rained down upon the Earth, each holding a small portion of the Spirit Mother's power. Wherever one is found strange things happen. There is a large shard in the south on the isle of Earthrise. I suspect this is why the Anubians are so keen on taking the island and why they have left us - thus far - mostly alone. Even small fragments can hold great power - but dangerous power.

Oh, I am rambling on with stories - apologies. To the point: this crystal is a tiny shard of the Spirit Mother. It alone - even amplified by that device, could not cause the entire island to be affected. I would guess that there is a larger device and larger crystal. There is only one beast on this island that could possibly know how to do this and sadly it may be my fault he has.

Anglor Dren was my assistant. I helped him unlock the potential for magic he had. He is a quite potent mage, but he had no plan to learn for any other reason than raw power. I miscalculated his motives - and this is the result.

Anglor has taken up residence in the old lighthouse just north of Dante Manor. I urge you to go there and destroy the device, I will guess Anglor is also to be found inside. Though I am unhappy to even broach this topic - you may have to kill Anglor in order to destroy the machine. I have no love for violence, but we cannot allow these abominations to continue to spread. 
CompleteText=You return! I am sorry you had to kill Anglor - even as misguided as he was. You have done well though! Please take this reward!
Level=4
Suggested=5
Exp=514
PartySize=1
NumRewards=0
Coin=8
Unabandon=0
QuestGiverID=3506
QuestEnderID=3506
Repeat=0
sGiver=15372.0,1160.0,13669.0,58
sEnder=15372.0,1160.0,13669.0,58
Heroism=14
[ACT]
Act.BodyText=Travel to the Lighthouse.
Obj.0.type=travel
Obj.0.data1=19653,1693,13565,58
Obj.0.data2=100
Obj.0.description=Travel to the Lighthouse
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=19653.5,1693.47,13565.2,58;
[ACT]
Act.BodyText=Enter the lighthouse.
Obj.0.type=travel
Obj.0.data1=426,300,1090,77
Obj.0.data2=1000
Obj.0.description=Enter the lighthouse.
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=426,300,1090,77;
[ACT]
Act.BodyText=Kill Anglor Dren and destroy his device!

(Kill all six Madvines to get Anglor Dren to appear. This is a "Step-Up Spawner". In various places around the game world you will find similar situations. Killing a certain number of creatures in an area will sometimes cause harder creatures to spawn. In some cases - a boss will spawn!)
Obj.0.type=activate
Obj.0.data1=2106
Obj.0.data2=1
Obj.0.description=Destroy Anglor's Device
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=
Obj.0.ActivateTime=5000
Obj.0.ActivateText=Destroying Device...
Obj.1.type=kill
Obj.1.data1=1995
Obj.1.data2=1
Obj.1.description=Kill Anglor Dren
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=21275
Obj.1.completeText=
Obj.1.markerLocations=15372.0,1160.0,13669.0,58;
[ACT]
Act.BodyText=Return to Raji Redhoof.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=3506
Obj.0.description=Return to Raji Redhoof
Obj.0.complete=0
Obj.0.myCreatureDefID=3506
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15372.0,1160.0,13669.0,58;
RewardItem.0=5106,1,1

[ENTRY]
ID=358
Requires=357
Title=Speak with Sir Lancelot
BodyText=You should speak with Lancelot - he was asking about you while you were gone.

Safe journey friend!
CompleteText=So you have solved the mystery of the strange beasts? Very well done. My confidence in you is redoubled!
Level=4
Suggested=5
Exp=342
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=3506
QuestEnderID=1954
Repeat=0
sGiver=15372.0,1160.0,13669.0,58
sEnder=15033.0,1259.0,13292.0,58
[ACT]
Act.BodyText=Meet with Sir Lancelot.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1954
Obj.0.description=Travel to Sir Lancelot
Obj.0.complete=0
Obj.0.myCreatureDefID=1954
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=15033.0,1259.0,13292.0,58;

[ENTRY]
ID=359
Requires=358
Title=Travel to Southend
BodyText=You have returned just in time. I have just received word from Southend - from Captain Hernsmutt - that he is in need of some assistance.

Please travel to Southend and speak with him.

Thank you greatly for all your assistance thus far. I am sure we will meet again.
CompleteText=Greetings! I am glad Sir Lancelot sent you. I can use all the help I can get these days.
Level=5
Suggested=5
Exp=428
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=1954
QuestEnderID=1963
Repeat=0
sGiver=15033.0,1259.0,13292.0,58
sEnder=18026.0,1600.0,20685.0,58
[ACT]
Act.BodyText=Travel to Southend and meet with Captain Hernsmutt.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1963
Obj.0.description=Travel to Captain Hernsmutt in Southend
Obj.0.complete=0
Obj.0.myCreatureDefID=1963
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18026.0,1600.0,20685.0,58;

[ENTRY]
ID=362
Requires=359
Title=Anubian Scouts!
BodyText=You have come just in time. It seems the Anubians have decided to begin infiltrating north into Corsica. Hermi Greynon came into town just last night - Anubians have landed a ship right at his home on the beach! Surely these are scouts attempting to get a sense of our defenses. I want you to go to the camp and eliminate ten of their number. Maybe a show of force will let them know we are not to be trifled with.
CompleteText=Welcome back. You have something there? Let me see it.
Level=5
Suggested=6
Exp=700
PartySize=1
NumRewards=0
Coin=6
Unabandon=0
QuestGiverID=1963
QuestEnderID=1963
Repeat=0
sGiver=18026.0,1600.0,20685.0,58
sEnder=18026.0,1600.0,20685.0,58
Heroism=10
[ACT]
Act.BodyText=Travel to the beach west of town and kill ten Anubians.
Obj.0.type=kill
Obj.0.data1=1996,1997
Obj.0.data2=10
Obj.0.description=Kill 10 Anubians
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16235.4,1126.99,20270.3,58;
[ACT]
Act.BodyText=The last Anubian you killed had a missive from General Akhom. It speaks of a gate being nearly complete and a full scale invasion soon to follow! Take this note directly to Captain Hernsmutt immediately.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1963
Obj.0.description=Return to Captain Hernsmutt
Obj.0.complete=0
Obj.0.myCreatureDefID=1963
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18026.0,1600.0,20685.0,58;

[ENTRY]
ID=363
Requires=359
Title=My Dearest Darling!
BodyText=Oh friend! Friend! I need your help! Anubians! They done took my home away! They smashed their boat into my docks even! But that is not the worst of it! You see, my dearest darling has been lost! They took her too! She was so sweet! Oh what am I going to do! Can you help? She must still be right where I left her - just outside my house! I hope they have not consumed her! She is my favorite! Can you help?
CompleteText=Oh thank you! You rescued my dearest darling from those wretched Anubians!
Level=5
Suggested=6
Exp=700
PartySize=1
NumRewards=0
Coin=6
Unabandon=0
QuestGiverID=2115
QuestEnderID=2115
Repeat=0
sGiver=17850.0,1600.0,20756.0,58
sEnder=17850.0,1600.0,20756.0,58
Heroism=6
[ACT]
Act.BodyText=Travel to Hermi's house on the beach.
Obj.0.type=travel
Obj.0.data1=16064,1124,20348,58
Obj.0.data2=120
Obj.0.description=Travel to Hermi's house on the beach
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16064.4,1124.06,20348.6,58;
[ACT]
Act.BodyText=Find Hermi's Dearest Darling.
Obj.0.type=travel
Obj.0.data1=16056,1124,20435,58
Obj.0.data2=80
Obj.0.description=Find Hermi's Dearest Darling.
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=16056.8,1124.01,20435.4,58;
[ACT]
Act.BodyText=You would not think it possible, but you see a wine bottle with the words "Dearest Darling" on the porch in front of you. Take the bottle!
Obj.0.type=gather
Obj.0.data1=2110
Obj.0.data2=1
Obj.0.description=Take the bottle!
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=500222
Obj.0.completeText=
Obj.0.markerLocations=16061.9,1128.42,20464.7,58;
Obj.0.ActivateTime=2000
Obj.0.ActivateText=Taking Dearest Darling...
[ACT]
Act.BodyText=Return to Hermi Greynon
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=2115
Obj.0.description=Return to Hermi Greynon
Obj.0.complete=0
Obj.0.myCreatureDefID=2115
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=17850.0,1600.0,20756.0,58;

[ENTRY]
ID=364
Requires=362
Title=Travel to the Wayside Warcamp
BodyText=This is grim news. If the Anubians complete one of their gates, they could simply open it and flood Earthrise with troops overnight. You must take this news to Garnor Brighteye - the Commander at the Wayside Warcamp in the south. Yes, the bridge has been destroyed by the Anubians but we have another way through. There is a tunnel that links Southend to Earthrise. It was originally used for smuggling years ago - now it is our only way south. There is a secret entrance in the inn. The large bookshelf in the main room conceals a hidden door. In fact, you will be the last to use the tunnel. We cannot risk the Anubians finding it and having easier access to our island.

Go now and be quick! But be wary! The tunnel usually is crawling with unfriendly creatures! 
CompleteText=Welcome to the Wayside Warcamp. You bring news?
Level=5
Suggested=6
Exp=700
PartySize=1
NumRewards=0
Coin=0
Unabandon=0
QuestGiverID=1963
QuestEnderID=1964
Repeat=0
sGiver=18026.0,1600.0,20685.0,58
sEnder=21490.0,1491.0,27444.0,83
Heroism=10
[ACT]
Act.BodyText=Travel to the inn and the bookcase that conceals the secret exit.

(Once you enter the tunnel you cannot return to Corsica. Be sure you have completed any tasks you are currently undertaking!)
Obj.0.type=travel
Obj.0.data1=18359,1666,21136,58
Obj.0.data2=80
Obj.0.description=Find the secret exit
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18359,1666,21136,58;
[ACT]
Act.BodyText=You have found the bookcase that conceals the secret exit! Use it to enter the tunnel.

(Once you have entered the tunnel you cannot return to Corsica. Be sure you have completed any tasks you are currently undertaking!)
Obj.0.type=travel
Obj.0.data1=880,600.915,76
Obj.0.data2=1000
Obj.0.description=Use the secret exit to enter the tunnel
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=18359,1666,21136,58;
[ACT]
Act.BodyText=Travel through the Southend Passage and go to the Wayside Warcamp. Meet with Garnor Brighteye when you arrive.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=1964
Obj.0.description=Travel to Garnor Brighteye
Obj.0.complete=0
Obj.0.myCreatureDefID=1964
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=21536,1490,27445,58;

