
= Arx Libertatis 1.1.2  (2013-10-17) =

* Fixed a crash when hovering over map markers after the window was resized (bug #547)

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= Arx Libertatis 1.1.1  (2013-07-17) =

* Fixed map marker labels not being saved

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= Arx Libertatis 1.1  (2013-07-14) =

New Features:

* Added support for multiple simultaneous data directories
* The --data-dir (-d) command-line option can now be repeated to add multiple
  data directories
* Added a --no-data-dir (-n) command-line option to disable system data
  directories
* Improved error messages for missing data files
* Added an error dialog if the user directory could not be created
* Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend (was: 4xMSAA)
* Ensured that we never request a window size or fullscreen resolution
  below 640x480
* Linux: Merged the data install script and set it to be installed it with
  the arx binary
* Linux: Added a GUI to the data install script and launch it automatically
  if needed - you no longer need to use the terminal to install the game data
  under Linux!
* Linux: Added support for bundled Arx Fatalis versions to the data install
  script (bug #348)
* Linux: Translated the .desktop file to French, German and Russian
* Restored some unused spell sounds
* Tweaked color of the Protection from fire aura to make it visually different
  from the aura of the Armor spell
* Windows: Changed default input/windowing/render backends to SDL+OpenGL
  DirectX backends may be removed in a future version

Fixed Bugs:

* Fixed Am Shaegar accelerating too much during slow frames (bug #185)
* Increased jump distance to fix some jumps that have become frustratingly hard
  (bug #413)
* Replaced DevIL with stb_image for image loading (task #352)
* Fixed a script evaluation bug when looking up Entity-dependent special
  variables
* Fixed a crash when evaluating script variables
* Fixed a crash caused by entities without an attached 3D object (bug #434)
* Fixed a crash in the playanim script command (bug #383)
* Fixed a crash when rendering text ending with two newlines
* Fixed a crash caused by bad window sizes or font loading / texture creation
  problems (bug #444)
* Windows: Fixed crashes and missing sounds due to bad OpenAL implementations
  by bundling OpenAL Soft (task #435)
* Linux: Fixed improper handling of set-but-empty $XDG_* variables
* Merged remaining fixes from Nuky's arx-fatalis-fixed: (task #276)
** Tweaked portrait render zone in the new game screen
** Fade out rune symbol flares when switching away from the spell page
   (Issue 13)
** Fixed detected NPCs from the current level showing up on all level maps in
   the book (Issue 12)
* Fixed missing page turn sound when switching between book pages via hotkeys
  (F1-F4)
* Fixed being able to switch to the spell page via prev/next hotkeys before
  getting any runes
* Fixed minimap showing a smaller area on higher resolutions (bug #64)
* Adjusted the RAF cheat to no longer limit the player's caster level to 1
* Fixed Protection from fire spell not respecting the durations supplied by
  scripts
* Changed the default duration for Protection from fire and Protection from cold
  spells cast by NPCs from over 30 minutes to 20 seconds
* Fixed handling of bogus targets in the spellcast script command
* Turning off the Detect trap spell no longer turns off Night vision

Technical Changes:

* A *lot* of code cleanup
* Removed dependency on Boost.Program_options - Boost is now only needed at
  build-time. We tried to keep the same command-line argument syntax but there
  might be slight changes in corner cases. (task #353)
* Changed to always creates a user/config directory in the user's home
  directory unless explicitly changed with the --user-dir and/or --config-dir
  options or registry keys. Previously, if no data and user directories were
  found, the current working directory was used as the user directory.
* Linux: Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
* Linux: Added arx as a system data directory suffix (besides games/arx)
* Added the executable directory as a system data directory (bug #242)
* Improved handling of bad UTF-8 sequences
* Made the text handling code architecture-independent
* Enabled C++11 mode for GNU-compatible compilers, if supported
* Added CMake options to control the custom compiler flags used
* Mac OS X: Fixed some build issues (YMMV)
* Fixed build with the Intel C++ compiler
* Fixed build with some MinGW32 distributions
* Fixed debug build with libc++
* Fixed build with CMake 2.8.10
* Fixed build with MS Visual Studio 2012
* Added support for building the crash reporter with Qt 5
* Aligned and tweaked log output

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= Arx Libertatis 1.0.3  (2012-07-31) =

* Fixed crashes on startup after selecting the OpenGL renderer on Windows
  (crash report #290)
* Fixed crashes after Alt+TAB-ing out of fullscreen mode on Windows
  (crash report #274)
* Added support for graphics cards and drivers that don't support alpha-only
  textures to the Direct3D renderer (bug #331)
* Fixed low mouse sensitivity with the DirectInput backend (bug #334)
* Fixed some effects shining though walls while casting (bug #278)
* Fixed missing speech in cinematics for the Russian and Italian versions
  (bug #335)
* Fixed missing ambient sound effects (bug #341)
* Fixed the offset for the halo rendered around some equipped rings
* Improved the .ini parser to deal with broken syntax in the Japanese and
  Russian localization files
* Include attribute modifiers when calculating the effective object knowledge
  and projectile skills (bug #302)
* Savegames can now be deleted from the save and load menus

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= Arx Libertatis 1.0.2  (2012-06-14) =

* Fixed problems with the unity build under Linux (crash reports #243, #245)
* Fixed crashes and disappearing items when sorting the inventory
* Crafting now always adds items to an existing stack if there is one
  (feature request #109)
* Inventory sorting now works on all bags at once
* Fixed a script execution error when changing the heartbeat event while
  executing the heartbeat event
* Fixed compile errors with older Qt and SDL versions
* Fixed crashes due to random numbers, mostly occurring on Windows
  (crash report #258)
* Fixed a bug in loading the Spanish localization files (bug #259)
* Fixed transparent objects being drawn in front of opaque objects when a
  book/note is open (bug #252)
* Fixed a regression from the original game that made the player super stealthy
  (bug #262)
* Fixed a regression in the script timer code (crash report #251)
* Fixed label for the 'Full screen' checkbox not being shown in the German
  version
* Fixed cursor position not aligning with absolute input devices (e.g. tablets)
  in fullscreen mode (bug #269)
* Mouse sensitivity setting now only applies to turning the camera, not to
  cursor movement

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= Arx Libertatis 1.0.1  (2012-04-22) =

* Fixed garbled text rendering in the Russian version (bug #226)
* Fixed a crash in the critical error dialog on some Linux systems
  (crash report #229)
* Loading files from the 'graph' and 'misc' directories is now case-insensitive
* Switched to D3D and DInput backends by default on Windows

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= Arx Libertatis 1.0 "Bloody Gobblers!"  (2012-04-19) =

New Features:

* Cross-platform support: Windows, Linux and possibly other UNIX-likes
* Configurable windowing + renderer, input and audio backends
* Save game list is sorted so that latest save is at the top
* Configurable number of quicksave slots
* Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
* Video config menu displays the aspect ratio along with resolutions
* Separated window size and fullscreen resolution
* Added an "automatic" fullscreen resolution setting that always chooses the
  highest available one
* Support for system-wide installation and per-user configuration / savegames
  (follows the XDG Base Directory Specification under linux)
* Ported to amd64 architecture
* A single binary can automatically run the demo or full game data
* Automatic language detection for the data files
* Added a crash reporter tool
* Added tools to extract .pak and savegame files

Fixed Bugs:

* Fixed aspect ratio for interface elements when using non 5:4-resolutions
  (some are still stretched)
* Fixed various crashes
* Improved level loading speed by limiting the progress bar update rate

Technical Changes:

* Ported text rendering from Windows GDI to Freetype
* Removed dependency on the proprietary PKWARE implode library
** This required changing the savegame format - saves produced by
   Arx Libertatis cannot be read by the original Arx Fatalis, but
   Arx Libertatis can still read the original save files.
* Abstracted windowing framework, with SDL and Win32 implementations
* Abstracted audio backend, with OpenAL and DirectSound 9 implementations
* Abstracted input backend, with SDL and DirectInput 8 implementations
* Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
* Replaced custom image loading/saving code with DevIL
* Various code cleanup and performance improvements

Removed Features:

* Editor mode (will be re-added)
* Texture size option (will be re-added)
* "Bump mapping" (proper bump/normal mapping will be re-added)
* PNUX texture effect
* Support for reducing textures to 16-bit
* Non-newcontrol mode
* Gamma/brightness/contrast correction
