blackboxNAME="Black Box"
blackboxCOMMENT="Find the hidden balls in the box by bouncing laser beams off them"
bridgesNAME="Bridges"
bridgesCOMMENT="Connect all the islands with a network of bridges"
cubeNAME="Cube"
cubeCOMMENT="Pick up all the blue squares by rolling the cube over them"
dominosaNAME="Dominosa"
dominosaCOMMENT="Tile the rectangle with a full set of dominoes"
fifteenNAME="Fifteen"
fifteenCOMMENT="Slide the tiles around to arrange them into order"
fillingNAME="Filling"
fillingCOMMENT="Mark every square with the area of its containing region"
flipNAME="Flip"
flipCOMMENT="Flip groups of squares to light them all up at once"
floodNAME="Flood"
floodCOMMENT="Turn the grid the same colour in as few flood fills as possible"
galaxiesNAME="Galaxies"
galaxiesCOMMENT="Divide the grid into rotationally symmetric regions each centred on a dot"
guessNAME="Guess"
guessCOMMENT="Guess the hidden combination of colours"
inertiaNAME="Inertia"
inertiaCOMMENT="Collect all the gems without running into any of the mines"
keenNAME="Keen"
keenCOMMENT="Complete the latin square in accordance with the arithmetic clues"
lightupNAME="Light Up"
lightupCOMMENT="Place bulbs to light up all the squares"
loopyNAME="Loopy"
loopyCOMMENT="Draw a single closed loop, given clues about number of adjacent edges"
magnetsNAME="Magnets"
magnetsCOMMENT="Place magnets to satisfy the clues and avoid like poles touching"
mapNAME="Map"
mapCOMMENT="Colour the map so that adjacent regions are never the same colour"
minesNAME="Mines"
minesCOMMENT="Find all the mines without treading on any of them"
netNAME="Net"
netCOMMENT="Rotate each tile to reassemble the network"
netslideNAME="Netslide"
netslideCOMMENT="Slide a row at a time to reassemble the network"
palisadeNAME="Palisade"
palisadeCOMMENT="Divide the grid into equal-sized areas in accordance with the clues"
patternNAME="Pattern"
patternCOMMENT="Fill in the pattern in the grid, given only the lengths of runs of black squares"
pearlNAME="Pearl"
pearlCOMMENT="Draw a single closed loop, given clues about corner and straight squares"
pegsNAME="Pegs"
pegsCOMMENT="Jump pegs over each other to remove all but one"
rangeNAME="Range"
rangeCOMMENT="Place black squares to limit the visible distance from each numbered cell"
rectNAME="Rectangles"
rectCOMMENT="Divide the grid into rectangles with areas equal to the numbers"
samegameNAME="Same Game"
samegameCOMMENT="Clear the grid by removing touching groups of the same colour squares"
signpostNAME="Signpost"
signpostCOMMENT="Connect the squares into a path following the arrows"
singlesNAME="Singles"
singlesCOMMENT="Black out the right set of duplicate numbers"
sixteenNAME="Sixteen"
sixteenCOMMENT="Slide a row at a time to arrange the tiles into order"
slantNAME="Slant"
slantCOMMENT="Draw a maze of slanting lines that matches the clues"
soloNAME="Solo"
soloCOMMENT="Fill in the grid so that each row, column and square block contains one of every digit"
tentsNAME="Tents"
tentsCOMMENT="Place a tent next to each tree"
towersNAME="Towers"
towersCOMMENT="Complete the latin square of towers in accordance with the clues"
tracksNAME="Tracks"
tracksCOMMENT="Fill in the railway track according to the clues"
twiddleNAME="Twiddle"
twiddleCOMMENT="Rotate the tiles around themselves to arrange them into order"
undeadNAME="Undead"
undeadCOMMENT="Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors"
unequalNAME="Unequal"
unequalCOMMENT="Complete the latin square in accordance with the > signs"
unrulyNAME="Unruly"
unrulyCOMMENT="Fill in the black and white grid to avoid runs of three"
untangleNAME="Untangle"
untangleCOMMENT="Reposition the points so that the lines do not cross"
