18 #ifndef WESTERNBOARD_H 19 #define WESTERNBOARD_H 58 virtual int width()
const;
59 virtual int height()
const;
61 virtual int reversibleMoveCount()
const;
73 static const unsigned KnightMovement = 2;
75 static const unsigned BishopMovement = 4;
77 static const unsigned RookMovement = 8;
103 int pawnAmbiguity(
StepType type = FreeStep)
const;
111 virtual bool kingsCountAssertion(
int whiteKings,
112 int blackKings)
const;
118 virtual bool kingCanCapture()
const;
124 virtual bool hasCastling()
const;
130 virtual bool pawnHasDoubleStep()
const;
136 virtual bool hasEnPassantCaptures()
const;
144 virtual bool variantHasChanneling(
Side side,
int square)
const;
153 virtual void addPromotions(
int sourceSquare,
157 int kingSquare(
Side side)
const;
159 int enpassantSquare()
const;
164 virtual bool parseCastlingRights(
QChar c);
180 void removeCastlingRights(
int square);
184 void removeCastlingRights(
Side side);
189 virtual int castlingFile(
CastlingSide castlingSide)
const;
193 virtual bool defendedByKnight(
Side side,
int square)
const;
198 virtual bool inCheck(
Side side,
int square = 0)
const;
210 virtual void vInitialize();
212 virtual bool vSetFenString(
const QStringList& fen);
215 virtual Move moveFromLanString(
const QString& str);
216 virtual Move moveFromSanString(
const QString& str);
217 virtual void vMakeMove(
const Move& move,
219 virtual void vUndoMove(
const Move& move);
223 virtual bool vIsLegalMove(
const Move& move);
224 virtual bool isLegalPosition();
225 virtual int captureType(
const Move& move)
const;
228 struct CastlingRights
232 int rookSquare[2][2];
241 CastlingRights castlingRights;
242 CastlingSide castlingSide;
243 int reversibleMoveCount;
247 void generatePawnMoves(
int sourceSquare,
250 bool canCastle(CastlingSide castlingSide)
const;
251 QString castlingRightsString(FenNotation notation)
const;
252 CastlingSide castlingSide(
const Move& move)
const;
253 void setEnpassantSquare(
int square,
255 void setCastlingSquare(Side side,
260 inline int pawnPushOffset(
const PawnStep& ps,
266 int m_enpassantSquare;
267 int m_enpassantTarget;
269 int m_reversibleMoveCount;
270 bool m_kingCanCapture;
272 bool m_pawnHasDoubleStep;
273 bool m_hasEnPassantCaptures;
274 bool m_pawnAmbiguous;
275 bool m_multiDigitNotation;
277 CastlingRights m_castlingRights;
278 int m_castleTarget[2][2];
279 const WesternZobrist* m_zobrist;
288 #endif // WESTERNBOARD_H Knight.
Definition: westernboard.h:47
WesternPieceType
Definition: westernboard.h:44
FenNotation
Definition: board.h:92
Bishop.
Definition: westernboard.h:48
An internal chessboard class.
Definition: board.h:56
StepType
Definition: westernboard.h:80
A board for western chess variants.
Definition: westernboard.h:40
Definition: westernboard.h:88
Queen side (O-O-O)
Definition: westernboard.h:67
Definition: boardscene.h:30
QVarLengthArray< PawnStep, 8 > m_pawnSteps
Definition: westernboard.h:98
The side or color of a chess player.
Definition: side.h:35
King side (O-O)
Definition: westernboard.h:68
A chess piece.
Definition: piece.h:40
The result of a chess game.
Definition: result.h:34
CastlingSide
Definition: westernboard.h:65
Details of a board transition caused by a move.
Definition: boardtransition.h:40
A small and efficient chessmove class.
Definition: move.h:42
Queen.
Definition: westernboard.h:50
Rook.
Definition: westernboard.h:49
Zobrist keys for Western chess variants.
Definition: westernzobrist.h:28