// This file contains the additional quests to the Anglorum region not created by SPM.
[ENTRY]
ID=783
Title=Travel to Ironstone Watch
BodyText=Hail hero! I have heard of your deeds both here in Anglorum and abroad. Indeed, King Arthur himself has said many great things about you!

Once again, your skills are needed for another task in our fair land. We here in Castle Camelot recently received word from Ironstone Watch, located to the southwest of Stonehenge, that all is not well over there. I would ask you to travel to Ironstone Watch and speak with the current watchkeeper Shelby Marsh. She will surely update you on the situation. The King would send reinforcements there himself, but, with the stirrings of Avalon in recent times, we dare not spread ourselves thin.

Please, on behalf of the people of Anglorum I ask you to take this task.
CompleteText=Hail friend and welcome to Ironstone Watch!
Level=46
Suggested=47
Exp=4609
PartySize=1
NumRewards=0
Coin=1406
Unabandon=0
QuestGiverID=3394
QuestEnderID=3437
Repeat=0
sGiver=55249,561,64519,81
sEnder=36267,601,67146,81
[ACT]
Act.BodyText=Travel to Ironstone Watch in the southwest of Anglorum.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Shelby Marsh
Obj.0.complete=0
Obj.0.myCreatureDefID=3437
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=36267,601,67146,81;


[ENTRY]
Requires=783
ID=784
Title=The Ironstone Quarry
BodyText=In your travels down to this part of Anglorum, you might have noticed the ground, along with the temperature, in this area begin to abruptly change. Where the rest of Anglorum enjoys the changing of the seasons that bring with them heat, rain, and snow, the region of southwestern Anglorum known as Ironstone, named so because of the durable stone that was once quarried there, is covered in ice and snow all year round. I can assure you this is by no means a natural phenomenon.

Long ago when the quarries were still active, the climate of Ironstone was much different than it is now and was pretty much the same as the rest of Anglorum. Following a catastrophe, however, the temperature began to rapidly cool and everything began to freeze. The beasts of Anglorum abandoned Ironstone and fled for their lives northward...though not simply because of the climate change.

Deep in a cave in the far southwesternmost peninsula of Ironstone, quarriers uncovered a slumbering beast, a dragon if you can believe it - that apparently had been buried for an untold amount of years. Disturbed by those excavating the stone, the beast awakened one day and completely laid waste to the entre area. It was this dragon, who has been given the moniker Grimfrost, that forced the beasts to abandon Ironstone.

This outpost, dubbed the Ironstone Watch, was constructed soon after Grimfrost returned to her slumber as a means of monitoring the area for any sign she might become active again.

In the meantime, the old quarries, now long ago abandoned, have become infested with monsters. If that wasn't enough, a strange group of Yeti have settled in the now frozen landscape. Calling themselves 'The Brood of Grimfrost', these 'Beasts', if you could call them such, seem to worship the dragon. There are even reports that claim they believe themselves to be the very offspring of that horrid beast! What utter nonsense! Worse, though, it seems these 'Brood of Grimfrost' yeti have become active. They have been organizing of late and moving north, even to the very edge of the snow cover, where, even here in the Watch, we can see them from a distance. That can mean only one thing - the dragon, itself, may very well be awake again.

If you indeed wish to assist us in our work here, then here is your first task. Eliminate as many of those accursed 'Brood' yeti off of Gaia's earth as you can. By thinning their numbers, perhaps their threat can be greatly reduced.
CompleteText=Excellent work, but, I assure you there is more to be done here.
Level=46
Suggested=47
Exp=9219
PartySize=1
NumRewards=0
Coin=2813
Unabandon=0
QuestGiverID=3437
QuestEnderID=3437
Repeat=0
sGiver=36267,601,67146,81
sEnder=36267,601,67146,81
[ACT]
Act.BodyText=Defeat 15 Bladefists, 15 Shamans and 15 Sentries of the Grimfrost Brood yeti.
Obj.0.type=kill
Obj.0.data1=1942,1943,2751,2752
Obj.0.data2=15
Obj.0.description=Kill 15 Bladefists
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 15
Obj.0.markerLocations=33959.3,474.764,68356.1,81;
Obj.1.type=kill
Obj.1.data1=1940,1941,2748,2749
Obj.1.data2=15
Obj.1.description=Kill 15 Shamans
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 15
Obj.1.markerLocations=33959.3,474.764,68356.1,81;
Obj.2.type=kill
Obj.2.data1=1944,2750
Obj.2.data2=15
Obj.2.description=Kill 15 Sentries
Obj.2.complete=0
Obj.2.myCreatureDefID=
Obj.2.myItemID=
Obj.2.completeText=0 of 15
Obj.2.markerLocations=33959.3,474.764,68356.1,81;
[ACT]
Act.BodyText=Return to Shelby Marsh.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Shelby Marsh
Obj.0.complete=0
Obj.0.myCreatureDefID=3437
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=36267,601,67146,81;


[ENTRY]
Requires=784
ID=785
Title=The Frostbound Djinn
BodyText=While the Grimfrost Brood yeti are indeed strong, there is a much worse foe that has also settled in the shadow of Grimfrost's mountain cave. Where they came from is not known; however, what is known, is that soon after Ironstone was turned to frost and ice, a group of djinn soon migrated in. Lead by a powerful djinn named Al'zahrazzi, these Frostbound Marid djinn proved to be quite fearsome. Unafraid of the sleeping dragon, the Frostbound Marids have not only laid claim to the long abandoned quarries closest to Grimfrost's cave, but, they have also taken to living within the lair itself! While we cannot confirm an alliance with the Grimfrost Brood yeti, we also cannot allow these djinn to infest Anglorum.

Thus, your next task is to eliminate as many of the Frostbound Marid djinn infesting the quarries as possible. With their numbers diminished, they would hopefully choose not to press the issue further.
CompleteText=You were successful? You are indeed strong, yet the most difficult task remains.
Level=48
Suggested=49
Exp=9996
PartySize=1
NumRewards=0
Coin=3083
Unabandon=0
QuestGiverID=3437
QuestEnderID=3437
Repeat=0
sGiver=36267,601,67146,81
sEnder=36267,601,67146,81
[ACT]
Act.BodyText=Kill 10 Frostbound Marid Chanters, 10 Frostbound Marid Blades and 15 Frostbound Marid Heroes in Ironstone.
Obj.0.type=kill
Obj.0.data1=1932,2745
Obj.0.data2=10
Obj.0.description=Kill 10 Frostbound Marid Chanters
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 10
Obj.0.markerLocations=28821.4,181.179,70657.8,81;
Obj.1.type=kill
Obj.1.data1=1933,2747
Obj.1.data2=10
Obj.1.description=Kill 10 Frostbound Marid Blades
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 10
Obj.1.markerLocations=28821.4,181.179,70657.8,81;
Obj.2.type=kill
Obj.2.data1=1931,2746
Obj.2.data2=15
Obj.2.description=Kill 15 Frostbound Marid Heroes
Obj.2.complete=0
Obj.2.myCreatureDefID=
Obj.2.myItemID=
Obj.2.completeText=0 of 15
Obj.2.markerLocations=28821.4,181.179,70657.8,81;
[ACT]
Act.BodyText=Return to Shelby Marsh.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Shelby Marsh
Obj.0.complete=0
Obj.0.myCreatureDefID=3437
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=36267,601,67146,81;


[ENTRY]
Requires=785
ID=786
Title=Grimfrost's Lair
BodyText=I have already spoken to you regarding the dragon Grimfrost and her followers and of the Djinn who have come to infest Ironstone. Now I ask of you to take on the most difficult task yet.

To truly bring an end to these threats, I ask of you to enter Grimfrost's Lair in the mountains on the southwestern peninsula and defeat the leader of the djinn Al'zahrazzi. With him eliminated, the remaining Frostbound djinn should become more disorganized and easier to take care of.

Once you have removed Al'zahrazzi as a threat, head deeper into the heart of the cave and find the resting place of Grimfrost herself. So long as that ancient dragon remains living, all of Anglorum is in peril. You must find her resting place and make certain she never again walks Gaia's earth! For this most harrowing of tasks, I would suggest taking friends with you. May your blade strike true!
CompleteText=Hero, you have returned safely! Gaia be praised! Words cannot express the gratitude of the people of Anglorum this day! Not only have you averted a possible disaster, but, you have made the entire region safer as well. Please, accept one of these gifts as well as my eternal thanks. Farewell!
Level=48
Suggested=49
Exp=9996
PartySize=5
NumRewards=1
Coin=3083
Unabandon=0
QuestGiverID=3437
QuestEnderID=3437
Repeat=0
sGiver=36267,601,67146,81
sEnder=36267,601,67146,81
[ACT]
Act.BodyText=Enter Grimfrost's Lair.
Obj.0.type=travel
Obj.0.data1=1283,1108,1862,24
Obj.0.data2=1000
Obj.0.description=Enter Grimfrost's Lair.
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=27824.2,323.115,70058.8,81;
[ACT]
Act.BodyText=Defeat Al'zahrazzi, found within Grimfrost's Lair.
Obj.0.type=kill
Obj.0.data1=2755
Obj.0.data2=1
Obj.0.description=Defeat Al'zahrazzi
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=
[ACT]
Act.BodyText=Defeat Grimfost in her lair.
Obj.0.type=kill
Obj.0.data1=2756
Obj.0.data2=1
Obj.0.description=Defeat Grimfrost
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=
[ACT]
Act.BodyText=Return to Shelby Marsh.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Shelby Marsh
Obj.0.complete=0
Obj.0.myCreatureDefID=3437
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=36267,601,67146,81;
RewardItem.0=7058,1,0
RewardItem.1=7059,1,0
RewardItem.2=7060,1,0
RewardItem.3=7061,1,0


// Requires "The Hollow Tree"
[ENTRY]
Requires=327
ID=791
Title=Report to Camelot
BodyText=I have written this report to send to the King regarding your discovery of the Faerie-Sworn's activities in the Hollow Tree. Unfortunately due to these same events, it would seem I need someone to deliver it. Since you are here, I must request if you would take this missive directly to King Arthur for me. He will know how best to proceed in these matters.
CompleteText=Hail and well met once again Hero! Your reputation precedes you as always.

What's this? A message from South Shield? ... ... This is indeed terrible news.

If our problems with Avalon and the Shadow Legion on our doorsteps was not grim enough, now we must deal with this new Faerie threat as well.

*sigh*

Again I must thank you for bringing this to my attention, Hero. Rest assured, I will send what aid I can muster to South Shield to assist in the defenses of Hadrian's Wall. The Faerie must not be allowed to enter our fair land once more!

In the meantime, I believe my Queen has an offer for you as well.

May Gaia be with you, Hero.
Level=19
Suggested=20
Exp=1548
PartySize=1
NumRewards=0
Coin=293
Unabandon=0
QuestGiverID=202
QuestEnderID=230
Repeat=0
sGiver=42485.0,242.42,42909.0,81
sEnder=538.0,120.216,765.491,82
Heroism=6
[ACT]
Act.BodyText=Take Master Sergeant Mitchell's missive to King Arthur in Castle Camelot.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=230
Obj.0.description=Take the message to the King
Obj.0.complete=0
Obj.0.myCreatureDefID=230
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=55239.6,561.344,64297.1,81;


[ENTRY]
Requires=791
ID=792
Title=The King's Tunnel
BodyText=Greetings from Camelot, Hero of Anglorum! Like my husband, I have heard the tales of your deeds here and abroad and it is an honor to finally have the chance to speak with you.

In fact, I now carry information that may be of interest to you.

We in Anglorum value our allies over on the main continent and do what we can to tighten relations between us whenever possible. It was for this reason I thought of you when a friend of mine who hails from Baffle Gate in the Midlands, sent me word that they are looking for anyone with a taste for adventure. Knowing Reni, though, he would not have bothered me with this sort of information unless there was particular need for such individuals in his homeland.

I have already discussed his request at length with Arthur and he has agreed that just as you have done much for us here in Anglorum, perhaps you can do much for those on the main continent as well. We have already sent word ahead to our guards who defend the Chunnel to the southeast of Camelot to grant the Hero of Anglorum passage to mainland Europe.

What is the Chunnel? The Chunnel is a large tunnel that connects Anglorum to the main continent. Legend claims the ancient passage was constructed during the Age of Man and that it was destroyed during Man's fall. The tunnel was considered lost until enterprising Beasts from Anglorum found and excavated it long ago. It has since been in the care of Anglorum royalty and we consider the Chunnel a valuable asset when sending emissaries to our allies on the mainland and receiving theirs in turn. Because the kings of Anglorum have laid claim to the Chunnel, it is often given the moniker, 'The King's Tunnel' by travelers from abroad.

When you reach Baffle Gate, find my friend Reni Sparda and tell him I have sent you to the Midlands in reply to his petition.

Go now to the Midlands, Hero and Gaia be with you in your travels.
CompleteText=Hello there and welcome to Baffle Gate!

Yes, I am Reni Sparda.

...a message from the Queen?

...so the Lady Guinevere sent you personally?

You must be a great adventurer to have caught the attentions of Camelot, friend! As a matter of fact, your timing could not be more perfect! Hurry over to Mayor Hoffbeast up on the hill over there. He will fill you in if you truly seek adventure here in the Midlands as well.
Level=19
Suggested=20
Exp=1548
PartySize=1
NumRewards=0
Coin=293
Unabandon=0
QuestGiverID=231
QuestEnderID=2207
Repeat=0
sGiver=561,120,763,82
sEnder=39465,166,48132,9
Heroism=6
[ACT]
Act.BodyText=Travel to the Chunnel located to the Southeast of Camelot.
Obj.0.type=travel
Obj.0.data1=59206,20,66903,81
Obj.0.data2=250
Obj.0.description=Travel to the Chunnel
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=59206.1,20.4961,66903.8,81;
[ACT]
Act.BodyText=Make your way through the Chunnel, then speak with Reni Sparda in Baffle Gate.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=2207
Obj.0.description=Speak with Reni Sparda
Obj.0.complete=0
Obj.0.myCreatureDefID=2207
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=39465,166,48132,9;



[ENTRY]
ID=794
Title=A Forgotten Epoch
BodyText=You approach an Elder hart overlooking the Stonehenge gates.  He is dressed rather haggardly and smells like wet earth. He turns to you and says. "Ah, its rare that I get visitors."

Before you can make your leave, he asks if you'd like to hear a tale from an old buck.
CompleteText=You listen to the hart rant about a group of beasts long forgotten. You doze off, maybe you should have paid more attention. You do remember him talking about some guy named "Sonny, the snail."
Level=13
Suggested=14
Exp=1210
PartySize=1
NumRewards=0
Coin=180
Unabandon=0
QuestGiverID=3626
QuestEnderID=3626
Repeat=0
sGiver=42310,737.331,66784,81
sEnder=42310,737.331,66784,81
[ACT]
Act.BodyText=Speak to Mike Zean when you're ready to hear more of his tale.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Mike Zean
Obj.0.complete=0
Obj.0.myCreatureDefID=3626
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=42310,737.331,66784,81;


[ENTRY]
Requires=794
ID=795
Title=Stonehenge?
BodyText="Do you see Stonehenge over there?  Within it contains the power of the cosmos... or at least that's what Merlin would have you believe."

The hart spits onto the ground.

"Bramblebane and I know differently.  Unfortunately, madness has taken poor Bramble's mind. As we speak Bramblebane works to undo the henge. We cannot let this happen.  Travel into the Underhenge and stop him."
CompleteText=You're back! Unfortunately I have some bad news.
Level=14
Suggested=15
Exp=2520
PartySize=5
NumRewards=0
Coin=405
Unabandon=0
QuestGiverID=3626
QuestEnderID=3626
Repeat=0
sGiver=42310,737.331,66784,81
sEnder=42310,737.331,66784,81
Heroism=14
[ACT]
Act.BodyText=Travel to the Underhenge.
Obj.0.type=travel
Obj.0.data1=43580,59,68379,81
Obj.0.data2=200
Obj.0.description=Travel to Underhenge
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=43580.4,59.4127,68379.0,81;
[ACT]
Act.BodyText=Enter the Underhenge.
Obj.0.type=travel
Obj.0.data1=2229,290,5265,28
Obj.0.data2=1000
Obj.0.description=Enter the Underhenge
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=43580.4,59.4127,68379.0,81;
[ACT]
Act.BodyText=Kill Bramblebane.
Obj.0.type=kill
Obj.0.data1=290
Obj.0.data2=1
Obj.0.description=Kill Bramblebane
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=1996.17,50.7146,1542.36,28;
[ACT]
Act.BodyText=Return to Mike Zean.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Mike Zean
Obj.0.complete=0
Obj.0.myCreatureDefID=3626
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=42310,737.331,66784,81;


[ENTRY]
Requires=795
ID=796
Title=Waterways did they go?
BodyText=Before you can speak about your adventures in Underhenge, the hart meets you with dire words.

"There is no time to be merry! While you were away I was attacked by pond sprites.  They took a powerful item from me.  Find their leader, the Water-wraith, and kill it.  Then return to me."

(Kill pond sprites until you lure out Water-wraith, who will appear nearby.)
CompleteText=By Gaia!  You found the ring!  And you killed the Water-wraith too?!  Take the ring.  It is my legacy to you.
Level=14
Suggested=15
Exp=2520
PartySize=1
NumRewards=0
Coin=405
Unabandon=0
QuestGiverID=3626
QuestEnderID=3626
Repeat=0
sGiver=42310,737.331,66784,81
sEnder=42310,737.331,66784,81
Heroism=10
[ACT]
Act.BodyText=Defeat pond sprites until the Water-wraith appears (it is a step-up spawn).  It will appear somewhere around the pond.  Then kill the Water-wraith to retrieve the ring.
Obj.0.type=kill
Obj.0.data1=1638
Obj.0.data2=15
Obj.0.description=Kill 15 Pond-Sprites
Obj.0.complete=0
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=40867.5,646.555,66102.7,81;
Obj.1.type=kill
Obj.1.data1=1639
Obj.1.data2=1
Obj.1.description=Kill Water-wraith for the ring
Obj.1.complete=0
Obj.1.myCreatureDefID=
Obj.1.myItemID=0
Obj.1.completeText=0 of 1
Obj.1.markerLocations=40867.5,646.555,66102.7,81;
[ACT]
Act.BodyText=Return to Mike Zean.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Mike Zean
Obj.0.complete=0
Obj.0.myCreatureDefID=3626
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=42310,737.331,66784,81;
RewardItem.0=7066,1,1


[ENTRY]
Requires=796
ID=797
Title=Empowerment: The First Step
BodyText=Once again before you can speak the hart takes command of the conversation.

"Thanking me for the ring?" he grins.
"That ring resonates with the henges themselves. See the five orbs on it, they each do something special.  Care to empower the first one?"

He extends his hooves openly as if expecting you hand over the ring.

(Objective: Empower the ring's first orb by sacrificing 200 luck.  The Dingy Ring must not be equipped.  <font color="ff0000">You will lose luck the moment you accept this quest!</font>)
CompleteText=You channel your heroism into the first orb.  The ring glows like a burning ember.  You notice it sputters off a few sparks and then fades.

The hart says, "Return to me when you have made a greater name for yourself."
Level=14
Suggested=15
Exp=1260
PartySize=1
NumRewards=0
Coin=202
Unabandon=0
QuestGiverID=3626
QuestEnderID=3626
Repeat=0
sGiver=42310,737.331,66784,81
sEnder=42310,737.331,66784,81
Heroism=10
[ACT]
Act.BodyText=Speak to Mike Zean when you are ready to sacrifice your heroism to empower the ring.  You must unequip the Dingy Ring first.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Mike Zean
Obj.0.complete=0
Obj.0.myCreatureDefID=3626
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=42310,737.331,66784,81;
RewardItem.0=7067,1,1
ScriptAcceptCondition=heroism >= 400;has_item 7066 1
ScriptAcceptAction=change_heroism -400
ScriptCompleteCondition=has_item 7066 1
ScriptCompleteAction=remove_item 7066 1


[ENTRY]
ID=798
Requires=797
Title=It's always Sonny in Europe.
BodyText="Remember that tale I told you when we first met? As you can imagine it is all true." the hart would say.  You begin to have regrets for tuning him out when you first met.

"That ring is the key to unlocking the truth. Seek out Sonny "The snail" for the next step. He was on his way to Baffle-Gate last I knew."
CompleteText=The Broccan eyes your ring.

"Did Zean send you? If he did, we have much to talk about."
Level=20
Suggested=20
Exp=1548
PartySize=1
NumRewards=0
Coin=292
Unabandon=0
QuestGiverID=3626
QuestEnderID=3627
Repeat=0
sGiver=42310.0,737.331,66784.0,81
sEnder=3818.0,509.0,2993.0,60
[ACT]
Act.BodyText=Seek out Sonny "The snail" for the next step. He may be somewhere on the way to Baffle-Gate.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Find Sonny "The Snail" near Baffle-Gate
Obj.0.myCreatureDefID=3627
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=

[ENTRY]
ID=799
Requires=798
Title=Death Can Be Enchanting
BodyText="I see you've been entrusted with the key."

Sonny stroked his chin fur.

"I don't know what you did to earn Mike's trust," (neither did you), "but time is a wasting.  In order to light the next orb you'll need to travel to the Gloom Witches' lair and obtain fetishes of death from the elemental there."
CompleteText="You made it back? Maybe there is something to you."
Level=20
Suggested=20
Exp=3096
PartySize=5
NumRewards=0
Coin=585
Heroism=14
Unabandon=0
QuestGiverID=3627
QuestEnderID=3627
Repeat=0
sGiver=3818.0,509.0,2993.0,60
sEnder=3818.0,509.0,2993.0,60
[ACT]
Act.BodyText=Enter the Gloom Witches' lair, Cold Storm Cavern in Anglorum, and defeat Stormwitch Cyclona to obtain fetishes of death.
Obj.0.type=kill
Obj.0.data1=1841
Obj.0.data2=1
Obj.0.description=Collect 1 fetishes of death
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=2205.71,248.456,4185.73,27;
[ACT]
Act.BodyText=Return to Sonny "The Snail".
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Sonny "The Snail"
Obj.0.myCreatureDefID=3627
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=3818.0,509.0,2993.0,60;

[ENTRY]
ID=800
Requires=799
Title=Life Can Be Alluring
BodyText="Now that we have the fetishes of death, we need fetishes of life.  You can obtain them from the witchdoctor in the Forest Cavern.  Blah, blah, blah, danger.  Just make it back to me..."
CompleteText="Just as expected!  The next part won't be so easy though."
Level=20
Suggested=25
Exp=3783
PartySize=1
NumRewards=0
Coin=833
Heroism=14
Unabandon=0
QuestGiverID=3627
QuestEnderID=3627
Repeat=0
sGiver=3818.0,509.0,2993.0,60
sEnder=3818.0,509.0,2993.0,60
[ACT]
Act.BodyText=Enter the Forest Cavern in Midlands, and defeat the witchdoctor to obtain fetishes of life.
Obj.0.type=kill
Obj.0.data1=443
Obj.0.data2=1
Obj.0.description=Collect 1 fetishes of life
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=2253.67,175.626,1093.85,39;
[ACT]
Act.BodyText=Return to Sonny "The Snail".
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Sonny "The Snail"
Obj.0.myCreatureDefID=3627
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=3818.0,509.0,2993.0,60;

[ENTRY]
Requires=800
ID=801
Title=The Second Empowerment: Magic is King
BodyText="Well we have the life and death items we need for enchantment,"  Sonny lets out a sigh,  "we just need materials to focus them into the next orb.  Please return to me when you obtain 50 magic essence.  I heard a rumor there is also a vendor for these items in Camelot."

(You must have the Glinting Ring, and it must be unequipped.  You can get Essence of Magic by dismantling rings and amulets of uncommon quality or higher.)
CompleteText=When you become more experienced (reach level 30) speak to me again.
Level=20
Suggested=20
Exp=8000
PartySize=1
NumRewards=0
Coin=50000
Unabandon=0
QuestGiverID=3627
QuestEnderID=3627
Repeat=0
sGiver=3818,509,2993,60
sEnder=3818,509,2993,60
Heroism=10
[ACT]
Act.BodyText=Talk to Sonny "The Snail" to complete the empowerment.  You must have the Glinting Ring, and it must be unequipped.  You must also have 50 Essence of Magic.  You can get them by dismantling rings and amulets of uncommon quality or higher.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Talk to Sonny "The Snail"
Obj.0.complete=0
Obj.0.myCreatureDefID=3627
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=3818,509,2993,60;
RewardItem.0=7068,1,1
ScriptCompleteCondition=has_item 7067 1;has_item 21430 50
ScriptCompleteAction=remove_item 7067 1;remove_item 21430 50


[ENTRY]
Requires=801
ID=802
Title=The Road to Hell
BodyText=The broccan gazed at you inquisitively before speaking.  "You seem stronger, you look more toned.  Anyway, "Twelve" has asked for my assistance, however I'm unable to leave my duties here.  Go in my stead."
CompleteText="What are you doing?  By Gaia, you'll get us killed by the shadows!  Duck or wear something black!"
Level=30
Suggested=30
Exp=2316
PartySize=1
NumRewards=0
Coin=562
Unabandon=0
QuestGiverID=3627
QuestEnderID=3628
Repeat=0
sGiver=3818,509,2993,60
sEnder=7285.25,269.853,60835.7,9
[ACT]
Act.BodyText=Find and speak to Hell "Twelve".
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Speak to Hell "Twelve"
Obj.0.complete=0
Obj.0.myCreatureDefID=3628
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=7285.25,269.853,60835.7,9;

[ENTRY]
ID=810
Requires=266
Title=Putting the Dead to Rest
BodyText=Hello again, friend. If you really are going to enter the Crypt to deal with the Thornbringers and Jengal, perhaps you can perform an additional task as well?

I am quite certain Lunast himself would agree with me on this, but, while eliminating the source of this madness and the one behind it is all well and good, there is still the matter of dealing with those their foul magic has reawakened along with those helping Jengal.

What I am requesting of you is to work your way through the side passages of the Crypt that flank the central passage. Somewhere within these catacombs you will find old King Wilhelm along with two notable members of his famed Court who have long been interred with him. Your task is to find each one and return them to their eternal slumber. In addition to these, you are quite likely to find the locations of Jengal's two accomplices in this act of desecration. I want you to eliminate both of them so that this abomination is not continued.

Be warned, as you take on this task! Both King Wilhelm and his Courtiers are said to have been very powerful Beasts in life. It is entirely possible that the dark magics used to reawaken them have also at least partially restored the strength they once had. Take the necessary precautions when doing battle against them.

In addition, be wary when dealing with Jengal's two accomplices while making your way through the passages. Lorna's scout mentioned one is named Marlon Wilber, a powerful Sage that is in all likelihood the one responsible for translating for Jengal the words from that book you brought to Lorna earlier. He is quite likely also the one who created the power source for Jengal as well. With him gone, this knowledge will hopefully be lost to the Thornbringers and they will be much harder pressed to utilize their evil magics in the desecration of other tombs allowing the souls resting in those places to hopefully remain at rest.

The other is the leader of sorts of the Thornbringers' Templar factions within the Crypt which would make him quite formidable. The scout said his name is Cornelius and he is probably the one directly responsible for the grave desecrations in the Crypt. Eliminating him should put a damper on their efforts to disturb those resting there.

Here is a list of notes I made using some of the information obtained from the report given by Lorna's scout regarding both matters. It will aid you in locating the King's courtiers along with King Wilhelm himself. I have included some additional details about each taken from records held within the Camelot Great Library. Notes regarding Jengal's two accomplices are also included.

Now go quickly! Once you have returned Wilhelm and his courtiers to Gaia's embrace and eliminated both of Jengal's accomplices from the world of the living, return to me.
CompleteText=Praise Gaia you have returned alive from that horrible place! Were you successful?

More things to praise the Earthmother for then! Allow me to thank you for everything you have done here. Gaia's blessings be upon you, friend!
Level=13
Suggested=14
Exp=2431
PartySize=5
NumRewards=0
Coin=360
Heroism=15
Unabandon=0
QuestGiverID=327
QuestEnderID=327
Repeat=0
sGiver=57645.7,363.346,61878.0,81
sEnder=57645.7,363.346,61878.0,81
[ACT]
Act.BodyText=According to the notes given to you by Druid Felina, two notable members of King Wilhelm's court have been raised along with him:

Kerrath Bellington, Royal Assassin and Spy to the King
Commander Adalhelm, Captain of King Wilhelm's Royal Guard

Felina has bothered to include basic directions for locating both of Wilhelm's courtiers along with the likely locations of Jengal's two accomplices. Her directions indicate the Thornbringers have split their forces evenly between the sections of the Crypt with each of Jengal's accomplices taking control of an entire wing. Felina suggests tackling the South Wing section first before moving to the North Wing.

Her notes also suggest that Templar Cornelius was last seen by Lorna's scout wandering the South Wing among the various tombs there. Use this information to find Cornelius and take him out.

The tomb of Kerrath Bellington is also likely located in the South Wing section, but further in where those of darker trades were said to have been laid to rest. Expect to find Kerrath in one of these deeper chambers.

Do as Felina has asked and send both of them to Gaia's embrace.
Obj.0.type=kill
Obj.0.data1=2482
Obj.0.data2=1
Obj.0.description=Kill Templar Cornelius
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=
Obj.1.type=kill
Obj.1.data1=2480
Obj.1.data2=1
Obj.1.description=Defeat Kerrath Bellington
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=
[ACT]
Act.BodyText=Felina has bothered to include basic directions for locating both of Wilhelm's courtiers along with the likely locations of Jengal's two accomplices. Her directions indicate the Thornbringers have split their forces evenly between the sections of the Crypt with each of Jengal's accomplices taking control of an entire wing and suggests tackling the North Wing section after dealing with those in the South Wing.

According to Felina, the one responsible for translating words from the book 'Quod Occultus Lingua' for Jengal Narglor and creating the power source is a powerful Sage named Marlon Wilber.

Felina's notes mention that Lorna's scout spotted him in a room in the North Wing that the Thornbringers have fashoned into a sort of library. Apparently Marlon Wilber prefers to study alone when his assistants are not around. Use this information to find and eliminate him.

The tomb of Commander Adalhelm is also located in the North Wing section of the crypt. He can probably be found in one of the chambers where the fallen members of the King's army were known to have been laid to rest.

Do as Felina has asked and send these two into Gaia's embrace as well!
Obj.0.type=kill
Obj.0.data1=2546
Obj.0.data2=1
Obj.0.description=Kill Sage Marlon Wilber
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=
Obj.1.type=kill
Obj.1.data1=2547
Obj.1.data2=1
Obj.1.description=Defeat Commander Adalhelm
Obj.1.myCreatureDefID=
Obj.1.myItemID=
Obj.1.completeText=0 of 1
Obj.1.markerLocations=
[ACT]
Act.BodyText=According to Felina's notes, old King Wilhelm was said to have been interred in a lavish sarcophagus befitting royalty of his caliber. His tomb is located in the deepest portions of the Crypt's North Wing section so that is the likely place to find him.

The notes also mention that King Wilhelm himself was a powerful mage in his own right, his magical prowess considered to be among the strongest of his day.

Unlike his courtiers or Jengal's accomplices, sending Wilhelm to Gaia's embrace will be no easy task, so take the necessary precautions!
Obj.0.type=kill
Obj.0.data1=307
Obj.0.data2=1
Obj.0.description=Defeat King Wilhelm
Obj.0.myCreatureDefID=
Obj.0.myItemID=
Obj.0.completeText=0 of 1
Obj.0.markerLocations=
[ACT]
Act.BodyText=Return to Druid Felina.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Return to Druid Felina
Obj.0.myCreatureDefID=327
Obj.0.myItemID=
Obj.0.completeText=
Obj.0.markerLocations=57631.5,363.687,61871.0,81;

[ENTRY]
ID=811
Requires=312
Title=Delivery To Nottingham
BodyText=Say friend, before you go, perhaps you can do one last thing for Sned and myself? You see we have this gent up in Nottingham on the eastern end of the Sherwood Forest to the north who Sned often goes to when it is time to take our grown foods to market there. He gives us a good deal, though I have heard tell things are not well in Nottingham of late.

None of our business anyway, really. We are just farmers trying to make a living between there and Camelot after all. This last time, though, Ferris went above and beyond our asking price on our last trip to Market. Sned felt we should offer him something in thanks for his generosity under the circumstances.

Would you do us farmers this favor and take this crate of fresh vegetables to Ferris MacMillan in Nottingham and inform him that we are very grateful for the extra service received during our last trip up that way and that the vegetables are a gift? Both Sned and I would be grateful for this favor. I would go myself but the fields need tending. Please say you will.
CompleteText=Welcome to Nottingham, traveler. Is there something I can help you with?

This crate of vegetables is from Farmer Sned over at Tall Grass Farm? How much do I owe him?

...a gift? Oh no no, this will not do! If the Sheriff or his deputies find out I have taken supplies without due payment for them I could be arrested!

No, this is not Sned or Hughes' faults. They both mean well, I understand this and I do appreciate the gesture.

Tell you what, friend. Since you have gone through all this trouble to deliver this crate to me on their behalf, I will pay you for the goods in their stead. The Sheriff's deputies are less likely to take action so long as money has been exchanged and this way Sned's gift is preserved as technically I would be paying you for the package delivery anyway.

Here, this amount of coin should be enough to cover the cost. Do me this favor and please do not tell either Sned or Hughes about this. I do not wish to burden them with our town's troubles. Thank you again friend and please take care while in town.
Level=17
Suggested=18
Exp=2744
PartySize=1
NumRewards=0
Coin=475
Unabandon=0
QuestGiverID=184
QuestEnderID=3455
Repeat=0
sGiver=0.0,0.0,0.0,0
sEnder=0.0,0.0,0.0,0
[ACT]
Act.BodyText=Take the Crate of Vegetables to Ferris MacMillan in Nottingham.
Obj.0.type=talk
Obj.0.data1=0
Obj.0.data2=0
Obj.0.description=Deliver the Vegetables to Ferris MacMillan.
Obj.0.myCreatureDefID=3455
Obj.0.myItemID=
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Obj.0.markerLocations=
