21#include "chessengine.h"
22#include <QVarLengthArray>
77 void setVariant(
const QString& variant);
80 void setPonderMove(
const QString& moveString);
91 bool m_sendOpponentsName;
93 PonderState m_ponderState;
98 bool m_ignoreThinking;
virtual void startProtocol()=0
virtual void startGame()=0
virtual bool sendPing()=0
virtual void parseLine(const QString &line)=0
virtual bool isPondering() const
Definition chessengine.cpp:264
virtual void sendQuit()=0
virtual void sendOption(const QString &name, const QVariant &value)=0
virtual QString protocol() const =0
ChessEngine(QObject *parent=nullptr)
Definition chessengine.cpp:72
virtual void endGame(const Chess::Result &result)
Definition chessengine.cpp:279
virtual void sendStop()=0
virtual void makeBookMove(const Chess::Move &move)
Definition chessplayer.cpp:137
virtual void clearPonderState()
Definition chessplayer.cpp:227
QString name() const
Definition chessplayer.cpp:202
virtual void startPondering()
Definition chessplayer.cpp:223
virtual void startThinking()=0
virtual void makeMove(const Chess::Move &move)=0
A small and efficient chessmove class.
Definition move.h:43
The result of a chess game.
Definition result.h:35
Definition engineoption.h:26
Evaluation data for a chess move.
Definition moveevaluation.h:36
UciEngine(QObject *parent=nullptr)
Definition uciengine.cpp:85