Cute Chess  0.1
Public Member Functions | Protected Member Functions | List of all members
Chess::GomokuBoard Class Reference

A board for Gomoku. More...

#include <connectboard.h>

Inheritance diagram for Chess::GomokuBoard:
Chess::GomokuFreestyleBoard Chess::ConnectBoard Chess::WesternBoard Chess::Board

Public Member Functions

virtual Boardcopy () const
 
 GomokuBoard ()
 
virtual QString variant () const
 
- Public Member Functions inherited from Chess::GomokuFreestyleBoard
virtual int connectToWin () const
 
virtual QString defaultFenString () const
 
 GomokuFreestyleBoard ()
 
virtual int height () const
 
virtual int width () const
 
- Public Member Functions inherited from Chess::ConnectBoard
 ConnectBoard ()
 
virtual QList< Chess::PiecereservePieceTypes () const
 
virtual Result result ()
 
virtual bool variantHasDrops () const
 
- Public Member Functions inherited from Chess::WesternBoard
virtual int reversibleMoveCount () const
 
 WesternBoard (WesternZobrist *zobrist)
 
- Public Member Functions inherited from Chess::Board
 Board (Zobrist *zobrist)
 
virtual CoordinateSystem coordinateSystem () const
 
QString fenString (FenNotation notation=XFen) const
 
GenericMove genericMove (const Move &move) const
 
void initialize ()
 
bool isLegalMove (const Move &move)
 
virtual bool isRandomVariant () const
 
bool isRepetition (const Move &move)
 
bool isValidSquare (const Square &square) const
 
quint64 key () const
 
QVector< MovelegalMoves ()
 
void makeMove (const Move &move, BoardTransition *transition=nullptr)
 
Move moveFromGenericMove (const GenericMove &move) const
 
Move moveFromString (const QString &str)
 
QString moveString (const Move &move, MoveNotation notation)
 
Piece pieceAt (const Square &square) const
 
Piece pieceFromSymbol (const QString &pieceSymbol) const
 
QStringList pieceList (Side side) const
 
QString pieceString (int pieceType) const
 
QString pieceSymbol (Piece piece) const
 
int plyCount () const
 
int repeatCount () const
 
QString representation (Piece piece) const
 
int reserveCount (Piece piece) const
 
void reset ()
 
bool setFenString (const QString &fen)
 
Side sideToMove () const
 
QString startingFenString () const
 
Side startingSide () const
 
virtual Result tablebaseResult (unsigned int *dtm=nullptr) const
 
void undoMove ()
 
virtual Side upperCaseSide () const
 
virtual bool variantHasWallSquares () const
 
virtual ~Board ()
 

Protected Member Functions

virtual bool overlinesWin (Side side) const
 
- Protected Member Functions inherited from Chess::GomokuFreestyleBoard
virtual bool hasGravity () const
 
- Protected Member Functions inherited from Chess::ConnectBoard
virtual void generateMovesForPiece (QVarLengthArray< Chess::Move > &moves, int pieceType, int square) const
 
virtual bool isLegalPosition ()
 
bool kingsCountAssertion (int, int) const
 
virtual int requiredNumberOfPieces () const
 
virtual void vInitialize ()
 
virtual void vMakeMove (const Chess::Move &move, Chess::BoardTransition *transition)
 
virtual bool vSetFenString (const QStringList &fen)
 
virtual void vUndoMove (const Chess::Move &move)
 
- Protected Member Functions inherited from Chess::WesternBoard
virtual void addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const
 
virtual int captureType (const Move &move) const
 
virtual int castlingFile (CastlingSide castlingSide) const
 
virtual bool defendedByKnight (Side side, int square) const
 
int enpassantSquare () const
 
virtual bool hasCastling () const
 
bool hasCastlingRight (Side side, CastlingSide castlingSide) const
 
virtual bool hasEnPassantCaptures () const
 
virtual bool inCheck (Side side, int square=0) const
 
virtual bool kingCanCapture () const
 
int kingSquare (Side side) const
 
virtual QString lanMoveString (const Move &move)
 
virtual Move moveFromLanString (const QString &str)
 
virtual Move moveFromSanString (const QString &str)
 
virtual bool parseCastlingRights (QChar c)
 
int pawnAmbiguity (StepType type=FreeStep) const
 
virtual bool pawnHasDoubleStep () const
 
void removeCastlingRights (int square)
 
void removeCastlingRights (Side side)
 
virtual QString sanMoveString (const Move &move)
 
virtual bool variantHasChanneling (Side side, int square) const
 
virtual QString vFenIncludeString (FenNotation notation) const
 
virtual QString vFenString (FenNotation notation) const
 
virtual bool vIsLegalMove (const Move &move)
 
- Protected Member Functions inherited from Chess::Board
void addToReserve (const Piece &piece, int count=1)
 
int arraySize () const
 
bool canMove ()
 
Square chessSquare (int index) const
 
Square chessSquare (const QString &str) const
 
void generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const
 
void generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const
 
void generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const
 
void generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const
 
const MovelastMove () const
 
virtual int maxPieceSymbolLength () const
 
bool moveExists (const Move &move) const
 
Piece pieceAt (int square) const
 
virtual bool pieceHasCaptureMovement (Piece piece, int square, unsigned movement) const
 
virtual bool pieceHasMovement (Piece piece, int square, unsigned movement) const
 
virtual bool pieceTypeHasMovement (int pieceType, unsigned movement) const
 
void removeFromReserve (const Piece &piece)
 
virtual int reserveType (int pieceType) const
 
void setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString())
 
void setSquare (int square, Piece piece)
 
int squareIndex (const Square &square) const
 
int squareIndex (const QString &str) const
 
QString squareString (int index) const
 
QString squareString (const Square &square) const
 
void xorKey (quint64 key)
 

Additional Inherited Members

- Public Types inherited from Chess::WesternBoard
enum  WesternPieceType {
  Pawn = 1, Knight, Bishop, Rook,
  Queen, King
}
 
- Public Types inherited from Chess::Board
enum  CoordinateSystem { NormalCoordinates, InvertedCoordinates }
 
enum  FenNotation { XFen, ShredderFen }
 
enum  MoveNotation { StandardAlgebraic, LongAlgebraic }
 
- Protected Types inherited from Chess::WesternBoard
enum  CastlingSide { QueenSide, KingSide, NoCastlingSide }
 
enum  StepType { NoStep = 0, FreeStep = 1, CaptureStep = 2 }
 
- Protected Attributes inherited from Chess::WesternBoard
QVarLengthArray< PawnStep, 8 > m_pawnSteps
 
- Static Protected Attributes inherited from Chess::WesternBoard
static const unsigned BishopMovement = 4
 
static const unsigned KnightMovement = 2
 
static const unsigned RookMovement = 8
 

Detailed Description

A board for Gomoku.

Gomoku is an abstract strategy game from 19th century Japan. It is also known as Omok, Five in a Row, and Go Bang.

Two players take turns to drop pieces onto the 15x15 board. The side that connects five pieces horizontally, vertically or diagonally wins. While the Gomoku tournament variant requires exactly five pieces lined up to win, the free-style variant also accepts overlines of six or more pieces.

Note
Rules: https://en.wikipedia.org/wiki/Gomoku
See also
GomokuFreestyleBoard
ConnectBoard

Constructor & Destructor Documentation

◆ GomokuBoard()

Chess::GomokuBoard::GomokuBoard ( )

Creates a new GomokuBoard object.

Member Function Documentation

◆ copy()

Board * Chess::GomokuBoard::copy ( ) const
virtual

Creates and returns a deep copy of this board.

Reimplemented from Chess::GomokuFreestyleBoard.

◆ overlinesWin()

bool Chess::GomokuBoard::overlinesWin ( Side  side) const
protectedvirtual

Returns true if the game is won in case the number of connected pieces of side side exceeds the required number, else false. Default: true.

Reimplemented from Chess::ConnectBoard.

◆ variant()

QString Chess::GomokuBoard::variant ( ) const
virtual

Returns the name of the chess variant.

Reimplemented from Chess::GomokuFreestyleBoard.


The documentation for this class was generated from the following files: