Cute Chess 0.1
Chess::AtomicBoard Class Reference

A board for Atomic chess. More...

#include <atomicboard.h>

Inheritance diagram for Chess::AtomicBoard:
Chess::WesternBoard Chess::Board

Public Member Functions

 AtomicBoard ()
virtual Boardcopy () const
virtual QString defaultFenString () const
virtual Result result ()
virtual QString variant () const
Public Member Functions inherited from Chess::WesternBoard
virtual int height () const
virtual int reversibleMoveCount () const
 WesternBoard (WesternZobrist *zobrist)
virtual int width () const
Public Member Functions inherited from Chess::Board
 Board (Zobrist *zobrist)
virtual CoordinateSystem coordinateSystem () const
QString fenString (FenNotation notation=XFen) const
GenericMove genericMove (const Move &move) const
void initialize ()
bool isLegalMove (const Move &move)
virtual bool isRandomVariant () const
bool isRepetition (const Move &move)
bool isValidSquare (const Square &square) const
quint64 key () const
QVector< MovelegalMoves ()
void makeMove (const Move &move, BoardTransition *transition=nullptr)
Move moveFromGenericMove (const GenericMove &move) const
Move moveFromString (const QString &str)
QString moveString (const Move &move, MoveNotation notation)
Piece pieceAt (const Square &square) const
Piece pieceFromSymbol (const QString &pieceSymbol) const
QStringList pieceList (Side side) const
QString pieceString (int pieceType) const
QString pieceSymbol (Piece piece) const
int plyCount () const
int repeatCount () const
QString representation (Piece piece) const
int reserveCount (Piece piece) const
virtual QList< PiecereservePieceTypes () const
void reset ()
bool setFenString (const QString &fen)
Side sideToMove () const
QString startingFenString () const
Side startingSide () const
virtual Result tablebaseResult (unsigned int *dtm=nullptr) const
void undoMove ()
virtual Side upperCaseSide () const
virtual bool variantHasDrops () const
virtual bool variantHasWallSquares () const
virtual ~Board ()

Protected Member Functions

virtual bool inCheck (Side side, int square=0) const
virtual bool kingCanCapture () const
virtual void vInitialize ()
virtual bool vIsLegalMove (const Move &move)
virtual void vMakeMove (const Move &move, BoardTransition *transition)
virtual bool vSetFenString (const QStringList &fen)
virtual void vUndoMove (const Move &move)
Protected Member Functions inherited from Chess::WesternBoard
virtual void addPromotions (int sourceSquare, int targetSquare, QVarLengthArray< Move > &moves) const
virtual int captureType (const Move &move) const
virtual int castlingFile (CastlingSide castlingSide) const
int enpassantSquare () const
virtual void generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const
virtual bool hasCastling () const
bool hasCastlingRight (Side side, CastlingSide castlingSide) const
virtual bool hasEnPassantCaptures () const
virtual bool isLegalPosition ()
virtual bool kingsCountAssertion (int whiteKings, int blackKings) const
int kingSquare (Side side) const
virtual QString lanMoveString (const Move &move)
virtual Move moveFromLanString (const QString &str)
virtual Move moveFromSanString (const QString &str)
virtual bool parseCastlingRights (QChar c)
int pawnAmbiguity (StepType type=FreeStep) const
virtual bool pawnHasDoubleStep () const
void removeCastlingRights (int square)
void removeCastlingRights (Side side)
virtual QString sanMoveString (const Move &move)
virtual bool variantHasChanneling (Side side, int square) const
virtual QString vFenIncludeString (FenNotation notation) const
virtual QString vFenString (FenNotation notation) const
Protected Member Functions inherited from Chess::Board
void addToReserve (const Piece &piece, int count=1)
int arraySize () const
bool canMove ()
Square chessSquare (const QString &str) const
Square chessSquare (int index) const
void generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const
void generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const
void generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const
void generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const
const MovelastMove () const
virtual int maxPieceSymbolLength () const
bool moveExists (const Move &move) const
Piece pieceAt (int square) const
bool pieceHasMovement (int pieceType, unsigned movement) const
void removeFromReserve (const Piece &piece)
virtual int reserveType (int pieceType) const
void setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString())
void setSquare (int square, Piece piece)
int squareIndex (const QString &str) const
int squareIndex (const Square &square) const
QString squareString (const Square &square) const
QString squareString (int index) const
void xorKey (quint64 key)

Additional Inherited Members

Public Types inherited from Chess::WesternBoard
enum  WesternPieceType {
  Pawn = 1 , Knight , Bishop , Rook ,
  Queen , King
}
Public Types inherited from Chess::Board
enum  CoordinateSystem { NormalCoordinates , InvertedCoordinates }
enum  FenNotation { XFen , ShredderFen }
enum  MoveNotation { StandardAlgebraic , LongAlgebraic }
Protected Types inherited from Chess::WesternBoard
enum  CastlingSide { QueenSide , KingSide , NoCastlingSide }
enum  StepType { NoStep = 0 , FreeStep = 1 , CaptureStep = 2 }
Protected Attributes inherited from Chess::WesternBoard
QVarLengthArray< PawnStep, 8 > m_pawnSteps
Static Protected Attributes inherited from Chess::WesternBoard
static const unsigned BishopMovement = 4
static const unsigned KnightMovement = 2
static const unsigned RookMovement = 8

Detailed Description

A board for Atomic chess.

Atomic chess is a variant of standard chess where captures result in an explosion on the target square.

Note
Rules: http://en.wikipedia.org/wiki/Atomic_chess

Constructor & Destructor Documentation

◆ AtomicBoard()

Chess::AtomicBoard::AtomicBoard ( )

Creates a new AtomicBoard object.

Member Function Documentation

◆ copy()

Board * Chess::AtomicBoard::copy ( ) const
virtual

Creates and returns a deep copy of this board.

Implements Chess::Board.

◆ defaultFenString()

QString Chess::AtomicBoard::defaultFenString ( ) const
virtual

Returns the variant's default starting FEN string.

Implements Chess::Board.

◆ inCheck()

bool Chess::AtomicBoard::inCheck ( Side side,
int square = 0 ) const
protectedvirtual

Returns true if side is under attack at square. If square is 0, then the king square is used.

Reimplemented from Chess::WesternBoard.

◆ kingCanCapture()

bool Chess::AtomicBoard::kingCanCapture ( ) const
protectedvirtual

Returns true if the king can capture opposing pieces. The default value is true.

See also
AtomicBoard

Reimplemented from Chess::WesternBoard.

◆ result()

Result Chess::AtomicBoard::result ( )
virtual

Returns the result of the game, or Result::NoResult if the game is in progress.

Reimplemented from Chess::WesternBoard.

◆ variant()

QString Chess::AtomicBoard::variant ( ) const
virtual

Returns the name of the chess variant.

Implements Chess::Board.

◆ vInitialize()

void Chess::AtomicBoard::vInitialize ( )
protectedvirtual

Initializes the variant.

This function is called by initialize(). Subclasses shouldn't generally call it by themselves.

Reimplemented from Chess::WesternBoard.

◆ vIsLegalMove()

bool Chess::AtomicBoard::vIsLegalMove ( const Move & move)
protectedvirtual

Returns true if move is a legal move.

This function is called by isLegalMove() after making sure that there is a pseudo-legal move same as move. This function shouldn't check for the existence of move by generating moves.

The default implementation only checks if the position after move is legal.

Reimplemented from Chess::WesternBoard.

◆ vMakeMove()

void Chess::AtomicBoard::vMakeMove ( const Move & move,
BoardTransition * transition )
protectedvirtual

Makes move on the board.

This function is called by makeMove(), and should take care of everything except changing the side to move and updating the move history.

Details about piece movement, promotions, captures, drops, etc. should be stored in transition. If transition is 0 then it should be ignored.

Reimplemented from Chess::WesternBoard.

◆ vSetFenString()

bool Chess::AtomicBoard::vSetFenString ( const QStringList & fen)
protectedvirtual

Sets the board according to a FEN string.

This function is called by setFenString(). The board state, side to move and hand pieces are handled by the base class. This function reads the rest of the string, if any.

Reimplemented from Chess::WesternBoard.

◆ vUndoMove()

void Chess::AtomicBoard::vUndoMove ( const Move & move)
protectedvirtual

Reverses move on the board.

This function is called by undoMove() after changing the side to move to the side that made it.

Note
Unlike vMakeMove(), this function doesn't require subclasses to update the zobrist position key.

Reimplemented from Chess::WesternBoard.


The documentation for this class was generated from the following files: