22#include "chessengine.h"
23#include "board/board.h"
66 void setForceMode(
bool enable);
70 int adaptScore(
int score)
const;
71 const QString transformMove(
const QString& str,
int height,
int shift)
const;
74 bool m_drawOnNextMove;
virtual void startProtocol()=0
virtual void startGame()=0
virtual bool sendPing()=0
virtual void parseLine(const QString &line)=0
virtual bool restartsBetweenGames() const
Definition chessengine.cpp:259
virtual void sendQuit()=0
virtual void sendOption(const QString &name, const QVariant &value)=0
virtual QString protocol() const =0
ChessEngine(QObject *parent=nullptr)
Definition chessengine.cpp:72
virtual void endGame(const Chess::Result &result)
Definition chessengine.cpp:279
virtual void sendStop()=0
virtual void onTimeout()
Definition chessplayer.cpp:297
QString name() const
Definition chessplayer.cpp:202
virtual void startThinking()=0
virtual void makeMove(const Chess::Move &move)=0
MoveNotation
Definition board.h:88
A small and efficient chessmove class.
Definition move.h:43
The result of a chess game.
Definition result.h:35
Definition engineoption.h:26
XboardEngine(QObject *parent=nullptr)
Definition xboardengine.cpp:68