Source: audibleplanets
Section: sound
Priority: optional
Maintainer: 3rdp4r7yr3p0 <3rdp4r7yr3p0@gmail.com>
Build-Depends:
 debhelper-compat (= 13),
 build-essential, cmake, dh-exec, juce-8.0.10-dev, ladspa-sdk, libasound2-dev, libcurl4-openssl-dev, libfontconfig-dev, libfreetype-dev, libglu1-mesa-dev, libjack-jackd2-dev, libx11-dev, libxcomposite-dev, libxcursor-dev, libxext-dev, libxinerama-dev, libxrandr-dev, libxrender-dev, lv2-dev, mesa-common-dev, pkgconf,
Standards-Version: 4.6.2
Rules-Requires-Root: no
Homepage: https://github.com/gregrecco67/AudiblePlanets
Vcs-Git: https://github.com/gregrecco67/AudiblePlanets.git
Vcs-Browser: https://github.com/gregrecco67

Package: audibleplanets
Architecture: all
Depends: audibleplanets-standalone, audibleplanets-lv2, audibleplanets-vst, audibleplanets-vst3,
Description: An expressive, quasi-Ptolemaic semi-modular synthesizer (Meta-Package).
 The synthesizer produces sound based on the position of "planets" moving in
 a sort of orbital simulation. Each of the planets revolves around either
 one of the other planets or a common center. To make sound, the engine
 views the planets from a point that is either at that common center of
 revolution or nearby, at a point called the "equant," and interprets their
 positions in one of two ways: either as an angle (left channel) and its
 perpendicular (right channel) or as a position (with each coordinate in one
 of the channels). Because of the likeness with FM synthesis, the first is
 called "modulated," and the second "demod," for short.
 .
 This Meta-Package provides an easier way to install the "AudiblePlanets"
 Standalone Application and LV2, VST, VST3 Plugin(s).

Package: audibleplanets-standalone
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends},
Provides: audibleplanets-plugin,
Description: An expressive, quasi-Ptolemaic semi-modular synthesizer (Standalone Application).
 The synthesizer produces sound based on the position of "planets" moving in
 a sort of orbital simulation. Each of the planets revolves around either
 one of the other planets or a common center. To make sound, the engine
 views the planets from a point that is either at that common center of
 revolution or nearby, at a point called the "equant," and interprets their
 positions in one of two ways: either as an angle (left channel) and its
 perpendicular (right channel) or as a position (with each coordinate in one
 of the channels). Because of the likeness with FM synthesis, the first is
 called "modulated," and the second "demod," for short.
 .
 This package provides the "AudiblePlanets" Standalone Application.

Package: audibleplanets-lv2
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends},
Provides: audibleplanets-plugin,
Description: An expressive, quasi-Ptolemaic semi-modular synthesizer (LV2 Plugin).
 The synthesizer produces sound based on the position of "planets" moving in
 a sort of orbital simulation. Each of the planets revolves around either
 one of the other planets or a common center. To make sound, the engine
 views the planets from a point that is either at that common center of
 revolution or nearby, at a point called the "equant," and interprets their
 positions in one of two ways: either as an angle (left channel) and its
 perpendicular (right channel) or as a position (with each coordinate in one
 of the channels). Because of the likeness with FM synthesis, the first is
 called "modulated," and the second "demod," for short.
 .
 This package provides the "AudiblePlanets" LV2 Plugin.

Package: audibleplanets-vst
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends},
Provides: audibleplanets-plugin,
Description: An expressive, quasi-Ptolemaic semi-modular synthesizer (VST Plugin).
 The synthesizer produces sound based on the position of "planets" moving in
 a sort of orbital simulation. Each of the planets revolves around either
 one of the other planets or a common center. To make sound, the engine
 views the planets from a point that is either at that common center of
 revolution or nearby, at a point called the "equant," and interprets their
 positions in one of two ways: either as an angle (left channel) and its
 perpendicular (right channel) or as a position (with each coordinate in one
 of the channels). Because of the likeness with FM synthesis, the first is
 called "modulated," and the second "demod," for short.
 .
 This package provides the "AudiblePlanets" VST Plugin.

Package: audibleplanets-vst3
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends},
Provides: audibleplanets-plugin,
Description: An expressive, quasi-Ptolemaic semi-modular synthesizer (VST3 Plugin).
 The synthesizer produces sound based on the position of "planets" moving in
 a sort of orbital simulation. Each of the planets revolves around either
 one of the other planets or a common center. To make sound, the engine
 views the planets from a point that is either at that common center of
 revolution or nearby, at a point called the "equant," and interprets their
 positions in one of two ways: either as an angle (left channel) and its
 perpendicular (right channel) or as a position (with each coordinate in one
 of the channels). Because of the likeness with FM synthesis, the first is
 called "modulated," and the second "demod," for short.
 .
 This package provides the "AudiblePlanets" VST3 Plugin.

