Ninja
state.h
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1 // Copyright 2011 Google Inc. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef NINJA_STATE_H_
16 #define NINJA_STATE_H_
17 
18 #include <map>
19 #include <set>
20 #include <string>
21 #include <vector>
22 
23 #include "eval_env.h"
24 #include "graph.h"
25 #include "hash_map.h"
26 #include "util.h"
27 
28 struct Edge;
29 struct Node;
30 struct Rule;
31 
32 /// A pool for delayed edges.
33 /// Pools are scoped to a State. Edges within a State will share Pools. A Pool
34 /// will keep a count of the total 'weight' of the currently scheduled edges. If
35 /// a Plan attempts to schedule an Edge which would cause the total weight to
36 /// exceed the depth of the Pool, the Pool will enqueue the Edge instead of
37 /// allowing the Plan to schedule it. The Pool will relinquish queued Edges when
38 /// the total scheduled weight diminishes enough (i.e. when a scheduled edge
39 /// completes).
40 struct Pool {
41  Pool(const std::string& name, int depth)
43 
44  // A depth of 0 is infinite
45  bool is_valid() const { return depth_ >= 0; }
46  int depth() const { return depth_; }
47  const std::string& name() const { return name_; }
48  int current_use() const { return current_use_; }
49 
50  /// true if the Pool might delay this edge
51  bool ShouldDelayEdge() const { return depth_ != 0; }
52 
53  /// informs this Pool that the given edge is committed to be run.
54  /// Pool will count this edge as using resources from this pool.
55  void EdgeScheduled(const Edge& edge);
56 
57  /// informs this Pool that the given edge is no longer runnable, and should
58  /// relinquish its resources back to the pool
59  void EdgeFinished(const Edge& edge);
60 
61  /// adds the given edge to this Pool to be delayed.
62  void DelayEdge(Edge* edge);
63 
64  /// Pool will add zero or more edges to the ready_queue
65  void RetrieveReadyEdges(EdgePriorityQueue* ready_queue);
66 
67  /// Dump the Pool and its edges (useful for debugging).
68  void Dump() const;
69 
70  private:
71  std::string name_;
72 
73  /// |current_use_| is the total of the weights of the edges which are
74  /// currently scheduled in the Plan (i.e. the edges in Plan::ready_).
76  int depth_;
77 
78  struct WeightedEdgeCmp {
79  bool operator()(const Edge* a, const Edge* b) const {
80  if (!a) return b;
81  if (!b) return false;
82  int weight_diff = a->weight() - b->weight();
83  if (weight_diff != 0) {
84  return weight_diff < 0;
85  }
86  return EdgePriorityGreater()(a, b);
87  }
88  };
89 
90  typedef std::set<Edge*, WeightedEdgeCmp> DelayedEdges;
92 };
93 
94 /// Global state (file status) for a single run.
95 struct State {
98 
99  State();
100 
101  void AddPool(Pool* pool);
102  Pool* LookupPool(const std::string& pool_name);
103 
104  Edge* AddEdge(const Rule* rule);
105 
106  Node* GetNode(StringPiece path, uint64_t slash_bits);
107  Node* LookupNode(StringPiece path) const;
108  Node* SpellcheckNode(const std::string& path);
109 
110  /// Add input / output / validation nodes to a given edge. This also
111  /// ensures that the generated_by_dep_loader() flag for all these nodes
112  /// is set to false, to indicate that they come from the input manifest.
113  void AddIn(Edge* edge, StringPiece path, uint64_t slash_bits);
114  bool AddOut(Edge* edge, StringPiece path, uint64_t slash_bits, std::string* err);
115  void AddValidation(Edge* edge, StringPiece path, uint64_t slash_bits);
116  bool AddDefault(StringPiece path, std::string* error);
117 
118  /// Reset state. Keeps all nodes and edges, but restores them to the
119  /// state where we haven't yet examined the disk for dirty state.
120  void Reset();
121 
122  /// Dump the nodes and Pools (useful for debugging).
123  void Dump();
124 
125  /// @return the root node(s) of the graph. (Root nodes have no output edges).
126  /// @param error where to write the error message if somethings went wrong.
127  std::vector<Node*> RootNodes(std::string* error) const;
128  std::vector<Node*> DefaultNodes(std::string* error) const;
129 
130  /// Mapping of path -> Node.
133 
134  /// All the pools used in the graph.
135  std::map<std::string, Pool*> pools_;
136 
137  /// All the edges of the graph.
138  std::vector<Edge*> edges_;
139 
141  std::vector<Node*> defaults_;
142 };
143 
144 #endif // NINJA_STATE_H_
An Env which contains a mapping of variables to values as well as a pointer to a parent scope.
Definition: eval_env.h:93
An edge in the dependency graph; links between Nodes using Rules.
Definition: graph.h:175
int weight() const
Definition: graph.h:232
A template for hash_maps keyed by a StringPiece whose string is owned externally (typically by the va...
Definition: hash_map.h:43
Information about a node in the dependency graph: the file, whether it's dirty, mtime,...
Definition: graph.h:42
bool operator()(const Edge *a, const Edge *b) const
Definition: state.h:79
A pool for delayed edges.
Definition: state.h:40
int depth_
Definition: state.h:76
DelayedEdges delayed_
Definition: state.h:91
bool ShouldDelayEdge() const
true if the Pool might delay this edge
Definition: state.h:51
void DelayEdge(Edge *edge)
adds the given edge to this Pool to be delayed.
Definition: state.cc:36
Pool(const std::string &name, int depth)
Definition: state.h:41
void RetrieveReadyEdges(EdgePriorityQueue *ready_queue)
Pool will add zero or more edges to the ready_queue.
Definition: state.cc:41
int current_use() const
Definition: state.h:48
void EdgeScheduled(const Edge &edge)
informs this Pool that the given edge is committed to be run.
Definition: state.cc:26
const std::string & name() const
Definition: state.h:47
int depth() const
Definition: state.h:46
std::string name_
Definition: state.h:71
bool is_valid() const
Definition: state.h:45
std::set< Edge *, WeightedEdgeCmp > DelayedEdges
Definition: state.h:90
void EdgeFinished(const Edge &edge)
informs this Pool that the given edge is no longer runnable, and should relinquish its resources back...
Definition: state.cc:31
int current_use_
|current_use_| is the total of the weights of the edges which are currently scheduled in the Plan (i....
Definition: state.h:75
void Dump() const
Dump the Pool and its edges (useful for debugging).
Definition: state.cc:54
An invocable build command and associated metadata (description, etc.).
Definition: eval_env.h:66
Global state (file status) for a single run.
Definition: state.h:95
std::vector< Node * > RootNodes(std::string *error) const
Definition: state.cc:169
void AddValidation(Edge *edge, StringPiece path, uint64_t slash_bits)
Definition: state.cc:152
std::vector< Edge * > edges_
All the edges of the graph.
Definition: state.h:138
static Pool kConsolePool
Definition: state.h:97
std::vector< Node * > DefaultNodes(std::string *error) const
Definition: state.cc:187
bool AddDefault(StringPiece path, std::string *error)
Definition: state.cc:159
void AddPool(Pool *pool)
Definition: state.cc:73
Edge * AddEdge(const Rule *rule)
Definition: state.cc:85
Node * SpellcheckNode(const std::string &path)
Definition: state.cc:111
Paths paths_
Definition: state.h:132
Node * GetNode(StringPiece path, uint64_t slash_bits)
Definition: state.cc:95
static Pool kDefaultPool
Definition: state.h:96
void AddIn(Edge *edge, StringPiece path, uint64_t slash_bits)
Add input / output / validation nodes to a given edge.
Definition: state.cc:128
Node * LookupNode(StringPiece path) const
Definition: state.cc:104
State()
Definition: state.cc:67
BindingEnv bindings_
Definition: state.h:140
std::map< std::string, Pool * > pools_
All the pools used in the graph.
Definition: state.h:135
Pool * LookupPool(const std::string &pool_name)
Definition: state.cc:78
void Reset()
Reset state.
Definition: state.cc:191
std::vector< Node * > defaults_
Definition: state.h:141
void Dump()
Dump the nodes and Pools (useful for debugging).
Definition: state.cc:201
ExternalStringHashMap< Node * >::Type Paths
Mapping of path -> Node.
Definition: state.h:131
bool AddOut(Edge *edge, StringPiece path, uint64_t slash_bits, std::string *err)
Definition: state.cc:135
StringPiece represents a slice of a string whose memory is managed externally.
Definition: string_piece.h:25
unsigned long long uint64_t
Definition: win32port.h:29