28#include <SFML/Window/Input.hpp>
58 return myMouseButtons[Button];
68 return myJoystickButtons[
JoyId][Button];
98 return myJoystickAxis[
JoyId][Axis];
112 case Event::KeyPressed : myKeys[
EventReceived.Key.Code] =
true;
break;
113 case Event::KeyReleased : myKeys[
EventReceived.Key.Code] =
false;
break;
116 case Event::MouseButtonPressed : myMouseButtons[
EventReceived.MouseButton.Button] =
true;
break;
117 case Event::MouseButtonReleased : myMouseButtons[
EventReceived.MouseButton.Button] =
false;
break;
120 case Event::MouseMoved :
126 case Event::JoyButtonPressed : myJoystickButtons[
EventReceived.JoyButton.JoystickId][
EventReceived.JoyButton.Button] =
true;
break;
127 case Event::JoyButtonReleased : myJoystickButtons[
EventReceived.JoyButton.JoystickId][
EventReceived.JoyButton.Button] =
false;
break;
130 case Event::JoyMoved :
135 case Event::LostFocus :
150void Input::ResetStates()
152 for (
int i = 0; i < Key::Count; ++i)
155 for (
int i = 0; i < Mouse::ButtonCount; ++i)
156 myMouseButtons[i] =
false;
161 myJoystickButtons[i][j] =
false;
163 for (
int j = 0; j < Joy::AxisCount; ++j)
164 myJoystickAxis[i][j] = 0.f;
165 myJoystickAxis[i][Joy::AxisPOV] = -1.f;
Event defines a system event and its parameters.
Vector2 is an utility class for manipulating 2 dimensional vectors.
@ Count
Total number of supported joysticks.
@ ButtonCount
Total number of supported joystick buttons.