Cute Chess  0.1
ChessEngine Member List

This is the complete list of members for ChessEngine, including all inherited members.

addOption(EngineOption *option)ChessEngineprotected
addTime(int bonus)ChessPlayer
addVariant(const QString &variant)ChessEngineprotected
applyConfiguration(const EngineConfiguration &configuration)ChessEngine
areClaimsValidated() constChessPlayer
board()ChessPlayerprotected
Buffered enum valueChessEngine
canPlayAfterTimeout() constChessPlayerprotectedvirtual
ChessEngine(QObject *parent=nullptr)ChessEngine
ChessPlayer(QObject *parent=nullptr)ChessPlayer
claimResult(const Chess::Result &result)ChessPlayerprotected
clearPonderState()ChessPlayervirtual
clearVariants()ChessEngineprotected
clearWriteBuffer()ChessEngineprotectedslot
debugMessage(const QString &data)ChessPlayersignal
device() constChessEngine
Disconnected enum valueChessPlayer
disconnected()ChessPlayersignal
emitMove(const Chess::Move &move)ChessPlayerprotected
endGame(const Chess::Result &result)ChessEnginevirtual
errorString() constChessPlayer
evaluation() constChessPlayer
FinishingGame enum valueChessPlayer
firstToken(const QString &str, bool readToEnd=false)ChessEngineprotectedstatic
flushWriteBuffer()ChessEngineprotectedslot
forfeit(Chess::Result::Type type, const QString &description=QString())ChessPlayerprotected
getOption(const QString &name) constChessEngineprotected
go() (defined in ChessEngine)ChessEnginevirtualslot
hasError() constChessPlayer
id() constChessEngineprotected
Idle enum valueChessPlayer
isHuman() constChessEnginevirtual
isPondering() constChessEngineprotectedvirtual
isReady() constChessEnginevirtual
kill() (defined in ChessEngine)ChessEnginevirtualslot
m_evalChessPlayerprotected
makeBookMove(const Chess::Move &move)ChessPlayervirtual
makeMove(const Chess::Move &move)=0ChessPlayerpure virtual
moveMade(const Chess::Move &move)ChessPlayersignal
name() constChessPlayer
nameChanged(const QString &name)ChessPlayersignal
newGame(Chess::Side side, ChessPlayer *opponent, Chess::Board *board)ChessPlayer
nextToken(const QStringRef &previous, bool readToEnd=false)ChessEngineprotectedstatic
NotStarted enum valueChessPlayer
Observing enum valueChessPlayer
onCrashed()ChessPlayerprotectedvirtualslot
onIdleTimeout()ChessEngineprotectedslot
onPingTimeout()ChessEngineprotectedslot
onProtocolStart()ChessEngineprotectedslot
onReadyRead()ChessEngineprotectedslot
onTimeout() (defined in ChessEngine)ChessEngineprotectedvirtualslot
opponent() constChessPlayerprotected
options() constChessEngine
parseLine(const QString &line)=0ChessEngineprotectedpure virtual
ping(bool sendCommand=true)ChessEngine
pondering() constChessEngineprotected
pong(bool emitReady=true)ChessEngineprotectedslot
protocol() const =0ChessEnginepure virtual
quit() (defined in ChessEngine)ChessEnginevirtualslot
ready()ChessPlayersignal
restartMode() constChessEngineprotected
restartsBetweenGames() constChessEngineprotectedvirtual
resultClaim(const Chess::Result &result)ChessPlayersignal
sendOption(const QString &name, const QVariant &value)=0ChessEngineprotectedpure virtual
sendPing()=0ChessEngineprotectedpure virtual
sendQuit()=0ChessEngineprotectedpure virtual
sendStop()=0ChessEngineprotectedpure virtual
setCanPlayAfterTimeout(bool enable)ChessPlayer
setClaimsValidated(bool validate)ChessPlayer
setDevice(QIODevice *device)ChessEngine
setError(const QString &error)ChessPlayerprotected
setName(const QString &name)ChessPlayer
setOption(const QString &name, const QVariant &value)ChessEngine
setState(State state)ChessPlayerprotected
setTimeControl(const TimeControl &timeControl)ChessPlayer
side() constChessPlayer
start()ChessEngine
startedThinking(int timeLeft)ChessPlayersignal
startGame()=0ChessEngineprotectedpure virtual
Starting enum valueChessPlayer
startPondering()ChessPlayervirtual
startProtocol()=0ChessEngineprotectedpure virtual
startThinking()=0ChessPlayerprotectedpure virtual
State enum nameChessPlayer
state() constChessPlayer
stoppedThinking()ChessPlayersignal
stopThinking()ChessEngineprotected
supportsVariant(const QString &variant) constChessEnginevirtual
thinking(const MoveEvaluation &eval)ChessPlayersignal
Thinking enum valueChessPlayer
timeControl() constChessPlayer
Unbuffered enum valueChessEngine
variants() constChessEngine
whiteEvalPov() constChessEngineprotected
write(const QString &data, WriteMode mode=Buffered)ChessEngine
WriteMode enum nameChessEngine
~ChessEngine() (defined in ChessEngine)ChessEnginevirtual
~ChessPlayer() (defined in ChessPlayer)ChessPlayervirtual