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Cute Chess
0.1
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A board for Minishogi (5五将棋 gogo shōgi) More...
#include <minishogiboard.h>
Public Member Functions | |
| virtual Board * | copy () const |
| virtual QString | defaultFenString () const |
| virtual int | height () const |
| MiniShogiBoard () | |
| virtual Result | result () |
| virtual QString | variant () const |
| virtual int | width () const |
Public Member Functions inherited from Chess::ShogiBoard | |
| virtual CoordinateSystem | coordinateSystem () const |
| virtual QList< Piece > | reservePieceTypes () const |
| ShogiBoard () | |
| virtual bool | variantHasDrops () const |
| virtual bool | variantHasOptionalPromotions () const |
Public Member Functions inherited from Chess::Board | |
| Board (Zobrist *zobrist) | |
| QString | fenString (FenNotation notation=XFen) const |
| GenericMove | genericMove (const Move &move) const |
| void | initialize () |
| bool | isLegalMove (const Move &move) |
| virtual bool | isRandomVariant () const |
| bool | isRepetition (const Move &move) |
| bool | isValidSquare (const Square &square) const |
| quint64 | key () const |
| QVector< Move > | legalMoves () |
| void | makeMove (const Move &move, BoardTransition *transition=nullptr) |
| Move | moveFromGenericMove (const GenericMove &move) const |
| Move | moveFromString (const QString &str) |
| QString | moveString (const Move &move, MoveNotation notation) |
| Piece | pieceAt (const Square &square) const |
| Piece | pieceFromSymbol (const QString &pieceSymbol) const |
| QStringList | pieceList (Side side) const |
| QString | pieceString (int pieceType) const |
| QString | pieceSymbol (Piece piece) const |
| int | plyCount () const |
| int | repeatCount () const |
| QString | representation (Piece piece) const |
| int | reserveCount (Piece piece) const |
| void | reset () |
| virtual int | reversibleMoveCount () const |
| bool | setFenString (const QString &fen) |
| Side | sideToMove () const |
| QString | startingFenString () const |
| Side | startingSide () const |
| virtual Result | tablebaseResult (unsigned int *dtm=nullptr) const |
| void | undoMove () |
| virtual Side | upperCaseSide () const |
| virtual bool | variantHasWallSquares () const |
| virtual | ~Board () |
Additional Inherited Members | |
Public Types inherited from Chess::Board | |
| enum | CoordinateSystem { NormalCoordinates, InvertedCoordinates } |
| enum | FenNotation { XFen, ShredderFen } |
| enum | MoveNotation { StandardAlgebraic, LongAlgebraic } |
Protected Types inherited from Chess::ShogiBoard | |
| enum | ShogiPieceType { Pawn = 1, Lance, Knight, SilverGeneral, GoldGeneral, Bishop, Rook, King, PromotedPawn, PromotedLance, PromotedKnight, PromotedSilver, PromotedBishop, PromotedRook } |
Protected Member Functions inherited from Chess::ShogiBoard | |
| virtual void | generateMovesForPiece (QVarLengthArray< Move > &moves, int pieceType, int square) const |
| virtual bool | hasImpassePointRule () const |
| virtual Result | impassePointRule (int points, int pieces) const |
| virtual bool | inCheck (Side side, int square=0) const |
| virtual bool | isLegalPosition () |
| virtual QString | lanMoveString (const Move &move) |
| virtual Move | moveFromLanString (const QString &str) |
| virtual Move | moveFromSanString (const QString &str) |
| virtual int | normalPieceType (int type) const |
| virtual int | promotedPieceType (int type) const |
| virtual int | promotionRank () const |
| virtual bool | ranksAreAllowed () const |
| virtual int | reserveType (int pieceType) const |
| virtual QString | sanMoveString (const Move &move) |
| virtual QString | vFenString (FenNotation notation) const |
| virtual void | vInitialize () |
| virtual bool | vIsLegalMove (const Move &move) |
| virtual void | vMakeMove (const Move &move, BoardTransition *transition) |
| virtual bool | vSetFenString (const QStringList &fen) |
| virtual void | vUndoMove (const Move &move) |
Protected Member Functions inherited from Chess::Board | |
| void | addToReserve (const Piece &piece, int count=1) |
| int | arraySize () const |
| bool | canMove () |
| virtual int | captureType (const Move &move) const |
| Square | chessSquare (int index) const |
| Square | chessSquare (const QString &str) const |
| void | generateDropMoves (QVarLengthArray< Move > &moves, int pieceType) const |
| void | generateHoppingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| void | generateMoves (QVarLengthArray< Move > &moves, int pieceType=Piece::NoPiece) const |
| void | generateSlidingMoves (int sourceSquare, const QVarLengthArray< int > &offsets, QVarLengthArray< Move > &moves) const |
| const Move & | lastMove () const |
| virtual int | maxPieceSymbolLength () const |
| bool | moveExists (const Move &move) const |
| Piece | pieceAt (int square) const |
| bool | pieceHasMovement (int pieceType, unsigned movement) const |
| void | removeFromReserve (const Piece &piece) |
| void | setPieceType (int type, const QString &name, const QString &symbol, unsigned movement=0, const QString &gsymbol=QString()) |
| void | setSquare (int square, Piece piece) |
| int | squareIndex (const Square &square) const |
| int | squareIndex (const QString &str) const |
| QString | squareString (int index) const |
| QString | squareString (const Square &square) const |
| void | xorKey (quint64 key) |
Static Protected Attributes inherited from Chess::ShogiBoard | |
| static const unsigned | BishopMovement = 4 |
| static const unsigned | FerzMovement = 16 |
| static const unsigned | GoldMovement = 512 |
| static const unsigned | KnightMovement = 2 |
| static const unsigned | LanceMovement = 128 |
| static const unsigned | RookMovement = 8 |
| static const unsigned | SilverMovement = 256 |
| static const unsigned | WazirMovement = 64 |
A board for Minishogi (5五将棋 gogo shōgi)
Minishogi is a variant of Shogi which is played on a 5x5 board. In this variant either side begins with one King, one Gold General, one SilverGeneral, one Bishop, one Rook (all on their base rank), and one Pawn in front of the King. Shogi rules apply.
The promotion zone only consists of the opponent's base rank. In case of a fourfold repetition of moves, the side giving perpetual check loses, else the side starting the game (Sente) loses.
Minishogi was introduced in 1970 by Shigenobu Kusumoto, Osaka, Japan.
| Chess::MiniShogiBoard::MiniShogiBoard | ( | ) |
Creates a new MiniShogiBoard object.
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virtual |
Creates and returns a deep copy of this board.
Reimplemented from Chess::ShogiBoard.
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virtual |
Returns the variant's default starting FEN string.
Reimplemented from Chess::ShogiBoard.
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virtual |
Returns the height of the board in squares.
Reimplemented from Chess::ShogiBoard.
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virtual |
Returns the result of the game, or Result::NoResult if the game is in progress.
Reimplemented from Chess::ShogiBoard.
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virtual |
Returns the name of the chess variant.
Reimplemented from Chess::ShogiBoard.
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virtual |
Returns the width of the board in squares.
Reimplemented from Chess::ShogiBoard.
1.8.14