22 #include "shatranjboard.h" 85 virtual Board* copy()
const;
86 virtual QString variant()
const;
87 virtual QString defaultFenString()
const;
103 static const unsigned SilverGeneralMovement = 256;
112 virtual int promotionRank(
int file = 0)
const;
125 virtual int initialPlyCount()
const;
130 virtual int countingLimit()
const;
139 virtual CountingRules countingRules()
const;
148 void setAllPieceCounters();
152 Result resultFromCounting()
const;
156 virtual void generatePawnMoves(
int sourceSquare,
162 virtual bool insufficientMaterial()
const;
165 virtual void vInitialize();
166 virtual QString vFenString(FenNotation notation)
const;
167 virtual bool vSetFenString(
const QStringList& fen);
168 virtual bool inCheck(
Side side,
int square = 0)
const;
169 virtual void vMakeMove(
const Move& move,
171 virtual void vUndoMove(
const Move& move);
179 enum CountingRules m_rules;
180 bool m_useWesternCounting;
188 int pieceCount[King + 1][2];
192 int material()
const;
196 #endif // MAKRUKBOARD_H static const int NoPiece
Definition: piece.h:44
A board for Shatranj.
Definition: shatranjboard.h:54
An internal chessboard class.
Definition: board.h:57
MakrukPieceType
Definition: makrukboard.h:92
Definition: boardscene.h:29
A board for Makruk (Thai Chess)
Definition: makrukboard.h:78
The side or color of a chess player.
Definition: side.h:35
No side.
Definition: side.h:45
The result of a chess game.
Definition: result.h:34
Details of a board transition caused by a move.
Definition: boardtransition.h:40
A small and efficient chessmove class.
Definition: move.h:42
CountingRules
Definition: makrukboard.h:134